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 Post subject: RQ: Raiden Fighters 2 Secret Planes?
PostPosted: Fri Jul 15, 2005 9:30 pm 


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Joined: 26 Jan 2005
Posts: 286
Location: California
Does anyone know how the ships are unlocked in RF 2? I've heard that it's a time unlock feature. Does this mean that the board has to be powered on or is there an internal clock? Is it helpful to just leave the board on for long periods or does is only register actual game time?

Also, I've had absolutely no luck getting any of the codes to work for secret ships, slaves etc. I'm playing the Japan rev by the way.


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PostPosted: Fri Jul 28, 2006 1:05 pm 


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Joined: 13 Nov 2005
Posts: 265
Location: England
Hi all

I'm having the same problem surely some one on the board knows what the problem is!

mark
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PostPosted: Fri Jul 28, 2006 1:22 pm 


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Joined: 31 Jan 2005
Posts: 7277
Location: England
IIRC, the RF2 ships are timelocked. I beliieve that this also applies to the Slave variant as well, and I think it is based on playtime, not power-on time.

You could try the Slave code to find out though. Insert a coin, and hold down Bomb first. When you press Start, hold that down as well (you should have Bomb and Start held down when the ship select appears). Keeping Bomb and Start held, move over the ship you want Slaveified, and press Shot.
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PostPosted: Fri Jul 28, 2006 4:14 pm 


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Joined: 13 Nov 2005
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Location: England
thanks! Tried this and didn't work i wanna use the Raiden mak II ship ;(

mark
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PostPosted: Fri Jul 28, 2006 4:16 pm 


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Joined: 31 Jan 2005
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Location: England
You're gonna have to play it for a while then. ^_-
And Slave must be timelocked as well.
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 Post subject: Re: RQ: Raiden Fighters 2 Secret Planes?
PostPosted: Sat Apr 28, 2012 1:15 pm 


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Joined: 08 Feb 2009
Posts: 4820
BUMP

I know of Twiddle's way to jack up the time to unlock the ships but does anyone have specifics as to when exactly they unlock?

I found that my Tuning License version of RF2 had Raiden MK-II and Judge Spear in by default, and the other ships accessible via secret commands (up + Bomb at Aegis IV for Aegis II-c for example) but no Dark Sword. Got me curious as to how many hours I'd have to put in for each phase starting from scratch.
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 Post subject: Re: RQ: Raiden Fighters 2 Secret Planes?
PostPosted: Sat Apr 28, 2012 6:20 pm 


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Joined: 31 Aug 2009
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Location: San Jose, California, USA
I believe it was 70 days of operation to unlock all of the ships.
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 Post subject: Re: RQ: Raiden Fighters 2 Secret Planes?
PostPosted: Sun Apr 29, 2012 9:35 am 


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I did a bit of mucking around for testing and found so far that the Tuning License version requires 140 days of operation for all of the ships while the Japan sets only need 70 (Twiddle's page on jacking up the days of operation covered this much already). However, the difference between having the stock ships unlocked, having the Hell Diver unlocked, having Raiden MK-II/Judge Spear via menu unlocked were different between each set. On one it was 40 for Judge Spear/Raiden MK-II and for another it was 30. I think 20 unlocked the Hell Diver for one and then the Hell Diver was already unlocked on another set straight after the JP1 update.

I haven't tried the other versions but considering the ridiculousness of unlocking these things normally jacking it up to 140 with the settings trick is pretty much the only way to play.
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