Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Finally beat the final boss in NG1. I did use a few continues getting there, though. I also used the model 2 NES (yay RF!) and the actual NES cart.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Congrats, welcome aboard! I'm still regularly gaming on RF too.
光あふれる 未来もとめて, whoa~oh ♫
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
BrianC wrote:yay RF!
BIL wrote:I'm still regularly gaming on RF too.
Let us bathe these infidels in the holy light of RGB so as to save their souls from eternal damnation!!!
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FinalBaton
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Dr. Birruford! I am happy to see that you are HARD GAMING on the good ol' cathode ray tube
I am guessing you are gaming on Famicom, hence the RF. An AV Famicom would be well-worth picking up! composite is a lot less noisy
And getting an RGB mod for your beloved Famicom would also be a well-worth investment! since you gayme so much! t is SO worth it! and since you live on Cuck Island, an RGB crt is not to hard to find, and cheap as chips! (no need to go all PVM gung-ho : a good consumer set with RGB is actually the best picture for gayming IMO!)
I'm telling ya, first time I saw my childhood NES output in RGB over a consumer RGB crt, my dick sploded! I always thought she was hot, but after the mod I'm looking at her and I'm like DANG!!! *bites lip*
But at the end of the day, what's important is, in order : 1) GAYME, however the rig and 2) added awesomeness if you do it on the good ol' cathode ray tube! no matter the connexion
as lo-fi sound is more kvlt, I guess we could say that low-grade video signal is too
I am guessing you are gaming on Famicom, hence the RF. An AV Famicom would be well-worth picking up! composite is a lot less noisy
And getting an RGB mod for your beloved Famicom would also be a well-worth investment! since you gayme so much! t is SO worth it! and since you live on Cuck Island, an RGB crt is not to hard to find, and cheap as chips! (no need to go all PVM gung-ho : a good consumer set with RGB is actually the best picture for gayming IMO!)
I'm telling ya, first time I saw my childhood NES output in RGB over a consumer RGB crt, my dick sploded! I always thought she was hot, but after the mod I'm looking at her and I'm like DANG!!! *bites lip*
But at the end of the day, what's important is, in order : 1) GAYME, however the rig and 2) added awesomeness if you do it on the good ol' cathode ray tube! no matter the connexion
as lo-fi sound is more kvlt, I guess we could say that low-grade video signal is too
-FM Synth & Black Metal-
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Relax gentlemen, I have plenty of RGB options, especially as a proud citizen of Cuck Island!
PLS stand for our national anthem
However, when I fire up my childhood NES, which under normal circumstances is unusable due to a combination of natural wear, tropical humidity, and absolutely zero maintenance in 35+yrs, BUT will happily run for days on end provided you remove its top shell and place a stack of bibles atop the cartridge, it's RF all day baybee!
PLS stand for our national anthem
However, when I fire up my childhood NES, which under normal circumstances is unusable due to a combination of natural wear, tropical humidity, and absolutely zero maintenance in 35+yrs, BUT will happily run for days on end provided you remove its top shell and place a stack of bibles atop the cartridge, it's RF all day baybee!
To me RF will always represent the REAL BURGERLAND FEELFinalBaton wrote:But at the end of the day, what's important is, in order : 1) GAYME, however the rig and 2) added awesomeness if you do it on the good ol' cathode ray tube! no matter the connexion
as lo-fi sound is more kvlt, I guess we could say that low-grade video signal is too
光あふれる 未来もとめて, whoa~oh ♫
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FinalBaton
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
*military salute*BIL wrote:To me RF will always represent the REAL BURGERLAND FEEL
I actually do indulge in composite NES hookup myself from time to time, since the palette varies with each TV's NTSC encoder and it is fun to mess with. On one of my Sony tv I really like the colours it gives out. And it is very nostalgic. I got a 2nd NES just for this, that I picked up back in college, and played many a night on it with buddies after 420 blazing it HARD
-FM Synth & Black Metal-
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I do have an AV Famicom and a few other options like the AVS, but the only one hooked up in my bedroom is the model 2. TBH, I have been alternating between the switch, AVS, toaster nes with AV, and the US top loading NES. I don't use NES carts on the AV Famicom, despite having an adapter, since it's hooked up to the same TV as the toaster NES.
Funny thing is I could have hooked it up via direct connect since I was used to using a box for multiple consoles and forgot I had another one of those cable adapters lying around. No point in having it hooked up to the box since I use the same cable for the older systems and the other systems use AV or S-Video.
