[2D GRAPHICS] - Need Sprites for Your Shmups

A place for people with an interest in developing new shmups.
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Roencia
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[2D GRAPHICS] - Need Sprites for Your Shmups

Post by Roencia »

I'm happy to finally announce the project I've been working on the past year. I wanted to post about it on this forum, cause of the help if could be to Shmup developers. It's called the Indie Graphics builder - A collection of modular assets so you can build your own sprites. With it you can build spaceships, planets, solar systems, sci fi interfaces etc... and the graphics are royalty free. You don't even need to give me credit if you make a game with them.

I'm funding some artists helping me on the project through kickstarter: http://kck.st/1gnWybn If it gets funded you could see it on Steam shortly afterwards.

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(These are ships I constructed using thousands of pieces)

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(Solar Systems can be constructed the same way)

I'm trying to make the assets as unique and modular as possible. I hope this will be of use to developers. Please support my project if you are able.
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mastermx
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by mastermx »

This is looking to be promising. This will be of real help to those that have difficulty with sprites. The ships you made using the software look stellar.
Image
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Lord Satori
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by Lord Satori »

Reminds me of Tyrian for some reason. These ships are excellent. Also I find it interesting that you posted the ships facing up instead of down.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
Roencia
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by Roencia »

Lord Satori wrote:Reminds me of Tyrian for some reason. These ships are excellent. Also I find it interesting that you posted the ships facing up instead of down.
Interesting...the games I usually play have the ships going right or up, what game in particular made you think the ships should be facing down? Also to note, I just added a lower priced tier for those wanting to pick the styles of ships they want to make their game. Rather then buying the whole package.
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Lord Satori
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by Lord Satori »

Are you telling me that you designed every single one of those ships with the intention of being a player ship?
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
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n0rtygames
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by n0rtygames »

There's this magical thing called a rotate tool!

Also all my sprites are facing up, even for enemies.. they start upside down. Why?

I have no good reason.

Other than I when I started coding the base for my game I assumed that a rotation of 0 would be straight up. It's not. A rotation of 0 is right facing and of course all math functions I pass in will assume this.... so really all my sprites should be facing right.

Of course you'd think the simplest thing to do would be to simply undo that mistake right? Oh no no, many months went by of just working around it and applying -90 to everything. Entire seasons passed, new trees grew, old ones withered and died while the rotation remained exactly the same.

So my entire codebase is written with shit like:
PlayerBullet(-90,10,-10,eProjSprite.BlueShot);

with a +90 offset to rotation in every single damned sprite..

edit: I think.. I have no fucking idea how my code works anymore. I think this is a sign of actually writing too much code.

There was a point to this story. I'm certain of that much at least.
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mice
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by mice »

n0rtygames wrote:A rotation of 0 is right facing
For my engine 0 is left facing since green beret had their enemies facing left) so I do +90 for straight main bullets in vertical games now...
n0rtygames wrote:There was a point to this story. I'm certain of that much at least.
So you could get others confessions on this chaos called rotation.
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DJ Incompetent
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by DJ Incompetent »

Lord Satori wrote:Are you telling me that you designed every single one of those ships with the intention of being a player ship?
Nave 2!

(ba-dum-psshhh)
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Lord Satori
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by Lord Satori »

I don't get it.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
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Dave_K.
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by Dave_K. »

Lord Satori wrote:I don't get it.
Nave trailer
Roencia
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Re: [2D GRAPHICS] - Need Sprites for Your Shmups

Post by Roencia »

Lord Satori wrote:Are you telling me that you designed every single one of those ships with the intention of being a player ship?
I laughed out loud when I read that. I use Game Maker Studio and that has 0 as facing right.
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