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 Post subject: RQ: Giga Wing, Trainyard Scoring Help
PostPosted: Sun Mar 25, 2012 9:41 pm 


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Joined: 03 Oct 2011
Posts: 3558
Location: Southern Ontario
I need some help figuring out what's going on in Clover-YMN's 259 trillion superplay in Stage 2 (when playing as Stuck/Shutock).

* What the hell causes the train carrying the medallion in the first half of the level to use the fireball attack? Reflecting two sets of those fireballs seems to be crucial to cranking the stage multipler up, but whenever I'm playing the train seems to waste time using that wave attack and just runs off after maybe only one fireball attack. Is the attack used determined at random or something?

* What's causing the searchlight at 7:07 to drop medals like crazy (much how that door you can blow open in Stage 4 does)? Normally the searchlight attacks with a spray of bullets you can reflect, but he's actually gotten it to constantly hand out medals for some reason. Does it have to do with not killing the outer turrets at 6:40 (he stays in the middle killing those enemies with the +10 medals)?
Edit: Apparently it's just killing the central tower right after the searchlight that triggers it, derp.

(mod edit - changed thread title to fit strategy forum guidelines)
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 Post subject: Re: RQ: Giga Wing, Trainyard Scoring Help
PostPosted: Tue Mar 27, 2012 2:18 pm 


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Joined: 16 Aug 2008
Posts: 2521
Location: BRA
#1. It's completely random from what I remember. It sucks. :(
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 Post subject: Re: RQ: Giga Wing, Trainyard Scoring Help
PostPosted: Fri Mar 30, 2012 12:21 am 



Joined: 25 Jan 2005
Posts: 2872
#1. You should keep yourself at a distance. In general, the good attacks on this section are about staying away from one train, which will attempt to spam the screen with bigger bullet spreads.
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 Post subject: Re: RQ: Giga Wing, Trainyard Scoring Help
PostPosted: Sat Mar 31, 2012 10:47 pm 


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Joined: 26 May 2008
Posts: 1476
Location: France
#2 : for the searchlight to "drop medals like crazy", you have to destroy the big cannon atop the red structure ; obviously before breaking the searchlight itself.

EDIT : now let me ask a question : how does he keep the bomb launchers of the green plane to a fixed angle ? Mine keep on aiming at the opposite direction of my moves.
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 Post subject: Re: RQ: Giga Wing, Trainyard Scoring Help
PostPosted: Sat Mar 31, 2012 11:37 pm 



Joined: 25 Jan 2005
Posts: 2872
use automatic fire to hold the pods in position.
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 Post subject: Re: RQ: Giga Wing, Trainyard Scoring Help
PostPosted: Sun Apr 01, 2012 3:10 am 


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Location: Southern Ontario
As long as you're pressing/holding the fire key Stuck's pods stay in place. You can hold fire for a few seconds even after reflecting to reposition yourself with your pods fixed without needing to actually shoot, helpful for boss milking (of course if you're holding when your reflect recharges it'll activate again)
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 Post subject: Re: RQ: Giga Wing, Trainyard Scoring Help
PostPosted: Mon Apr 02, 2012 11:23 am 


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Location: France
I did not know about that, thanks.
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