shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Nov 21, 2018 4:24 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 74 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 5:56 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7385
Location: San Jose, California, USA
Image
Gemini Wing

TECMOOOOOOOOOO

Playing week ends Monday, 26 May, 2014 at 00:00 GMT

Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/2014/

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=50105
Score submission thread: http://shmups.system11.org/viewtopic.php?t=50354

RULES
MAME or PCB (MAME set: gemini)
Autofire is allowed
1 credit only

DIP SWITCH/CONFIGURATION SETTINGS
Final Round Continuation: Round 6
Lives: 3
Difficulty: Normal
Bonus Life: 50k 200k

Discuss the game, strategy, and such here, not the score submission thread.

BIL wrote:
Image SET DIFFICULTY TO "NORMAL," FOR THE LOVE OF FUCKImage
_________________
Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Last edited by trap15 on Tue May 20, 2014 2:16 am, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 6:36 pm 


User avatar

Joined: 21 Jan 2010
Posts: 4354
Location: Joker Star Galaxy, Argentina
Autofire not allowed, right?
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 6:39 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7385
Location: San Jose, California, USA
Read the rules posted in the submit thread please!
_________________
Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 7:26 pm 


User avatar

Joined: 22 Jun 2013
Posts: 58
This game feels like being lyinched by a rabid horde of insects. The fuck with those swarms flooding the screen?

Reach stage 5? :lol: :lol:
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 7:35 pm 


User avatar

Joined: 18 Aug 2008
Posts: 7431
Location: Alingsås, Sweden
Oh, hey, it's Mushihimesama from 1987!
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 7:38 pm 


User avatar

Joined: 24 Sep 2008
Posts: 693
What the hell is Gemini Wing
_________________
Perler Bead creations!
Youtube Page
Twitch Stream


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 7:51 pm 


User avatar

Joined: 15 Mar 2012
Posts: 975
ResumeDPosition wrote:
What the hell is Gemini Wing


Your new nemesis.
_________________
facebook: Facebook twitter: n0rtygames


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 8:00 pm 


User avatar

Joined: 11 Feb 2014
Posts: 818
Location: UK
Weird that the default difficulty of this game is set to easy.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 8:02 pm 


User avatar

Joined: 26 Nov 2010
Posts: 532
Location: Heidelberg
There should be an extra bonus point for whoever can post a screenshot of their ship with the most gunballs trailing behind it.
_________________
Image
1CC List


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 8:07 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
i actually used to like this game, and that's because i played a grand total of two credits and didn't really understand what it was about

this game is aggressively unfun made even more painful by being so close to the complete opposite end of the spectrum

the entire game is built on the idea of improvisation, except you can't actually improvise half the time because the game doesn't give you the tools to physically do so

it even manages to find yet another way to truly kill you when you die, because we really needed another example of survival-based restart syndrome

it's the kind of game where the ship speed is actually fine except for the part where ~*sometimes*~ the game isn't actually balanced for it

i don't think this game is going to let me get to round 4, let alone round 5, but fuck all because i'm going to try as much as i physically can

of course, people are going to think this is typical stgt bitching, because clearly i need to see some wacky bipolar-type thing filtering what people think i am, because clearly i haven't defended and loved nearly every other game chosen for this thing over the years

and no, gemini wing would be a great pick for any tourney if the game wasn't made by idiots with amazing ideas

this game needs a god damned remake.

DocHauser wrote:
There should be an extra bonus point for whoever can post a screenshot of their ship with the most gunballs trailing behind it.

the max is fifteen, which round 1 provides more than enough of
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 8:11 pm 


User avatar

Joined: 16 Aug 2008
Posts: 2528
Location: BRA
Tecmo is weird.
Star Force also defaults to easy.
_________________
tantos jogos de nave para jogar, tão pouco tempo!


