Ah WTF. It said that for me too, but I figured it was because I live in the UK currently. Some bullshit if its availability really is in question.
Working as intended. The beauty of the SFC game and remake alike is, you can totally master one character, and be completely and utterly in the dark about how the rest even play, let alone how to use them. Always a mark of vivid character variety, and in this case, they're even well-balanced! Some are more technical than others (Ninja and Yaksha occupying roughly opposite ends of the scale), but all are brutally effective in learned hands.I decided to fire up some Ninja Warriors Once Again, after not having played for a while. I'm trying to learn any other character than Ninja. Been working on Yaksa and figured I'd pick Kunoichi this time. She's supposed to be easy to use, right? Big mistake. Got absolutely clobbered on Stage 1 Noob Breaker boss. I regularly get beat there with Yaksa too. Figured, "maybe I'm just shit and rusty at the game. Let me quickly swap over to Ninja." Beat him no problem, then no-effort cleared until the Stage 5 wall stopped me. So I can practice Kunoichi and Yaksa and still play like shit, but I pick up Ninja and immediately am steamrolling.
Kunoichi's come up ITT before, I guess my main advice is to treat her as a grappler character. Her disadvantage isn't a lack of power, but a lack of reach, especially compared to Ninja's gorilla beatinz. You want to counteract Kunoichi's stubby PPP with aggressive jump-ins; both jumpkicks, as well as superjumps, which are ofc 100% invincible.So does anybody know how to level up my Kunoichi game? I already know the theory of Yaksa. She's just slow and high execution compared to what my scrub ass is used to. Ninja was a perfect fit for my play style, with how I could zip around the screen and spam invul states using throws and nunchucks. The level of disrespect you can show the Stage 1 Boss as Ninja is hilarious. Just go nunchuck apeshit whenever he tries to do anything. That doesn't work with kunoichi though, and yaksa seems to get most of her boss damage off juggle combos using zako.
Typing on fumes atm, but for a quick primer, this may help illustrate. Total disrespect from Ninja, ofc. Oh also, my very basic quickstart guide - might elucidate a few things.
On SFC, Jubei is so helpless vs Kunoichi's crouch P spam, you could probably kill four of him at once (as memorably put by Vanguard). He got a huuuuge upgrade in OA, now if you try that, he'll do this:I've seen footage of the SNES version's stage 1 boss and they really upgraded that motherfucker for the Once Again version. Stage 5 boss looks easier on SNES too.
HEH... NOTHIN PERSONNEL... KID (■`w´■)
Spoiler
Not my footage, my pride compels me to say. Here is a better idea of how to approach him as Kunoichi, which may provide further illustration. EDIT: Oh! And a Stage 5 Hard demo, too. Warning, might be crap, just posting what I got from my last dalliances with Mad Murder Machinery. It's a game for life, not just Christmas!
Excellent choice, Valken is classic through and through. Don't forget to level up the punch! The devs themselves called it underrated back in the day, haha. Let it charge all the way before letting rip, super solid all-purpose weapon.Edit: I bought Assault Suits Valken because it was on sale. First impressions: music is sick. Extra materials include a full game guide with artwork.
Serei Densetsu Lickle does this really well. Rather than merely changing weapon or shot type, each of the four characters has their own distinctive handling model. None of CVIII's waiting around, either (US Trevor + Grant being a killer setup otherwise, balancing a safe midrange attack with an agile fragile stabber; JP Grant is a bad joke by comparison).BryanM wrote: ↑Thu Mar 28, 2024 5:28 amAre there any games that are like that, where you hit start and can swap to another character right there? Doki Doki Panic/Friday the 13th kind of have a swap system, but not one that generous. And of course Megaman is almost the same thing... Castlevania 3 or Wai Wai World of course...
Mild caveat that the BGM switching may drive you psychotic, or alternatively, prove that you were psychotic all along. I don't really notice it when at the controls, but watching replays I'm suddenly "Oh, so that's how that feels." Put on your own SIKK FUKKEN BEATZ if need be, game's quality through and through.
By OG mainman Rockman dude, coincidentally, whose name I can never recall offhand - not Infanune, but rather, the guy hardc0re RockManFans say got ROBBED BLIND by Inafune. 3; These peeps will also LOL LMAO violently at the Mighty Number 9 fiasco!