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 Post subject: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Mon Jul 22, 2013 10:18 pm 


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Hishouzame (2 Loop)

Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/2013/week5.html

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=45795
Score submission thread: http://shmups.system11.org/viewtopic.php?t=46679

Discussion goes here.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Mon Jul 22, 2013 10:23 pm 


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how unexpected


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Mon Jul 22, 2013 11:55 pm 


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Anyone else have this rom not work?

Tried a few different mames, but they all crash out when I try to run it.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Mon Jul 22, 2013 11:58 pm 


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Just noticed it's Japan region only. I have a Sky Shark pcb. Anyone know if a region change is possible with a rom swap?


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 12:58 am 



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THD wrote:
Anyone else have this rom not work?

Tried a few different mames, but they all crash out when I try to run it.

Check that you also have parent ROM "fshark".


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 1:32 am 


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I got it figured out - kind of.

Turns out it only consistently runs in a window. Berry Mysterious...


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 4:28 am 


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jepjepjep wrote:
Just noticed it's Japan region only. I have a Sky Shark pcb. Anyone know if a region change is possible with a rom swap?


I can confirm it isn't, you need the correct C-01 chip to match the code ROMs.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 4:35 am 


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Thanks for the info. What kind of chip is that C-01? Can it be replaced with an eprom?


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 4:57 am 


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No, it's a custom of some kind.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 7:18 pm 


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I'm doing quite wonderfully bad at this week's game. I'm trying to get better though as I remember this and its pretty nice. Though this is probably one of those shmups where the Japan version is 10x harder than the other regions? Also, don't die I've learned quite quickly. You will get your ass handed to you as a result even with autofire.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 8:11 pm 



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Well, some checkpoints are harder than others in that respect. Generally any checkpoint that immediately sets a bunch of snipers on you from multiple directions is going to be as far as I go if I die there even once.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 9:17 pm 


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The only checkpoint I've never been able to recover from without autofire is the one immediately prefacing the last stage boss. All of the others I can say with certainty are recoverable if you try hard and strategize well.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 10:06 pm 


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All of the checkpoints are recoverable. There's an interview with the designer where he says that the team played through and if one of them was able to get past a checkpoint, they moved on.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Tue Jul 23, 2013 10:28 pm 


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Another game I have the PCB for, and this time I know there won't be any revision problems. Too bad I didn't pony up for a Reco autofire PCB though!


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Thu Jul 25, 2013 3:43 pm 


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I would make a joke about Flying Shark and flying sharks and Sharknado but I'm too lazy.

Also, I will definitely be submitting a score this week. This game is much much much much much better than Master Of Weapon.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Fri Jul 26, 2013 3:39 am 


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oboewan42 wrote:
I would make a joke about Flying Shark and flying sharks and Sharknado but I'm too lazy.

Also, I will definitely be submitting a score this week. This game is much much much much much better than Master Of Weapon.

trap15 is totally Quan Shmuppi. He summons flying sharks with the power of his Flying Shark PCB and spins up Sharknados with his mystical powers from the Americarealm.

(i'm sorry, been playing too much Mortal Kombat) :lol:
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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Fri Jul 26, 2013 4:15 am 


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But a Flying Shark PCB isn't good enough for this week. It must be Hisho Zame!


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Sat Jul 27, 2013 1:35 pm 


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Fear not: I left out the part where Quan Shmuppi summons its magical powers by incanting "HISHOUZAME!" (which comes across as "Tissue samaaaaaaaay" very loudly, and from that it magically transforms into a Hishouzame JPN region board.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Sat Jul 27, 2013 1:57 pm 



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Ed Oscuro wrote:
Another game I have the PCB for, and this time I know there won't be any revision problems. Too bad I didn't pony up for a Reco autofire PCB though!


Have you actually checked it to make sure, I seem to remember that one of the (hacked) English bootlegs of the game is based on a Japanese revision we don't appear to have a dump of the original for so there are probably undumped revisions out there :-p


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Sat Jul 27, 2013 8:50 pm 


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I will go ahead and check the ROM labels; unfortunately I don't have a ROM dumper/writer to check the actual data with.

I think you guys also need that Contra version I bought too.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 5: Hishouzame (2 Loop)
PostPosted: Sun Jul 28, 2013 9:38 am 


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IseeThings wrote:
Ed Oscuro wrote:
Another game I have the PCB for, and this time I know there won't be any revision problems. Too bad I didn't pony up for a Reco autofire PCB though!


Have you actually checked it to make sure, I seem to remember that one of the (hacked) English bootlegs of the game is based on a Japanese revision we don't appear to have a dump of the original for so there are probably undumped revisions out there :-p


My Sky Shark is a bootleg, but I have no way of dumping it. Would you like a photo?
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