I need some help figuring out what's going on in
Clover-YMN's 259 trillion superplay in Stage 2 (when playing as Stuck/Shutock).
* What the hell causes the train carrying the medallion in the first half of the level to use the fireball attack? Reflecting two sets of those fireballs seems to be crucial to cranking the stage multipler up, but whenever I'm playing the train seems to waste time using that wave attack and just runs off after maybe only one fireball attack. Is the attack used determined at random or something?
* What's causing the searchlight at 7:07 to drop medals like crazy (much how that door you can blow open in Stage 4 does)? Normally the searchlight attacks with a spray of bullets you can reflect, but he's actually gotten it to constantly hand out medals for some reason. Does it have to do with not killing the outer turrets at 6:40 (he stays in the middle killing those enemies with the +10 medals)?
Edit: Apparently it's just killing the central tower right after the searchlight that triggers it, derp.
(mod edit - changed thread title to fit strategy forum guidelines)