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 8:12 pm 


User avatar

Joined: 08 Dec 2005
Posts: 18238
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
I luv trap's STGT even more now

this one is more playable with a regular 360 controller than last week's, too (need all the help I can get right now)


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 8:15 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
a few games in mame do that. i'm worried that some might be incorrect settings due to mame assuming that all dips off is always default... it isn't. we need manuals.

i wish people cared more about this stuff, such as ops recording what the default dips were when they got the game. what a shame.

Ed Oscuro wrote:
I luv trap's STGT even more now

this one is more playable with a regular 360 controller than last week's, too (need all the help I can get right now)

please, for your own sanity, use a god damned keyboard for this genre
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 8:17 pm 


User avatar

Joined: 26 Nov 2010
Posts: 532
Location: Heidelberg
Despatche wrote:
DocHauser wrote:
There should be an extra bonus point for whoever can post a screenshot of their ship with the most gunballs trailing behind it.

the max is fifteen, which round 1 provides more than enough of


Ah, I suppose it makes sense that there's a limit, otherwise it would get a bit silly after a while...
_________________
Image
1CC List


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 8:53 pm 


User avatar

Joined: 05 Mar 2008
Posts: 4190
Location: Brazil
Protip: when you see the item carrier, don't destroy it as you'll get a random set of orbs. Shoot it until you see the orbs you want, then touch the line behind the carrier to steal them away.

I'm not officially in this tournament but will be playing along in an attempt to 1cc this.

DocHauser wrote:
Despatche wrote:
DocHauser wrote:
There should be an extra bonus point for whoever can post a screenshot of their ship with the most gunballs trailing behind it.

the max is fifteen, which round 1 provides more than enough of


Ah, I suppose it makes sense that there's a limit, otherwise it would get a bit silly after a while...


Still looks pretty silly with max orbs.

Image
_________________
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 9:18 pm 


User avatar

Joined: 03 Mar 2013
Posts: 622
Location: London
Not sure about this game. Using the fiery sweeper laser to take out swathes of enemies / scenery is pretty satisfying though. Bosses are oddly trivial compared to the rest of the game.
_________________
Freedom Is Not Defined By Safety

Image Image


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 11:46 pm 


User avatar

Joined: 08 Dec 2005
Posts: 18238
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Despatche wrote:
Ed Oscuro wrote:
I luv trap's STGT even more now

this one is more playable with a regular 360 controller than last week's, too (need all the help I can get right now)

please, for your own sanity, use a god damned keyboard for this genre

Good advice generally - and I should have listened to the little voice in the back of my head saying "pack along your regular keyboard, that laptop is shit with terrible ergonomics on the keyboard and rollover issues that prevent you from hitting key combos even from the letter keys." Whoops!

Gemini Wing on a 360 stick isn't a complete failure. Actually, if the pad was better made, I could just use the face buttons and use shoulder buttons for the other game functions, but that's not an option either so lol


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Mon May 19, 2014 11:47 pm 



Joined: 07 May 2007
Posts: 210
Location: Toronto, Canada
Some experimenting with the final boss, killing it with the main weapon only so you can get the max 15 * 20K end game bonus (no I can't get to the end boss at all...yet =/):

https://www.youtube.com/watch?v=qF8kC4OqHRU

I'm sure we'll see some 2m scores
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 12:14 am 


User avatar

Joined: 06 Nov 2007
Posts: 6679
Location: Casino Arcade (RIP), UK.
Strange that this defaults at 'Easy'. Anyway, DIPs set to 'Normal', and I'm loving this! I don't normally warm to this type of shmup.

EDIT: Trap15; do you think it's worth making it more explicit in the OP here and over on Gemini Wing's TRP-STGT scoreboard that we're not playing at defaults this week?
_________________
Image
My Hi-Scores | My 1CCs


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 12:24 am 


User avatar

Joined: 30 Dec 2010
Posts: 496
So do the point items just spawn randomly or what?
100k is kind of really huge when the score range is lower than 2.5 million and getting a high score would just be luck then.

