KennyMan666 wrote:For the hook after the first ice slope, the most common mistake you are (were?) probably doing is throwing out the line too early, you kinda have to do it later than you'd expect.
I threw the line out every which way possible, the problem is I didn't have the speed to get close enough. How was I supposed to know I need to climb the slope, face the opposite direction, hop backwards and turn into a run before vaulting over and shooting the line vertically (rather than diagonally, which makes more sense)?
The death quota on this stage is almost null and void because the two stickiest sections don't result in any fatalities. But dicking around trying to get to the door does mean falling down a hole and climbing up a ladder with each attempt.For the second one, the method I'm using is basically stand at the edge of the platform to the right, face left. Throw hook diagonally up-right to the hookable ceiling there, take about two steps to the left, jump and start reeling in, then let go of the hook rougly when you pass under the spot where the hook is and immediately start holding right - this should get you enough speed to get far enough up the slope that you can jump and hook the corner of the block the door stands on, and then you just reel yourself up. And it's not like it's a stage where the hard part is instant death if you fuck up once, which is the case for a lot of other stages.
Basically I don't have the knowledge of the line tricks yet, but I'm wondering why the game doesn't verse you better in its various possibilities before posing you with a hurdle that requires something very unique. As a veteran perhaps you don't think twice about it, but as a newbie I have no way of knowing how to get the speed I need off of a basic swing to reach that door.
I'll put your method into practice best I can, appreciate the advice.