Pretas wrote:KAI wrote:Inti Creates <3
Lost all faith in them after Gunvolt
I didn't like Gunvolt at first, but as it turns out, only because I was playing it wrong. Game is a solid score chase. Level design still needs work, but it's not like Mega Man Zero 1 wasn't bland as fuck design wise compared to its sequel.
Because I mean, it was. I find it seriously hard to believe that the same people who made Zero 2-4 also made Zero 1. Holy shit. Level design was almost completely garbage until the end game, and even then the last stage shit the bed on two previous excellent ones.
Iterative design is important.
Even if this game is awful as you seem to think it will be though, it'll still probably be better than Zero 1 imho.
Pretas wrote:Inti also proved with Rockman ZX that they have no idea how to make an engaging "metroidvania." While the two ZX games were enjoyable enough, it was only in spite of their semi-non linear structure, not because of it.
Advent was a massive improvement over the original in terms of game structure. It's the same problem with Zero 1, Zx, Gunvolt. They needed a sequel or two to refine the concept. I'd look forward to a Gunvolt 2 or a third metroidvania from them (aka this) for sure. If they improve those concepts half as much as they improved the Zero games after 1, than we have a winner.
And on top of that, they still have Iga supervising, and all of the DS Metroidvania's were solid. So I doubt we'll have a disaster again like the first Zx. Don't know where you're getting that Konami somehow gave him super powers to design decent Metroidvania's. Sounds like baseless conjecture.
PS: One could also argue that the design issue with ZX were caused by them trying to come to a compromise between Mega Man X's play style (selectable bosses, acquiring new weapons from them, insane mobility from the beginning, etc.) and the more typical CV/Metroid style Metroidvania. Here, there's nothing to figure out on that front: All they have to do is copy the CV Metroidvania formula. Should result in a less confused and convoluted game.
PPS: Holding some garbage light gun shooter against them is like holding an early mobile game against Ikeda and Cave. Lots of our favorite developers have made garbage shovelware. To quote the old developer mantra "let us make many, many shitty games, and then perhaps we'll make a few good games as a result".
Pretas wrote:
You guys are seriously backing? After Mighty No. 9 was such a scam and a letdown? Fool me twice, shame on me.
How do you know MN9 was a scam? Like I said, friends who have had hands on time with the game have told me that by now it has shaped up to be a perfectly solid platformer and nothing it wasn't advertised to be. Keiji's money gobbling is hilarious, and I'm not a big fan of Mega Man anyway, but at the end of the day it looks like their turning out the product they promised.
I'll back, even though I'm not a huge fan of Mega Man or Metroidvania styled titles. I prefer the excitement of the arcade style gauntlet, but if this game delivers a few fun bosses, smooth controls, and a nice Michiru Yamane ost with gothic visuals, I'll be happy. Decent diversion from hardcore shmupping action.