I'm not really digging the random powerups either when you're trying to kill everything for score.
_________________
Image Image
Youtube


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 2:01 am 



Joined: 28 Apr 2008
Posts: 634
Location: New Jersey
Jaimers wrote:
So do the point items just spawn randomly or what?
100k is kind of really huge when the score range is lower than 2.5 million and getting a high score would just be luck then.

I'm not really digging the random powerups either when you're trying to kill everything for score.


If i remember correctly, the point items are based on score. Not random.


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 2:04 am 


User avatar

Joined: 31 Aug 2009
Posts: 7385
Location: San Jose, California, USA
spadgy wrote:
EDIT: trap15; do you think it's worth making it more explicit in the OP here and over on Gemini Wing's TRP-STGT scoreboard that we're not playing at defaults this week?

I've made it about as clear as I can >_> I don't know of any other way to get people to be less dumb lol :X
_________________
Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 2:13 am 


User avatar

Joined: 10 May 2007
Posts: 11097
Location: COLONY
U can borrow this post I made if u like trap ^o^

Image
_________________
Image
THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 2:21 am 


User avatar

Joined: 07 Apr 2011
Posts: 3707
Location: Toronto
Image
_________________
Chris Mixcloud // Sales Thread
Image


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 3:17 am 


User avatar

Joined: 18 Jun 2012
Posts: 3205
Location: Chicago, IL
This will be a close week in regards to score. I doubt any team will have any real difficulty in getting the technical bonus, and after an evening of play getting through half the game, the game feels a little easy - even though it loves spamming 4 dozen enemies with 2 dozen bullets an awful lot. The game gives you so many gunball items that it's stupid not to spam it whenever things get a little hectic. I actually like how the items don't cancel bullets - if it did this game would have been a total joke.

Can't say I dislike the game, though playing for score seems a bit odd relying on random items to boost your score.
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Online Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 3:19 am 


User avatar

Joined: 10 Dec 2010
Posts: 1563
Location: East Coast USA
This game seems really whimsical and old school! I feel like I am playing in the golden age of arcades. I like the Stage 3 theme a lot.


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 3:27 am 


User avatar

Joined: 30 Jul 2011
Posts: 958
trap15 wrote:
spadgy wrote:
EDIT: trap15; do you think it's worth making it more explicit in the OP here and over on Gemini Wing's TRP-STGT scoreboard that we're not playing at defaults this week?

I've made it about as clear as I can >_> I don't know of any other way to get people to be less dumb lol :X


The thing is that because the game defaults to Easy, if you just say "play on Normal" people will assume they are playing on Normal when they are in fact playing on Easy

So making it as clear as possible is definitely good
_________________
ImageImage
my blog mostly about stgs, progress etc.


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 3:34 am 



Joined: 17 Mar 2013
Posts: 187
Blackbird wrote:
This game seems really whimsical and old school! I feel like I am playing in the golden age of arcades. I like the Stage 3 theme a lot.


Stage 3 seriously sounds like something out of Metroid to me.

Agreed on the old-school feel, Tecmo was really good about hitting that vibe with their stuff, even if their games were far from polished. :D
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 3:37 am 


User avatar

Joined: 18 Jun 2012
Posts: 3205
Location: Chicago, IL
Gemini Wing's surreal atmosphere I think is its biggest draw. There is little rhyme or reason as to what you are shooting at (bugs? bacteria? eyeball trees? Walruses? Battleships with skulls? why not). It keeps things fresh.


EDIT: Is there a difference between 1P and 2P?
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Online Profile  
 
 Post subject: Re: TRP-STGT 2014 Conversation Week 2: Gemini Wing
PostPosted: Tue May 20, 2014 5:09 am 


User avatar

Joined: 01 Dec 2010
Posts: 273
Location: Sydney, Australia
Is there a world record replay for Gemini Wing [Normal]?
_________________
My 1CCs and roguelike wins: https://dl.dropboxusercontent.com/u/560 ... CCs%20.txt


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 74 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group