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 Post subject: RQ: Batrider, Bashinet Mk2
PostPosted: Mon Sep 12, 2011 9:29 pm 


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Joined: 06 Jul 2010
Posts: 1250
Location: Ann Arbor, Michigan
This jerk has a habit of ruining my runs, despite not seeming very difficult. Any general advice for taking him down? Sometimes he dies quickly and other times he spends really long periods with his face covered.
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 Post subject: Re: RQ: Batrider, Bashinet Mk2
PostPosted: Thu Oct 06, 2011 9:30 am 



Joined: 02 Aug 2010
Posts: 473
Seems random, from what I've played of it. First phase, you can blow up his arms only when he's shooting the green rings. If he throws the blue explosion things, you just have to wait and improvise. I start the fight charging and placing my options behind him, to damage his arms quickly. Bomb when it will finish them off.

Once both arms are gone, the fight is way easier. Unfortunately, you can only hurt him during the laser spread. I've had a couple runs where he timed out before it was even possible to defeat him. Lots of medals if he spends that time shooting missiles instead. Try to keep a bomb fragment in case this happens, as he'll fill the screen with explosions during his exit offscreen.
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