They are in the sense of that you actually have to take actions to cause them damage. The "first" tadpole has three hit points, so you have to execute specific moves to damage it three times. The crab seems somewhat up to luck, the only time I've defeated it so far the first barrage of fruit took off almost all of its HP. They're not bosses where you wait around until you get access to the goal, you need to fight. And that means it can be done faster. Of course, once you have a strategy down, it's mostly going to be executing it every time, but even so.M.Knight wrote:The game is really cool, the only thing I would complain about is the step backwards taken with the bosses. If the first one is any indication, they are no longer speedrunnable as in Umihara Kawase Shun.
Now, the other tadpole that I've found I simply can't beat at all. Can't figure out how to deal it damage.
There's also some doors I have massive problems reaching. They're evil.