floralcateyes wrote:
Doesn't really answer your question (shame and apologies!), but try out Mahou Daisakusen if you haven't yet. Feels the most Psykio-esque of Raizing's work to me. Straightforward fun (on the surface, at least) and lotsa relatively fast, aimed bullets. Gets a mean streak when you really dig in, despite its colorful cast of characters and settings. Lotsa yellow bullets too, iirc.
As for your actual question: interested in that as well! Raizing was (supposedly) formed by ex-Toaplan and/or ex-Compile people (info on the web is confusing/conflicting about this). Pyskio, as you probably know, mostly originated from Video System. Might be interesting to see if those three progenitor devs had overlapping staff, etc.
I understand what you mean, I actually thought it
was a Psikyo game for the longest time (some compilation video on Youtube got me crossed up), it gives off Gunbird vibes. I'm not sure why that hasn't been the thing the shmup community tried to put forward for speed running/AGQ, but I don't own it yet so I can't say. It's on the list though.
trap15 wrote:They have no overlap at all.
Raizing is ex-Compile, I've never found any evidence on ex-Toaplan ... unless you count Uemura writing the sound program for Bakraid (I wouldn't).
I did find this really interesting podcast transcript that goes through the entire history of Toaplan, with staff interviews. Apparently they were all drunk the whole time:
http://tenpencearcade.co.uk/wp-content/ ... pecial.pdf
This is the relevant section:
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Toaplan personnel helped found four new shooter-centric game development companies.
Gazelle
Takumi
Eighting / Raizing Cave
Gazelle
Tatsuya Uemura, Junya Inoue, Mikio Yamaguchi, Kaneyo Oohira, and Yoshitatsu Sakai formed Gazelle and released Air Gallet and Pretty Soldier Sailor Moon for Banpresto before that company crashed.
Inoue: A couple of us Toaplan staff (most of them were from the BATSUGUN team) were selected by our boss to be transferred to another company, which turned out to be Gazelle. We weren’t able to quite get along with Gazelle staff, so we eventually left the company one by one.
Takumi
Masahiro Yuge and Sanae Nito, along with several new hires, created Kyukyoku Tiger II and released it through Taito as Takumi. Masahiro Yuge also worked on Giga Wing and Mars Matrix before leaving Takumi.
Eighting (sales & dist) / Raizing (development).
When Uemura left Gazelle he did sound programming for Battle Bakraid and assisted on Great Mahou Daisakusen.
After Yuge left Takumi he contributed to Great Mahou Daisakusen at Eighting and more recently designed Kuru Kuru Kururin, also for Eighting.
Raizing continued to use Toaplan version 2 hardware in making their games, starting with Mahou Daisekusen (Sorcer Striker), along with Battle Garegga, Armed Police Batrider, right up to Battle Bakraid, released in 1999.
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There's also this fantastic interview, where they mention that Toaplan staff gave them a bunch of advice when they were making Mahou Daisakusen; from the sound of things they all hung out:
http://shmuplations.com/raizing/
...other than using Toaplan's hardware (which I believe I've seen mention was manufactured by Eighting or something strange like that? I should research that more...)
I believe this is what you're looking for:
https://gamerepair.info/hardware/29_raizing_toaplan_2
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Raizing Toaplan 2
Raizing (1993-1999)
"Toaplan 2" is an umbrella term referring to games which utilize Toaplan's second-generation chipset. As Raizing made their own expansions to this hardware, "Raizing Toaplan 2" is an appropriate designation for these variants.
Each game makes their own specific additions to the hardware, but all have the earmarks of Raizing's additions. The most immediately noticeable change is the addition of a superimposed text plane, freeing up the GP9001's "text" layer to render normal graphics instead.