Torus Trooper
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ArrogantBastard
- Posts: 1044
- Joined: Wed Jan 26, 2005 5:45 am
Torus Trooper
Since the original Torus Trooper thread went under along with the main forums, I've decided to just create another one for those of you that love Torus Trooper.
Now, this shouldn't be too hard to follow the format for posting your scores. It should follow as such: [Your user name] - [Level 1 to wherever you ended] - [Your high score]
That should be simple enough to follow, I presume?
To play Torus Trooper, you must download the game from this site located here.
Normal
1. EIHoppe - 1-34 - 33,059,859
2. PapaLenin - 1-11 - 2,891,741
3. Ayanami - 1-10 - 2,524,037
4. thyseus - 1-8 - 1,734,715
5. Tar-Palantir - 1-7 - 1,594,257
6. BiQ - 1-6 - 1,218,628
Hard
1. Dale - 1-8 - 1,713.600
2. BiQ - 1-5 - 1,332,385
3. thyseus - 1-3 - 805,230
4.
5.
Extreme
1. Davey - 1-21 - 14,022,446
2. SpooN - 1-16 - 12,266,119
3. shiftace - 1-19 - 8,058,231
4. EIHoppe - 1-12 - 7,177,453
5. BiQ - 1-11 - 6,345,156
6. ArrogantBastard - 1-15 - 4,791,482
7. Sakamo - 1-12 - 4,623,593
8. _JULIUS_ - 1-8 - 2,542,724
9. thyseus - 1-2 - 619,070
Note: I will try to update the score table as much as I can, so if I don't update the score table and you see me postin' elsewhere in other forums, shoot me a PM and verbally bitch slap me so I can go and update it for your sake.
Now, this shouldn't be too hard to follow the format for posting your scores. It should follow as such: [Your user name] - [Level 1 to wherever you ended] - [Your high score]
That should be simple enough to follow, I presume?
To play Torus Trooper, you must download the game from this site located here.
Normal
1. EIHoppe - 1-34 - 33,059,859
2. PapaLenin - 1-11 - 2,891,741
3. Ayanami - 1-10 - 2,524,037
4. thyseus - 1-8 - 1,734,715
5. Tar-Palantir - 1-7 - 1,594,257
6. BiQ - 1-6 - 1,218,628
Hard
1. Dale - 1-8 - 1,713.600
2. BiQ - 1-5 - 1,332,385
3. thyseus - 1-3 - 805,230
4.
5.
Extreme
1. Davey - 1-21 - 14,022,446
2. SpooN - 1-16 - 12,266,119
3. shiftace - 1-19 - 8,058,231
4. EIHoppe - 1-12 - 7,177,453
5. BiQ - 1-11 - 6,345,156
6. ArrogantBastard - 1-15 - 4,791,482
7. Sakamo - 1-12 - 4,623,593
8. _JULIUS_ - 1-8 - 2,542,724
9. thyseus - 1-2 - 619,070
Note: I will try to update the score table as much as I can, so if I don't update the score table and you see me postin' elsewhere in other forums, shoot me a PM and verbally bitch slap me so I can go and update it for your sake.
Last edited by ArrogantBastard on Sat Jul 08, 2006 12:04 am, edited 19 times in total.
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ArrogantBastard
- Posts: 1044
- Joined: Wed Jan 26, 2005 5:45 am
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ArrogantBastard
- Posts: 1044
- Joined: Wed Jan 26, 2005 5:45 am
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- Posts: 315
- Joined: Wed Jan 26, 2005 3:33 am
- Location: Socorro, New Mexico
3,774,815 1-12
.22 seems to be a bit more difficult than .1
BUT it has a reply feature, oh my god does it rock.
.22 seems to be a bit more difficult than .1
BUT it has a reply feature, oh my god does it rock.
Last edited by magnum opus on Fri Feb 18, 2005 3:08 am, edited 1 time in total.
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ArrogantBastard
- Posts: 1044
- Joined: Wed Jan 26, 2005 5:45 am
Jesus, how the fuck do you get such a high score? What's the secret, my friend?SpooN wrote:I am fine with v0.1 because there my score would be 15,087,530 .
Anyways, my score:
ArrogantBastard - 1-15 - 4,791,482
Last edited by ArrogantBastard on Sat Jan 29, 2005 1:36 am, edited 1 time in total.
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ArrogantBastard
- Posts: 1044
- Joined: Wed Jan 26, 2005 5:45 am
I posted this already in the old forum but to sum up my score system:
In the first levels (1-3 or so) go for speed, then go for speed if the torus is complete and use the bomb/break if the torus is incomplete. If you go near to enemies (without shooting) they will be thrown back and so you can build up huge masses of enemy ships and the bomb-bonus will be very high.
