double elimination round 2 gunlock

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wolfman24
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double elimination round 2 gunlock

Post by wolfman24 »

gunlock rom file
http://www.timeanddate.com/countdown/ge ... +end&swk=1

PLAYER STOCK : 3
PLAYER EXTEND : 1000000/2000000
RAPID FIRE : ON
DIFFICULTY R1 : NORMAL
R2 : NORMAL
R3 : NORMAL
R4 : NORMAL
R5 : NORMAL
R6 : NORMAL
R7 : NORMAL

legendary saucey i/a
dazz rev i/b

Homing Shotglass j/a
Cynicaster Offender j/b

Gaijin Bros k/a
ebin kitaru k/b

despatche edge l/a
hideyoshi the 3rd gender l/b

Unprecedented Serious Affair m/a
Boomstick Ninjas m/b

Dan McGoo n/a
sel kollision n/b

today is jig o/a
ball kernzy o/b

Ryd n' Awesome p/a
exed dun p/b
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ACSeraph
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Re: double elimination round 2 gunlock

Post by ACSeraph »

Probly a derp question but what do those letters next to our team names mean? j/a, k/b etc...

Edit: Also had to look up what Gunlock even was :lol: Layer Section... Rayforce... get your shit together and pick a name Taito <_< Never been a fan of this game, but I've also never given it a far chance. We will see how the week goes I guess.

I'm a bit worried though, not sure if my epicly shitty PC can even run 3D games in MAME. If worse comes to worse can I just play my Japanese Saturn copy and take a picture of the screen for registering my score?
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wolfman24
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Re: double elimination round 2 gunlock

Post by wolfman24 »

yeah you can do that lol
the letters are a reference for me from this
http://challonge.com/shootemup
first letter being the match
second letter being team a or team b
yeah i played this game pretty tough but i am not that good at shootemup to begin with
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Kitaru
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Re: double elimination round 2 gunlock

Post by Kitaru »

ACSeraph wrote:If worse comes to worse can I just play my Japanese Saturn copy and take a picture of the screen for registering my score?
Came across this when trawling through the ST -- posts seem to indicate that the Saturn port doesn't default to arcade difficulty?
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ACSeraph
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Re: double elimination round 2 gunlock

Post by ACSeraph »

Kitaru wrote:
ACSeraph wrote:If worse comes to worse can I just play my Japanese Saturn copy and take a picture of the screen for registering my score?
Came across this when trawling through the ST -- posts seem to indicate that the Saturn port doesn't default to arcade difficulty?
Thanks for that info. As it turns out though this wasn't what I was thinking of and it runs in MAME fine. I was thinking of the 3D sequel. I don't think I ever spent much time with this one, probly only popped it in the Saturn once which explains why I forgot it was 2D. Seems pretty fun from what I played tonight but I don't have any more time to practice so I'll just drop this initial kusoscore:

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Eaglet
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Re: double elimination round 2 gunlock

Post by Eaglet »

I've played this a bit a couple of years ago on the Saturn.
This week looks pretty intense but hopefully i'll be able to get some practice in.
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moozooh wrote:I think that approach won't get you far in Garegga.
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Edge
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Re: double elimination round 2 gunlock

Post by Edge »

game runs pretty bad on my crappy machine. Framerate drops down from 80 to 50 %... :/
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shmuppyLove
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Re: double elimination round 2 gunlock

Post by shmuppyLove »

The game is also available as part of some Taito compilations as Rayforce, including a native Windows version.

Not sure if there are scoring differences between any of the ports though.
GimmeClassics
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Re: double elimination round 2 gunlock

Post by GimmeClassics »

This week seeding round teams ranked # 1 untill # 8 will play vs the winners of Elimination round 1
Those teams who have lost during Elimination Round 1 will play next week against those teams who will lose Elimination Round 2.

Final results Elimination Round 1 > link

Additional info about Elimination Round 2 > link

Current tournament standings > link
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Kollision
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Re: double elimination round 2 gunlock

Post by Kollision »

Kollision - 1,808,300 - P1 side - 5

SEE NEW SCORE

Fried on the boss's green lasers, I didn't remember what to do there....

