STG of the Month (May/June 2012) - DonPachi!

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trap15
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by trap15 »

Why don't you all just use, I dunno, latest? It works with DonPachi, savestates work... I see no problem.
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Illyrian
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Illyrian »

Not on my computer it doesn't.
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Shimatora
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Shimatora »

'cos why not!

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Shimatora - 4,334,980 - 1-4 - 50 - Type C
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Giest118
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Giest118 »

I confirm Illyrian's trouble; with Donpachi, DoDonPachi, Dangun Feveron and Guwange, every emulator I use gives a dumbass "pending anonymous timers" error when trying to use save states. This has happened with three versions of MAME for me, including ShmupMame 2.2.

But that doesn't really matter to me; I find myself never really using stage practice anyway. :V
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Zaarock
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Zaarock »

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shmupmame 2.2 .inp

Zaarock - 9,024,570 - 1-5 - 56hit - Type-A

Been doing really badly today survival wise.. probably the last run for today. Improved chaining on stages 1-3 significantly, but had a death on 1-3 as usual reducing the points by like 0.5mil. Game over on 5 boss again. Not going to post another score until I get 10mil and/or 1-all :|
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Despatche
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Despatche »

i am having a lot more fun learning this game than any i've played in a while
Giest118 wrote:I confirm Illyrian's trouble; with Donpachi, DoDonPachi, Dangun Feveron and Guwange, every emulator I use gives a dumbass "pending anonymous timers" error when trying to use save states. This has happened with three versions of MAME for me, including ShmupMame 2.2.
use shmupmame 3.0
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CptRansom
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by CptRansom »

First time I've ever looped a game. Suicide bullets are fucking terrifying and I don't think I want to deal with them, lol.

Ransom - 10,600,150 - 2-1 - 72 - Type C

I've got that 72 hit chain in 1-4 burned into my brain, I swear. Every. Single. Time.
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Chirpy13
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Chirpy13 »

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Last edited by Chirpy13 on Thu Aug 30, 2012 12:46 am, edited 3 times in total.
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RNGmaster
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by RNGmaster »

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Final boss, final phase. Damn stage 5.

RNGmaster - 9,070,690 - 1-5 - 57 - Type C
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by BareKnuckleRoo »

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BKR - 5,321,830 - 1-5 - 49 - Type B

Slowly making progress. Stage 4 is still a mess, but I'm getting better at dealing with the popcorn. Died to the first stupid ship that summons an enemy from below with 6 bombs, thought I'd kill it in time but didn't. :(
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Jaimers
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Jaimers »

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Jaimers - 19,441,170 - ALL - 62 - Type A

shmupmame 2.2 inp.

\o/
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Giest118
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Giest118 »

Jaimers you motherfucker.

Looks like I should consider using Type A again.
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Frenetic
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Frenetic »

Frenetic - 4,208,420 - 1-4 - 40 - Type C

Wow Jaimers, that is really impressive!
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zlk
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by zlk »

Nice replay Jaimers.
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Nifty
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Nifty »

I tried rotating my monitor for the first time today; this is mostly because it's a widescreen because that's all they sell anymore and I value my eyesight

DoubleThink - 6,642,040 - 1-5 - 45 - Type B - J Ver.

Should remember I have month to play this instead of a week like usual ._.
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Zaarock
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Zaarock »

Awesome play jaimers! I don't think I'll ever get that good in the loop, time to keep working on those first loop chains :x

edit:


Zaarock wrote:Not going to post another score until I get 10mil and/or 1-all :|
well...

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shmupmame 2.2 .inp

Zaarock - 10,000,280 - 2-1 - ??hit - Type-A

embarassing run, I got to 1-5 with like 1-2 lives and killed the boss with 6 bombs, overkill. 10mil almost on the number :roll: loop seems sorta fun. I even got sniped by the damn 1-3 boss in this, really have to improve this lol..
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Zengeku3 »

I got a new score... I'm bad at this. Really much so.

