Big Blue video game frontend released

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bulbousbeard
Posts: 110
Joined: Sun Nov 03, 2013 5:17 pm

Big Blue video game frontend released

Post by bulbousbeard »

http://www.youtube.com/watch?v=MfSvmdgnoiw

Big Blue frontend features and notes:

* FREE! Source code available on request; let me if you find problems or want to make improvements
* Supports any binary; if you can run it from the command line, you can launch it from Big Blue
* Easy, simple, and straightforward XML file with the games list; an example is included
* Fully playable mini-game built into the frontend; make George and R-Type fight each other (default keys are CTRL and Shift for George, ALT for R-Type, and SPACEBAR for the fighters)
* Ability to shutdown or restart computer when exiting the frontend
* Configurable frontend controls

Requirements:

* Direct3D capable video card
* 1080p+ resolution (sorry--it was meant to run with G-Sync monitors)
* Windows
* .NET 4.5
http://www.microsoft.com/en-us/download ... x?id=30653

Download link:
http://www.sendspace.com/file/fhdgt7

http://i.imgur.com/BITJFbl.jpg

Enjoy!
Last edited by bulbousbeard on Mon Jan 20, 2014 4:00 pm, edited 2 times in total.
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emphatic
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Location: Alingsås, Sweden
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Re: Big Blue video game frontend released

Post by emphatic »

Why no screenshots?
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
bulbousbeard
Posts: 110
Joined: Sun Nov 03, 2013 5:17 pm

Re: Big Blue video game frontend released

Post by bulbousbeard »

Added a video...
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