Funny thing is I could have hooked it up via direct connect since I was used to using a box for multiple consoles and forgot I had another one of those cable adapters lying around. No point in having it hooked up to the box since I use the same cable for the older systems and the other systems use AV or S-Video.
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copy-paster
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Good job to re-1LCing MS3 again BIL!
During my 1CC session I picked the safest route (autoscroller ship, rebel mayhem, submarine, slugs) and Angry Gold Needles didn't show up at all thank god. I still remember I had to approach inside the Rugname part slow paced, not as aggresive as you did. And I was panicked too much when my Slug got damaged when Rootmars health are super low, so I manually dodge the angry bubbles with knife and luckily I survived.
Don't think I would get back to this one for 1LC. Overall the game is good but I prefer first game, X and maybe 4.
During my 1CC session I picked the safest route (autoscroller ship, rebel mayhem, submarine, slugs) and Angry Gold Needles didn't show up at all thank god. I still remember I had to approach inside the Rugname part slow paced, not as aggresive as you did. And I was panicked too much when my Slug got damaged when Rootmars health are super low, so I manually dodge the angry bubbles with knife and luckily I survived.
Don't think I would get back to this one for 1LC. Overall the game is good but I prefer first game, X and maybe 4.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
So, I've been digging into Zero Team as of late. It's weird, because under the surface it's a super simple game, but it just pulls everything it does off so well, it becomes greater than the sum of its parts. Feels more like a successor to Double Dragon due to the small sprites and the plethora of stuff you can throw around. I especially love the detailed, crisp, and colorful graphics and the super fast bitch slap punches. Still unsure whether to use Spin or Big-O. The two ninja dudes seem a lad mediocre though. Any opinions?
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WelshMegalodon
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Welcome to the Task Force, BrianC!
So I've always wondered: why do the Master System, Super Famicom, and Mega Drive all include RGB out? Was that just something they decided to throw in for PAL gamers?
So I've always wondered: why do the Master System, Super Famicom, and Mega Drive all include RGB out? Was that just something they decided to throw in for PAL gamers?
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
Finite Continues? Ain't that some shit.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
My US Genesis manual definitely had a section mentioning that the system could be connected to an RGB monitor for the 'ultimate in visual fidelity.' I definitely don't think they had PAL gamers in mind, if anything they were probably targeting Japanese prosumers and people who already owned RGB computer monitors, but there's also the simple fact that the devs would have used said monitors to develop games on in the first place.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Thanks! I'm gonna try to stick with it and learn some more routes this time, instead of dropping the game for a decade. Made a small start with Mission 2's yeti cave (I wanted those UR GR8s!), which I used to consider a sloppy experience... but as always with this series, once you learn how to build up and cash in your ammo and bombs, you can really rip through those super-tough yetis. And the Elephant Slug rampage is a fantastic little reward, too. Unleashing his trunk blasts and stampede on the zombie horde as the screen judders with his every step is pure entertainment.copy-paster wrote:Good job to re-1LCing MS3 again BIL!
During my 1CC session I picked the safest route (autoscroller ship, rebel mayhem, submarine, slugs) and Angry Gold Needles didn't show up at all thank god. I still remember I had to approach inside the Rugname part slow paced, not as aggresive as you did. And I was panicked too much when my Slug got damaged when Rootmars health are super low, so I manually dodge the angry bubbles with knife and luckily I survived.
Don't think I would get back to this one for 1LC. Overall the game is good but I prefer first game, X and maybe 4.
On that account - simple amusement - this is my favourite Nazca Slug hands-down. Lots of cool ideas explored with just enough depth before you're whisked away to something else. The conventional run/gun segments are frequently excellent too. Mission 1's opening crab slaughter is one of those infernally restart-able first stages, Mission 3's scaffold recalls the multi-pronged threat of MS1's bridge, and Mission 4's DESERT WAR is my overall favourite skirmish of the entire MS1-4 canon. And although it's the Easy Route, I genuinely love Mission 4's pyramid climb. The Maneaters are a superb enemy design, evading that vicious bite never gets old.
As always it's the vert STG bits that muffle the good times slightly. It really hit me this time how crappy the Astro Slug's default shot is... and it's a bloody massive target too, bringing the feel perilously near euroshump territory. It's alright once you know how to spend your missiles, just a shame an ex-IREM outfit produced merely tolerable rather than good/great shooting. OTOH, even though it's mostly wanton carnage, I warmed up to the opening hori bit. With style like this, sheer destruction goes further than it might in other games.
