Ed Oscuro wrote:ReKleSS wrote:There was also a glitch where the player couldn't grab a powerup that was floating around after the boss was the destroyed
Beware the proliferation of glitches!
The slowdown effects / "glitches" spoken of don't sound bad at all. The slowdown really just sounds like a typical thing to let the player exult in winning - strange though if it only triggers from a bomb kill, instead of from just any kill.
G-Stream has that as well with the powerups becoming unobtainable, frankly I was hoping it'd be one of the things that got fixed. I noticed a medal at the end of Stage 6 in mtume's replay went straight through the player, which basically means a guaranteed medal reset for the final stage if that's still in DeltaZeal. Damn.
I've seen videos of XII Stag (and in the superplay trailer vids) where the game slows down in parts, particularly in boss explosions you mentioned, which I assume is the arcade version running. It's possible that Fujino has added some form of slowdown emulation to the game, but we'll see when it gets released.
EDIT: One of the videos in question showed the player using the void bombs excessively on the bonus ships in Stage 4 where it appeared to slow down, and occasionally led to segments of the void bomb actually disappearing. If this happened in the original version it'd explain slowdown with the void bombs.