Zengeku - 6,253,360 - 46 - 1-5 - Type A - J Ver.
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Giest118
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Giest118 »

Zaarock wrote: Zaarock - 10,000,280 - 2-1 - ??hit - Type-A
Gonna point out right now that the high score screen tells you what your max hit is. So you could wait for that. Just as an idea.
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Despatche
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Despatche »

i'm the guy who loves to keep track of all those little details and i'm still gonna point out that they don't matter, just as an idea

did you get savestates working
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mesh control
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by mesh control »

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mesh control - 4,267,420 - 1-4 - 46 - Type C


not going to play this ever again.
lol
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by blotto »

Blotto - 5451430 - 4 - 64 - Type C

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Aguraki
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Aguraki »

nice score jaimers!
cant load the replay do I just click on playback input and it should launch?
shmupmame 2.2 it says input file no valid.
help!
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Zaarock
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Zaarock »

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shmupmame 2.2 .inp

Zaarock - 11,068,440 - 2-2 - 45hit - Type-A

Did pretty bad on the first loop as usual, but 1-5 was especially bad.. two deaths and no good chains. 2 deaths on 1-4 again too. got to 2-2 boss, should've just bombed the crap out of it. I'm liking playing the loop so far* , but I need to start getting to it with more than one life, hehe.

*point blanking is good for survival, high chains are risky but look awesome, tactical firing and movement is more encouraged. and huge piles of scattershot out of nowhere looks cool :lol:

@Aguraki: maybe you need to move it in /inp inside your mame folder? also most people probably have C set to autofire so unless you turn it on in the test menu some replays will desync (like mine)

@Giest118: I was starting to take my screencaps of where I died for it to tell more about where I was but yeah I forgot to go into the score screen on that run. But yeah hit number doesn't really tell anything unless it's really high
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Aguraki
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Aguraki »

something is lauching with the inp folder set on but its not the replay it loops into attract mode and obv I cant play since its a replay but I cant see the run.
no idea why.
hwl
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by hwl »

I hate stage 5.. so much.

hwl - 7,946,370 - 1-5 - 66 - Type-C

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RNGmaster
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by RNGmaster »

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RNGmaster - 10,514,010 - 2-1 - 116! - C

That chain was a fluke. I died right during the stage 4 missile spewers with two of them onscreen and got 50 hits, plus a popcorn barrage came in. I don't know.
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Zaarock
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Zaarock »

Yeah, those missiles seem to be the cause for big hit counts. apparently you can get over a million points from there if you chain into the popcorns properly.. dealing with that type of popcorn wave is damn annoying with A though.

Also more people should play B maybe, I mean the world record was with it for quite a while lol. the proportion of B players on the hi-score thread is like 1/15 as well :o I guess it's mainly just good for chaining and dealing with the loop though, not an easy one to use for survival either.
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Chaos Phoenixma »

B is my favorite one in this, DoDonPachi, and DoDonPachi Daifukkatsu. DOJ sadly doesn't have a proper type B since it was removed and C got switched to B there. Of course, I don't exactly like the chaining systems, so that's why you don't see me putting in the effort to get some good type B scores on these boards.


I've only ever gotten to stage 4 on this one. I may put in some time, but as I have 2 other games I want to do some serious stuff on at the moment(and I've kind of been neglecting those too), it probably won't be much. I'll try to get at least a 1-5 though.
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Zaarock
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by Zaarock »

Chaos Phoenixma wrote:Of course, I don't exactly like the chaining systems, so that's why you don't see me putting in the effort to get some good type B scores on these boards.
Hmm, you might be surprised by how different the chaining is in this one compared to the ddp games.. you can do decently with short "burst" chains because the stages aren't really designed to have any really long chains. Average chain length is like 20-50hits. Feels more like something like ketsui or esp rade in a way.
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Re: STG of the Month (May/June 2012) - DonPachi!

Post by hwl »

Finally reached the loop again, poor score though.

hwl - 9,747,690 - 2-2 - 57 - Type-C

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Last edited by hwl on Thu May 24, 2012 2:41 am, edited 1 time in total.
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