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 Post subject: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 12:04 am 


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Armed Police Batrider (Special Course) (Alternate rules)

Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/2013/week1.html

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=45795
Score submission thread: http://shmups.system11.org/viewtopic.php?t=46294

Discussion goes here.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 1:46 am 


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Wonder what would be the best combination of fighters to use for Special mode? :|
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 1:51 am 


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Hoping to change my opinion about this game.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 1:56 am 


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Can't wait for all the confusion about getting this set up! WOO.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 2:14 am 


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how do i yagawa
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 7:10 am 


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Oh man :twisted:


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 7:32 am 


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Ok, just making sure, the ST thread says this:
Quote:
At the player select screen, your fighter's capability is determined by which button(s) you press to pick your craft:

A Button - Strong shot, weak option
B Button - Strong option, weak shot
C Button (or A+B on a 2-button cab) - Strong option & shot, slower speed
Start Button - Weak option & shot, faster speed


While World of Arcades says this: http://www.world-of-arcades.net/R8zing/ ... rets_1.htm

Which one is it? I'm guessing the ST thread is right and there really is no way to power up bombs.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 7:50 am 



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It's definitely shot/option/both/speed.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 12:23 pm 


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Wow, I guess I should have made the GET BONUS higher :lol:

Great start so far!
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 2:21 pm 


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trap15 wrote:
Wow, I guess I should have made the GET BONUS higher :lol:


No ... no ... it's high enough :cry:
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 2:25 pm 


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I'm not going to change it now... but I do think I should have kept the first score I came up with for it (2m). Not a huge difference, but it's enough.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Mon Jun 24, 2013 4:39 pm 


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For those struggling with the game or trying to come up with a good team, I annotated up my 2.9m run explaining a lot of my choices and some of the secrets. http://www.youtube.com/watch?v=ygl8hyKyZt8
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 1:14 am 


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So, why are we playing a game mode where what levels you get are entirely random and change on every boot-up?


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 1:26 am 


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Because with proper planning, you should be able to handle every possible order without too much effort. Besides, there's only 3 randomized stages, everything within those is 'set'. And the 5th stage boss shouldn't be random because you should be fighting all 3 anyways. If you can't handle Envy, then you only have to reset once stage 2 starts anyways since the only 'set' boss in stage 5 is determined by the second stage. If you can't handle Blunt or Sobut, sorry, practice more. They're easy.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 2:21 pm 


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I can't change the shot frequency on the European ROM, but it works on the Japanese ROM. Help
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 2:27 pm 



Joined: 22 Apr 2011
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Having a ton of fun with this great choice and setup trap.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 4:47 pm 


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trap15 wrote:
Because with proper planning, you should be able to handle every possible order without too much effort. Besides, there's only 3 randomized stages, everything within those is 'set'. And the 5th stage boss shouldn't be random because you should be fighting all 3 anyways. If you can't handle Envy, then you only have to reset once stage 2 starts anyways since the only 'set' boss in stage 5 is determined by the second stage. If you can't handle Blunt or Sobut, sorry, practice more. They're easy.


Wait, don't you always fight all 3 in Special anyway?

Also I managed to switch the region but I'm still iffy on how I did it. You just hold ABC during boot until the screen reloads and then it's in the other region setting? I was expecting there to be some value to toggle on a menu.

chum wrote:
I can't change the shot frequency on the European ROM, but it works on the Japanese ROM. Help


Pretty sure you just can't.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 5:09 pm 


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Deca wrote:
Wait, don't you always fight all 3 in Special anyway?

Doesn't seem like it, unless you fight the secret bosses between the first st5 boss and the rest?

Deca wrote:
Also I managed to switch the region but I'm still iffy on how I did it. You just hold ABC during boot until the screen reloads and then it's in the other region setting? I was expecting there to be some value to toggle on a menu.

You have to hit left or right to change the region one you do the ABC boot.

Deca wrote:
I can't change the shot frequency on the European ROM, but it works on the Japanese ROM. Help

European ROM doesn't have the easy shot frequency things. Maybe the Korean one does? I haven't played around enough to know.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 6:56 pm 



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In boss rush mode, if you do not have a batrider ship alive you just fight the "stage 2" ST5 boss. If you do, you will fight up to all three as long as that remains true. No special power up stuff.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 7:14 pm 


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Zerst wrote:
In boss rush mode, if you do not have a batrider ship alive you just fight the "stage 2" ST5 boss. If you do, you will fight up to all three as long as that remains true. No special power up stuff.


Hm, on my last run I fought only Sobut and Blunt (not complaining), not sure why Envy wasn't triggered.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 7:51 pm 



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Did your batrider ship die on Blunt?
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 8:18 pm 


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You rock for picking this Trap15, and the alternate settings are great. I actually feel like I am slowly understanding this beast of a game.

Picking a ship is still the hardest part of each run. Wild Snail is in for sure, and Strawman is pretty good with that wide Weapon.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Tue Jun 25, 2013 8:27 pm 


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Zerst wrote:
Did your batrider ship die on Blunt?


I guess it must have, I was pretty sure I finished him off with a batrider ship though? Oh well just keep playing I guess.

Edit:

Grubby is still the rudest bitch. Have yet to put in any runs on my better setup at home, still haven't decided if I'll commit to the whole tourney for sure. My performance this week will be a factor I suppose.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Wed Jun 26, 2013 12:55 am 


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My god, so many hidden bosses in the last run. I was at Sobut, and he was my 9th boss.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Wed Jun 26, 2013 1:20 am 


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chum wrote:
I can't change the shot frequency on the European ROM, but it works on the Japanese ROM. Help


I'm playing on the Europe one, and have no trouble upping the frequency.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Wed Jun 26, 2013 3:49 am 


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On the Japanese version, you can raise and lower the auto-fire with Start+A and Start+B respectively.

EDIT: I feel bad for doing this, but I'm going to raise the GET to 2,000,000 tomorrow morning. 1.75m is too easy.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Wed Jun 26, 2013 4:26 am 


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Crap, chance of me getting the GET just dropped hugely :(


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Wed Jun 26, 2013 4:40 am 


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Yup, just changed it. You're really close anyways, just push a bit more! :D
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Wed Jun 26, 2013 5:24 am 


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So is Bashinet Mk2 just a complete trainwreck of a boss or is there something I'm not getting. I've never understood what the hell the game expects of me when that guy walks up.
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 Post subject: Re: TRP-STGT 2013 Conversation Week 1: Armed Police Batrider
PostPosted: Wed Jun 26, 2013 5:27 am 


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Honestly, I have no idea either. I just bomb-spam and hope for the best... :cry:
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