No Angry Gold Needles for me either on this run, survivor's guilt as always. Had a bangin' earlier run dodging two in a row before dying to friggin Wolves. I'd experimented with keeping him to the sides during AGN, but I've since delisted the demo video. While increasing the distance between yourself and Sol has some benefits, I found it can also complicate things... I'm getting better results just dodging from the centre. I'm wondering if the object limit on the needles might be read in some way. I can dodge them pretty well, it's getting trapped that I worry about.
Rootmars' Angry Bubbles are perhaps the nastiest attack I've seen in a run/gun, it's nightmarish to think of facing him without the option of Exit Exploit - was kinda relieved to see 2P mode gives you a pair of slugs, that'd be a total screwjob for whoever was left outside otherwise. EDIT: I guess a skilled duo could make it, by having the i-framing player shield their partner, but holy fuck it'd be tight. I'd rather face guaranteed AGNs, honestly.
As with MSX's Rugname UFOs, I think I can see ways to survive in a "fair fight," but it'd be so ridiculously dangerous as to enter the domain of pure showboating. I was so SCURRED of losing the Slug in this run, I completely chickened out on the Vehicle Bonus.
MS4 is really underrated, I think. I wish it had MS5's art staff... I don't think MS5's visuals measure up to Nazca's work, aside from Final Mission's very nice burning city, and some decent industrial (Mission 3's factory is a good attempt at classic Nazca grunge). But it at least feels like a new game. MS4 is a middling pastiche aesthetically, but for hardcore action it's well above par, and sometimes exceptional - Mission 3's treacherous yet easily-read vertical climb, Mission 5's ruthless heli attack on precarious footing, Final Mission's trading of spectacle for relentless intensity. Its earlier bosses are far more interesting, too (M2, 3 and 5's are killer), and the overall difficulty curve is both smoother and innately steeper. I really have to force myself to put it on after lots of Nazca Slug, but I never regret it. Gonna go for a 1LC in the near future.
Noise Factory's other sequel to an established Neo franchise, Sengoku 3, is really good stuff imo. Superb handling and flashy yet visceral combos. Kongoh and his ridiculously brutal iron club are a great contrast with the agile juggles, as third_strike demonstrates. One of my favourite brawler heavies since the revelatory Ninja of TNWA.
Never tried it myself, but iconoclast likes it (specifically the New revision), and his Spin no-miss looks rad. The way characters turn their backs to the camera while moving vertically instantly reminded me of Technos (as did dat ass on Spin ).CIT wrote:So, I've been digging into Zero Team as of late. It's weird, because under the surface it's a super simple game, but it just pulls everything it does off so well, it becomes greater than the sum of its parts. Feels more like a successor to Double Dragon due to the small sprites and the plethora of stuff you can throw around. I especially love the detailed, crisp, and colorful graphics and the super fast bitch slap punches. Still unsure whether to use Spin or Big-O. The two ninja dudes seem a lad mediocre though. Any opinions?
Last edited by BIL on Thu May 14, 2020 3:51 am, edited 3 times in total.
光あふれる 未来もとめて, whoa~oh ♫
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
See, and here I was thinking Tyris Flare.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I forgot all about her, that's another fine beltscrolling ass! Blaze and Marion's panty shots have nothing on Tyris's Lady Plumber's Crack.
光あふれる 未来もとめて, whoa~oh ♫
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FinalBaton
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
@Welsh Japanese consumers had access to RGB displays back then too, that's most definitely why.
-FM Synth & Black Metal-
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WelshMegalodon
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Ah, of course! The piece of the puzzle that no one ever mentions when preaching the gospel of composite artifacting. It all makes sense now. Thanks!
Indie hipsters: "Arcades are so dead"
Finite Continues? Ain't that some shit.
Finite Continues? Ain't that some shit.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Yep, I've been watching iconoclast's replay. Very cool! He shows off some excellent resource management regarding the bazooka. I'd say the game is not really that difficult, but if you get yourself caught in a bad situation things can turn sour really quickly. Give it a Spin (haha!) sometime, I think it'll be up your alley.BIL wrote:Never tried it myself, but iconoclast likes it (specifically the New revision), and his Spin no-miss looks rad. The way characters turn their backs to the camera while moving vertically instantly reminded me of Technos (as did dat ass on Spin ).
