chempop wrote:Yoko-vert mode crashes 100% of the time - it's like they didn't playtest it once.
??? -are you sure? Why haven't I experienced that. Is there some specific filter/screen mode combo you have to choose for it to happen?
My thoughts on this game:
1.
Yes, it looks like a step back from GunLord and NeoXYX.
And that's because it is! This is a spritiual sequel to Last Hope, not GunLord or NeoXYX.
And the graphics are done by Rene Hellwig - who did Last Hope and Fast Striker but not GunLord and Neo XYX.
This is the first game the Hellwig brothers have been working on together since Fast Striker.
2.
It looks a lot like Redux.
Yes, it looks like Redux, because the graphics in both games were done by Rene Hellwig.
And it looks like Redux because it runs in the Neo Geo's standard 320x240 resolution - like Redux does due to problems when porting the game to Dreamcast. (The original Dux was made for Dreamcast and runs in 640x480, Redux was made for Windows PCs and Xbox 360 and ran in 1280x720 before being down-ported to Dreamcast)
It also looks like Redux because it is another horizontal shmup just like Redux - and Last Hope, ngdevteams very first game.
But it is not yet another Dux/Redux reprint. These games were made for Dreamcast (Dux) and Windows (Redux). RAZION is written for NEO-GEO and the game itself was designed by Timm Hellwig. It is not based on Dux or Redux but on Last Hope - which in turn was based on Pulstar, which in turn was based on R-Type.
Dux/Redux obviously share this influence which is why the games appear so similar to the untrained eye, yet the underlying engine is completely different.
3.
Yes, it seems like a filler to bridge the gap for their next games.
2d pixel art like ngdevteam used in GunLord and NeoXYX is time consuming and expensive. Reviving the Last Hope concept and working together again since 2010 most likely allowed the Hellwig brothers to catch a breath financially, and to gain some time. We do know that Rene Hellwig/hucast is working on Ghost Blade and Timm Hellwig/ngdevteam is working on three other games for at least three years according to their 'Jobs' section at their website: a Run 'n Gun (like GunLord), a military-themed multi-directional shooter (like Granada on MD, or perhaps Ikari Warriors?) and a Metroidvania-style game.
That said, we do not know how long development for RAZION took. So take the claim of this being "just a filler" with a grain of salt. For me the announcement of RAZION certainly was a nice surprise! I expected their next game to be released sometime in 2015.