Volteccer_Jack wrote:Drum wrote:If any one of the options could win you the match or just secure some sort of advantage, they're meaningful - in any meaningful sense of the word meaningful.
Bull. Suppose I have a free punish and the opponent has no life left. The option of pressing HP will win the match. The option of pressing HK will win the match. The option of pressing MK will win the match. Three different options that all secure an advantage. That add up to a grand total of one
meaningful option.
You have a free punish on an opponent with no energy, any option is meaningful except putting the pad down and walking away.
Do you even know what you're talking about?
Would you care to explain about the whole 3D and superiority of complex games because I don't really feel you've sufficiently answered the query at any point. Your argument is too... simplistic.
Here's a good one:
Hagane loves a good beat em up, particularly of the CPS2 era. He feels AvP, The Punisher and Mystara are superior due to offering more depth and complexity than the average.
But he dislikes Dragon's Crown, but Dragon's Crown is the most complex of all. His argument is, and I quote "complexity equals superiority", and you agree.
Dragon's Crown is very complex: multiple characters, unique move sets, a vast array of new skills to acquire, looting, spell casting, stock management, level building, mission scenarios, hidden routes, hardcore grinding, party plotting, multiplayer, versus modes, unlockable dungeons, kumite affairs etc etc.
Everything you do is meaningful. Every salvaged coin has a use. Every move you make and long haul multi-stage string you survive pushes your levels and opens options to expand your moveset and fortify your strength.
But he doesn't like it.
But complexity equals superiority.
Hrm.