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 Post subject: RQ: How do you access XII-Stag "mode" in Trizeal?
PostPosted: Fri Jul 29, 2005 2:41 am 


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Joined: 26 Jan 2005
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Location: Denver, Colorado, USA
And is there a "auto-shake" function that you can turn on, like in PS2 XII Stag.
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PostPosted: Fri Jul 29, 2005 3:26 am 


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Right, Left, Left, then Shot 12 times. I forget where exactly to input this, probably whatever screen comes after you select a game mode.
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PostPosted: Fri Jul 29, 2005 3:35 am 


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Zach Keene wrote:
Right, Left, Left, then Shot 12 times. I forget where exactly to input this, probably whatever screen comes after you select a game mode.


Thanks man, I'll try it out!! :D
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 Post subject: Re: RQ: How do you access XII-Stag "mode" in Triz
PostPosted: Fri Jul 29, 2005 7:37 am 


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dave4shmups wrote:
And is there a "auto-shake" function that you can turn on, like in PS2 XII Stag.

Yes, there is. You know, in the option menu of Trizeal you have the option to assign both "trans" and "rapid trans" to buttons of your choice. (You wouldn't think you'd actually need both in Trizeal, but you do. At least it makes conjuring the UFOs in stage 1 a lot easier.) Rapid trans will work as the auto-wiggle function if you play with the XII-Stag ship.


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 Post subject: Re: RQ: How do you access XII-Stag "mode" in Triz
PostPosted: Fri Jul 29, 2005 5:42 pm 


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Herr Schatten wrote:
dave4shmups wrote:
And is there a "auto-shake" function that you can turn on, like in PS2 XII Stag.

Yes, there is. You know, in the option menu of Trizeal you have the option to assign both "trans" and "rapid trans" to buttons of your choice. (You wouldn't think you'd actually need both in Trizeal, but you do. At least it makes conjuring the UFOs in stage 1 a lot easier.) Rapid trans will work as the auto-wiggle function if you play with the XII-Stag ship.


Ok, thanks for that info. Although I don't know how I'm going to button-map any of this on a Saturn controller.
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