It needs a bit of training to decide when it's useful to wait and when not but some tips:
In curves you dodge automatically so you can mass easily.
There are some big enemies which shoot many bullets direct on you. They are the fundament of your highscore (you can get two times +15s with one bomb here).
Don't underestimate the small ships if they shoot three bullets or more they will produce also enough bonus for a good bomb.
In the later levels bomb to survive. If you don't die you will never run out of time (the bosses and the score you get from always bombing are enough).
Hope this helps.
In the first levels (1-3 or so) go for speed, then go for speed if the torus is complete and use the bomb/break if the torus is incomplete. If you go near to enemies (without shooting) they will be thrown back and so you can build up huge masses of enemy ships and the bomb-bonus will be very high.
It needs a bit of training to decide when it's useful to wait and when not but some tips:
In curves you dodge automatically so you can mass easily.
There are some big enemies which shoot many bullets direct on you. They are the fundament of your highscore (you can get two times +15s with one bomb here).
Don't underestimate the small ships if they shoot three bullets or more they will produce also enough bonus for a good bomb.
In the later levels bomb to survive. If you don't die you will never run out of time (the bosses and the score you get from always bombing are enough).
Hope this helps.
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ArrogantBastard
- Posts: 1044
- Joined: Wed Jan 26, 2005 5:45 am
My scores:
Normal - BiQ - 1-6 - 1 218 628
Hard - BiQ - 1-5 - 1 332 385
Extreme - BiQ - 1-11 - 6 345 156
All with 0.22 version.
For anyone who doesn't already know, the Linux version can be found here: http://www.emhsoft.net/ttrooper/ (also links to other ABA Games' linux ports) and Mac OS X ports of some ABA games here: http://shinh.skr.jp/osxbin/
EDITx7: Still better score for extreme, not posting in its own reply since the mod has not yet seen this. I guess someone should wake up the thread mod... and maybe I can't say I suck anymore that bad...
Normal - BiQ - 1-6 - 1 218 628
Hard - BiQ - 1-5 - 1 332 385
Extreme - BiQ - 1-11 - 6 345 156
All with 0.22 version.
For anyone who doesn't already know, the Linux version can be found here: http://www.emhsoft.net/ttrooper/ (also links to other ABA Games' linux ports) and Mac OS X ports of some ABA games here: http://shinh.skr.jp/osxbin/
EDITx7: Still better score for extreme, not posting in its own reply since the mod has not yet seen this. I guess someone should wake up the thread mod... and maybe I can't say I suck anymore that bad...
Last edited by BiQ on Mon Mar 21, 2005 10:08 pm, edited 7 times in total.
Just redownloaded this after reformatting my linux box and had one hell of a run on Normal (while pausing constantly and trying to watch TV, no less!). v.0.22, like everyone else has been using.
Normal: EIHoppe - 1-34 - 33,059,859
I got pretty lucky on some of the bullet patterns, not to mention unusually good "random" dodging skills on my part.
Replay file here.
Hard and Extreme runs forthcoming.
~EI
Normal: EIHoppe - 1-34 - 33,059,859
I got pretty lucky on some of the bullet patterns, not to mention unusually good "random" dodging skills on my part.
Replay file here.
Hard and Extreme runs forthcoming.
~EI
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Tar-Palantir
- Posts: 297
- Joined: Wed Jan 26, 2005 3:47 am
- Location: South-East India, now Cork
- Contact:
Took awhile to get the damned number generators to cooperate with me.
Extreme: EIHoppe - 1-12 - 7,177,453
Replay file here.
I know I could've done much better, but there was a lot of repeated bits of complete vomit at the end that screwed me over (on a boss I could've exploited for a couple +15s, no less!).
Expect improvements soon. I *will* claim first in this yet. =P
~EI
Extreme: EIHoppe - 1-12 - 7,177,453
Replay file here.
I know I could've done much better, but there was a lot of repeated bits of complete vomit at the end that screwed me over (on a boss I could've exploited for a couple +15s, no less!).
Expect improvements soon. I *will* claim first in this yet. =P
~EI
Yeah, you must be getting more/higher multipliers than I am. Do you herd a lot of enemies by bumping them?SpooN wrote:Your level is quite high, so I guess your strategy is different from mine, nice work.
Extreme - Davey - 1-21 - 14,022,446
See the extreme luck: replay.