SheSaidDutch wrote:Oh yeah! when I saw the ground open and the beeming lasers hitting the city my jaw dropped to the floor.
It's amazing what Konami (companies) could do with the good ole nes, once they mastered the consoles artitexture.
Recca and Spy Hunter to comes to mind in other techical marvels
Yeah I am actually on an NES shmup kick right now. I also have Gradius and 1943 in my PSP plus am bidding on Gun Nac and Guardian Legend. Also, I am fighting the stage 2 boss and it is a big statue head that attacks you after you blow up a bunch of bricks, surely some Compile devs worked on this?
Bearing in mind I never played the arcade rev so I have no idea what that is like.
Edit: I also like how the ship mode change works really well in situations where you need it, such as rear shot when enemies start to appear behind you and on the aforementioned boss you can use side-firing lazers which are handy since he zigs back and forth on the screen.
And I just got to stage 3, amazing, this time the parallax takes up most of the playing field, how often do you see something like that in an NES game?