STGT'12 Week 3: Salamander 2

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Dragoforce
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Re: STGT'12 Week 3: Salamander 2

Post by Dragoforce »

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Had absolutly zero time to play this week.
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BareKnuckleRoo
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Re: STGT'12 Week 3: Salamander 2

Post by BareKnuckleRoo »

Ugh, I'm hitting a scoring wall at 2-3. I keep arriving there with only one or two lives to spare, never quite reaching 1.1 mil. :(
Last edited by BareKnuckleRoo on Sun Aug 19, 2012 7:48 pm, edited 1 time in total.
ShadowWraith
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Re: STGT'12 Week 3: Salamander 2

Post by ShadowWraith »

Despatche wrote:I don't think I can play this anymore. Also, I have no idea how to get that gold ship.
Destroy the first two large ships by only hitting the main body. Damaging the fins or engines of those will prevent the gold ship spawning.

Destroy the fins and engine on the gold ship before it explodes to get the 100k point bonus.
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Re: STGT'12 Week 3: Salamander 2

Post by wolfman24 »

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Pocket_Man
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Re: STGT'12 Week 3: Salamander 2

Post by Pocket_Man »

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Just played a few credits :oops: got lazy this week
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Re: STGT'12 Week 3: Salamander 2

Post by DJW »

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NoMoreHeroes
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Re: STGT'12 Week 3: Salamander 2

Post by NoMoreHeroes »

Finally killed the Brain Golem on the 1st loop; too worried about survival the 2nd time.

I still have no idea about the Golden Ship, and I think I'm wore out on this one. I hate horis.

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Re: STGT'12 Week 3: Salamander 2

Post by CHI »

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I think I'm done for this week :evil:
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FIL
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Re: STGT'12 Week 3: Salamander 2

Post by FIL »

I'm not happy with my score but I think it's about as good as I'm going to do this week.

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Re: STGT'12 Week 3: Salamander 2

Post by BareKnuckleRoo »

I still have no idea about the Golden Ship
There's been a whole ton of posts explaining it already. Plant your options at the right side of the screen and sit there as the first two blue ships show up, the missiles will kill the blue ships without touching the engine or fins. The yellow ship shows up, destroy the engine first (it has more health), then the upper fin, then finish off the ship itself for the 100k.
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Re: STGT'12 Week 3: Salamander 2

Post by Dave_K. »

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Re: STGT'12 Week 3: Salamander 2

Post by Mille »

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by dex »

Updated.
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Re: STGT'12 Week 3: Salamander 2

Post by dan76 »

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Not sure if it is stage 4, maybe it's 5... Awful score for an awful game.
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ebarrett
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Re: STGT'12 Week 3: Salamander 2

Post by ebarrett »

dan76 wrote:Not sure if it is stage 4, maybe it's 5... Awful score for an awful game.
I suppose a lot of things must feel awful for someone who can't count to six
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Re: STGT'12 Week 3: Salamander 2

Post by dan76 »

ebarrett wrote:
dan76 wrote:Not sure if it is stage 4, maybe it's 5... Awful score for an awful game.
I suppose a lot of things must feel awful for someone who can't count to six
Anything else?
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Re: STGT'12 Week 3: Salamander 2

Post by SEBTi »

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Re: STGT'12 Week 3: Salamander 2

Post by trap15 »

Donkey wrote:Donkey - 213,250 - 1-3 - WolfMAME

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ebarrett
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Re: STGT'12 Week 3: Salamander 2

Post by ebarrett »

dan76 wrote:
ebarrett wrote:
dan76 wrote:Not sure if it is stage 4, maybe it's 5... Awful score for an awful game.
I suppose a lot of things must feel awful for someone who can't count to six
Anything else?
It's an Edgar Allan Poe reference, from The Purloined Letter. Heavily butchered, of course. Apart from that, no, nothing else worth saying.
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Re: STGT'12 Week 3: Salamander 2

Post by Pyongyang »

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Re: STGT'12 Week 3: Salamander 2

Post by Shmoop_Meister »

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In a moment of celebration I forgot to use those bombs to get extra score at the end. Oh well, it's not that important. Got all techs but milked quite badly 2-3 boss.
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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

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Re: STGT'12 Week 3: Salamander 2

Post by CRI »

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Re: STGT'12 Week 3: Salamander 2

Post by Eno »

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Re: STGT'12 Week 3: Salamander 2

Post by Kryu »

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Can be easily improved by doing golden ship, but cba :~
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Re: STGT'12 Week 3: Salamander 2

Post by Sik-07 »

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Re: STGT'12 Week 3: Salamander 2

Post by blackoak »

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Small improvement... probably last for the week. Wish I knew of a more reliable way to get shield drops
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Re: STGT'12 Week 3: Salamander 2

Post by Ed Oscuro »

Ed Oscuro - 233,200 - 1-4 - MAMEUI Plus! Plus! 0.146u4 (Jul 31 2012)

99% deaths on stage one - first time beating the third boss, actually.

You know, R-Type doesn't make your ship useless on spawn. Why not just give the "first" speedup + option as a freebie? No, that'd be too intelligent for Konami.
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