On a side note, I don't remember having as much slowdown in any of the Saturn or PS2 ports of Rayforce.
There are times here (mainly when you unleahs lots of lasers on the 2nd stage) where the thing pretty much crawls.
Last edited by Kollision on Thu Feb 06, 2014 11:00 pm, edited 1 time in total.
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Blinge
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Re: double elimination round 2 gunlock

Post by Blinge »

awww kollision baby JEEEEZ
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ACSeraph
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Re: double elimination round 2 gunlock

Post by ACSeraph »

For some reason I was under the impression our opponent this week was a no-show but that's apparently not the case. Better quit dicking around in Salamander 2 and focus on this one when I get home tonight...
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shmuppyLove
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Re: double elimination round 2 gunlock

Post by shmuppyLove »

ACSeraph wrote:For some reason I was under the impression our opponent this week was a no-show but that's apparently not the case. Better quit dicking around in Salamander 2 and focus on this one when I get home tonight...
Yeah some last-minute submissions, sneaky!
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Aleksei
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Re: double elimination round 2 gunlock

Post by Aleksei »

First run ever of this game, the music is excellent :!:

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screenshot software
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Despatche
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Re: double elimination round 2 gunlock

Post by Despatche »

oh right, you can't use external autofire with the game's rapid fire enabled.

shit.

guess i gotta play fair.
Kollision wrote:On a side note, I don't remember having as much slowdown in any of the Saturn or PS2 ports of Rayforce.
There are times here (mainly when you unleahs lots of lasers on the 2nd stage) where the thing pretty much crawls.
yeah i'm not sure what's with that. on one hand, taito f3 is really weird and it's likely that they tried to "fix" the game for the port, especially since they even had to change the name. on the other hand, taito f3 is really weird and i'm not sure mame has figured it all out yet.

edit:

Despatche - 1,436,900 - 4

forgot how to fight boss 4, derp.
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shmuppyLove
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Re: double elimination round 2 gunlock

Post by shmuppyLove »

Here's a good baseline for me:

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shmuppyLove - 790,000 - 3
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Sel Feena
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Re: double elimination round 2 gunlock

Post by Sel Feena »

Won't be able to touch this until the weekend, due to work.

Go forth Kollision! Smash! Destroy! NO MERCY. Hnnnnnnnnnnggggggg! :x
Squirrel power for the win
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Blinge
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Re: double elimination round 2 gunlock

Post by Blinge »

Sel Feena wrote: Hnnnnnnnnnnggggggg! :x

Bathroom troubles Sel? Nyahaha

Kollisions got a good lead but ol' Dan McGoo ain't going down without a fight.
Btw Chepstow? I've been there a couple of times, got a mate there. I shall use this knowledge to DEFEAT YOU!!!

This tourney had me playing flying shark a lot earlier than i would have, and i hadn't even heard of Rayforce until now.. this game is freakin' awesome!!
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Kollision
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Re: double elimination round 2 gunlock

Post by Kollision »

I'll do my best when I have the chance to play it again.
And yes, this game is awesome. :)
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Jaimers
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Re: double elimination round 2 gunlock

Post by Jaimers »

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Jaimers - 4,318,000 - 6

Finally a good game this tournament.
Kollision wrote:On a side note, I don't remember having as much slowdown in any of the Saturn or PS2 ports of Rayforce.
There are times here (mainly when you unleahs lots of lasers on the 2nd stage) where the thing pretty much crawls.
Despatche wrote:yeah i'm not sure what's with that. on one hand, taito f3 is really weird and it's likely that they tried to "fix" the game for the port, especially since they even had to change the name. on the other hand, taito f3 is really weird and i'm not sure mame has figured it all out yet.
Pretty sure there is not supposed to be any slowdown whatsoever.
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Kollision
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Re: double elimination round 2 gunlock

Post by Kollision »

Jaimers wrote:Pretty sure there is not supposed to be any slowdown whatsoever.
does it run better in any specific version of MAME?
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Jaimers
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Re: double elimination round 2 gunlock

Post by Jaimers »

Not sure, the game might be a bit more resource intensive than other mame games. I'm using Shmupmame 2.2 in any case.
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Despatche
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Re: double elimination round 2 gunlock

Post by Despatche »

Despatche - 1,819,400 - 5

got him this time
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Re: double elimination round 2 gunlock

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Kollision
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Re: double elimination round 2 gunlock

Post by Kollision »

Kollision - 2,779,900 - P1 side - 6

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Damn lasers (again). :?

I did some cleaning in my PC and the slowdown seems to have improved a little.
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Squire Grooktook
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Re: double elimination round 2 gunlock

Post by Squire Grooktook »

Oh, is it too late to sign up for this tournament or whatever?
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wolfman24
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Re: double elimination round 2 gunlock

Post by wolfman24 »

Squire Grooktook wrote:Oh, is it too late to sign up for this tournament or whatever?
yeah sorry sign up ended over two weeks ago, but let me talk to classic, i will get back to you as soon as I hear from him
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Aleksei
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Re: double elimination round 2 gunlock

Post by Aleksei »

Some progress:

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Re: double elimination round 2 gunlock

Post by Eaglet »

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The worst thing about games with slow moving ships and no smart bombs is that you can see see most of your deaths before they actually happen.
moozooh wrote:I think that approach won't get you far in Garegga.
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wolfman24
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Re: double elimination round 2 gunlock

Post by wolfman24 »

Squire Grooktook wrote:Oh, is it too late to sign up for this tournament or whatever?
we teamed you up with bearhawk, drunk ninja dropped out of the contest
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