(Awesome tier list you linked there, btw. )
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
What's with all these revisions of Zero Team? Which one is the definitve version? There's also a Zero Team 2000.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
The #1 experts of the internet have you covered
Then I'm out the door again ♫
Take just what I came forHG101 wrote:When Seibu published Zero Team outside of Japan (distributed by Fabtek Corporation in the US), some balance changes were made. This version, Zero Team USA, is generally easier, mostly because your desperation move deals far more damage than before. This became the base for all later revisions, including New Zero Team and Zero Team 2000; the former swaps the first four stages, while the latter removes the extra life bonus from scoring, a huge roadblock for 1CC run. As of writing, only these two versions are fully playable on MAME.
Then I'm out the door again ♫
光あふれる 未来もとめて, whoa~oh ♫
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Thanks for the info. At least Spin is in all versions. I noticed that the AC golden axe has more frames of animation than the Genesis port. Especially noticable when Tyris is riding on some mounts.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Don't thank me, thank HG101! Facts AND hilarity.
Always liked how GA's dudes (player and enemies alike) are relatively lithe and hungry-lookin' (see also Rastan). Or in the Budweiser Bros' cases, a little chubby. I like that unpolished take on medieval warriors, as opposed to everyone being hulking, flawlessly chiselled and well-rested bodybuilders.
AC also got dem 1ST BLOOD SAMPLES (that tortured "OH GAWWWD!" is up there with Double Dragon's comatosed upchuck for sickly gratifying brawler death rattles - IDGAF where they nicked it from! In fact, I wish SNK had used it in blatant Not Rambo Ikari! )
Nowhere to be found in MD GA or GAII, sadly. IIRC Revenge of Death Adder reused it, but RODA is the archetypal Sega Arcade Game Never Ported Ever.
Favourite VG barbarian chick ever. Plain and solidly built (FOR A GURL ), clearly OUT 4 REVENGE Ridiculously under-armoured, admittedly, especially VS foes in plate/chain mail (plus skeletons). But then Ax Battler is in his goddamn briefs - his nutsack could flop out at any moment!BrianC wrote:I noticed that the AC golden axe has more frames of animation than the Genesis port. Especially noticable when Tyris is riding on some mounts.
Always liked how GA's dudes (player and enemies alike) are relatively lithe and hungry-lookin' (see also Rastan). Or in the Budweiser Bros' cases, a little chubby. I like that unpolished take on medieval warriors, as opposed to everyone being hulking, flawlessly chiselled and well-rested bodybuilders.
AC also got dem 1ST BLOOD SAMPLES (that tortured "OH GAWWWD!" is up there with Double Dragon's comatosed upchuck for sickly gratifying brawler death rattles - IDGAF where they nicked it from! In fact, I wish SNK had used it in blatant Not Rambo Ikari! )
Nowhere to be found in MD GA or GAII, sadly. IIRC Revenge of Death Adder reused it, but RODA is the archetypal Sega Arcade Game Never Ported Ever.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
AC also has a neat animation of Death Adder forming from a bunch of snakes. MD version demoted him to lackey. PCE CD version is an ugly port, but has some nice remixes of the AC tunes and neat cutscenes.
I miss those samples from the AC version too. Interesting how the AC and home versions had some slight plot differences and got different sequels. Death Adder returned to the arcade for revenge over being turned into a lackey in the md version.
I miss those samples from the AC version too. Interesting how the AC and home versions had some slight plot differences and got different sequels. Death Adder returned to the arcade for revenge over being turned into a lackey in the md version.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Other than the MD-exclusive final stage and duel mode (the former's absence from the AC really surprised me, having grown up with the cart), a detail I love in that version is the little "G-AX MD" inscription next to the map's compass. It's a cute nod to the project's "AC plus" ethos, and a perfect snapshot of the MD's early image as an arcade-quality home machine.
光あふれる 未来もとめて, whoa~oh ♫
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cj iwakura
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
The PCE version of Ninja Gaiden is objectively awful, and yet here I am finishing it anyway.
It's a morbid curiosity, and I have to admit, some of the new sprite/background effects are neat.
It's a morbid curiosity, and I have to admit, some of the new sprite/background effects are neat.
Someone's an APC fan!BIL wrote:The #1 experts of the internet have you covered
Take just what I came forHG101 wrote:When Seibu published Zero Team outside of Japan (distributed by Fabtek Corporation in the US), some balance changes were made. This version, Zero Team USA, is generally easier, mostly because your desperation move deals far more damage than before. This became the base for all later revisions, including New Zero Team and Zero Team 2000; the former swaps the first four stages, while the latter removes the extra life bonus from scoring, a huge roadblock for 1CC run. As of writing, only these two versions are fully playable on MAME.
Then I'm out the door again ♫
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Thread needs more tasteful beltscroller art.
You're welcome!
You're welcome!
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Yeah I played 13th step end to end after posting thatcj iwakura wrote:Someone's an APC fan!
PCE Ninja Gaiden is mildly fascinating for the worst reason - methodically removing all that makes the FC version an excellent CV riff, resulting in a mediocre one. Outclassed by NG, CV, dozens of other leading FC action/platformers, and dozens more from the other side of the 8/16bit divide. DATS GOTTA HOIT! Ryu and enemies alike are hobbled in eerily specific ways - no more Hammer Bros RNG, or Fleaman footsies, or Chakram armour, or Jetpack dragnets, or hyper-aggressive Katanas... and even if they were restored, you'd have no explosive OTG for the visceral slayings of, as Ryu now needs a full character height's clearance before his blade connects - while it's out and killing before he's a pixel off the ground on FC. If anyone but close NEC ally Hudson published this, I'd suspect it was deliberate.
No *KTHWACK* SFX either! The FC soundtrack's thumping pulse and hooky intensity is also AWOL, and the sprites are soulless clipart emulations of the sharply-detailed FC characters. Sleek armoured attack dog, meet Alsatian01.gif! And I can't believe they turned Act 5-3's formidably ancient, affectingly crumbling shrine into a MOTHERFUCKING CONSTRUCTION SITE*. WHAT THE FUCK
*I am a headcanon enthusiast! Let's see what we can do to improve this situation. JAQUIO I mean DEVILDOER is fortifying the site and turning into his Bond Villain Base. On FC he's minutes away from blowing the roof off the dump and beginning a reign of indiscriminate global horror, but this is more plausible. He needs somewhere to park Jashin when he's not sending him out on genocidal murder sprees. Y-yeah, that's it.
The "parallax" can only be described as nightmarish, as in "holy cow, my beloved PCE's video output is dying on me." NGII and NGIII (and GUN-DEC and Solbrain and Metal Storm) stomp this into the floor, and they all came out at least a year earlier. On the Famicom.
The FC's lame bosses are pretty much the same, but now there's no Jumpslash exploit, and therefore no punctuating a breakneck stage clear with a comically instantaneous boss obliteration. It's been years since I 1CCd it for research purposes, can't recall if Jaquio's masterful economy was screwed up... but I recall Jashin being dubiously harder, due to the screwy hitflash, and/or janky projectile arcs/hitboxes, or some other shit. (figures, with them dropping FC Hammer Bros' elegantly chaotic projectile RNG, which I'm fairly sure Jashin shares).
I do love that they kept the Boss Rush Knockback™ in. EAT SHIT EDMOND (■`W´■)凸 EVEN BELOVED HONEY BEE COMPANY AGREES WITH ME, YOUR ETERNAL TORMENTOR, THE BLACK BARON BIRUFORDO VON BEAST FUCK
2/5 stars, it's alright. Will make PCE fans wonder WTF fans of the FC game see in it, and perhaps investigate the best sidescroller console ever. That's something at least.
God damn, Spin-chan is less obscure than I thought Also poor Tyris, hopefully that's a 2P gameCIT wrote:Thread needs more tasteful beltscroller art.
^ this is clearly MD Golden Axe 2, that's the last thing mangled victims of Chickenbone's running attack see before succumbing to massive head and/or chest trauma (he just bounces off the first target in GA1 )
Last edited by BIL on Thu May 14, 2020 7:14 pm, edited 2 times in total.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Why would she be? Just made it to the final stage on a credit and discovered her back jump knee attack will connect three times if timed correctly and can be chained immediately into the game's bread and butter 4xpunch + aerial combo. This beltscroller greatness has rightly been recognized around the world and inspired artists to reach their own heights!BIL wrote:God damn, Spin-chan is less obscure than I thought
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Bookmarked for the index, subject: Spin Combo Tips
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Dunno why, but I have the sudden urge to revisit Zero Team again soon! *
*copyright BIL
*copyright BIL
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
More ad-hoc emoticons are always* a good thing (nicked that one off Perikles!)
(*unless Imgur goes tits-up, in which case my posts gon be FUCC )
(*unless Imgur goes tits-up, in which case my posts gon be FUCC )
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]