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 Post subject: RQ: Espgaluda II Black Label
PostPosted: Tue Aug 30, 2011 1:33 am 



Joined: 17 Oct 2009
Posts: 1437
I've yet to see a complete and understandable guide as to how Galuda II BL works. Unfortunately, I can't read the in-game tutorial.

Gaijin's thread doesn't mention BL.


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 Post subject: Re: RQ: Espgaluda II Black Label
PostPosted: Tue Aug 30, 2011 11:39 am 


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Joined: 08 Feb 2009
Posts: 4820
Yes it does.

Quote:
360 Modes by Gwyrgyn Blood

Black Label

- Asagi is replaced by Seseri.

- New chaining bar, it's at the top of the screen. The multiplier for canceling bullets now goes to 1000x, and it will won't reset as long as this chaining bar doesn't drop to zero. You build the chain bar up by killing enemies and canceling bullets. In Kakusei and Zesshikai it drops much slower. In either Over mode it also slows down but not nearly as much.

- New 'Invincibility' bar that is used in Zesshikai mode, replaces the Player 2 bomb meter. It builds up from canceling bullets and drains slowly over time.

- Extends at ... ?

Normal Mode:
- Your shot now bullet cancels like Kakusei mode used to. You still get Gems for killing and more for point blanking. You can cancel respawned bullets this way too.
- Your chain bar drops off rapidly in this mode.

Kakusei Mode:
- Killing stuff in Kakusei mode causes them to shit out a lot of suicide bullets, but it doesn't cancel bullets anymore.

Zesshikai Mode:
- New 'Hyper' Meter replaces the P2 bomb meter. It fills up when you collect gold. While in Zesshikai, it appears over you as that dark green circular meter. You seem to be completely invincible during this. It takes a while to start dropping but then drops very fast.
- You can buzz bullets in Zesshikai, but not Zesshikai Over. Causes bullets to split, so you can get a lot more bullets on the screen by doing this. You can make bullets split more than once too.
- No idea what happens when you kill stuff in Zesshikai.

Over Mode:
- Kakusei Over doesn't cause enemies to shit out suicide bullets. Also doesn't seem to give you anything for killing enemies.
- You can cancel bullets in Zesshikai Over but they don't turn into gold. Seems to cause some limited bullet respawn. Respawned bullets seem to give gold when canceled.

Seseri Stuff:
- Normal Shot is just a strait linear, in Kakusei it has trailing options that seem to slightly arc with your movement and shoot blueish bullets. Seems pretty similar to Asagi.
- Normal Laser is just a strait forward set of small lasers. Kakusei Laser has 'aimable' shots kind of like Sakyura, they aim in the opposite way you are going, like Trace formation from Garegga.


I don't know whether you'd consider it 'complete and understandable' but hopefully that helps. :D

Also, I recommend having a look at some score attack videos. Sometimes it helps me get an idea of what the hell's meant to be going on when I make a certain move.
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 Post subject: Re: RQ: Espgaluda II Black Label
PostPosted: Tue Aug 30, 2011 12:25 pm 


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Joined: 01 Sep 2010
Posts: 805
The "real" updated Black Label post is actually this one, it's a shame the first post doesn't have it :(


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 Post subject: Re: RQ: Espgaluda II Black Label
PostPosted: Tue Aug 30, 2011 5:49 pm 



Joined: 17 Oct 2009
Posts: 1437
Thanks. Not the easiest to read, but it's there. Gonna copypasta so the info's easier to find, with this thread now existing.
Quote:
Black Label

- Extends at 100m and 200m?
- Stage 3 Extend requirements are the same as before.

- Gems still cap at 500, Gold now caps at 10,000.
- Dieing will reset your Gems to 0. :(

- There is much, much less slowdown than normal.
- Some patterns are much more fierce now (the big tanks in Stage 3 as an obvious example).

Characters:
- Asagi is replaced by Seseri.
- Tateha is now extremely strong in Kakusei Mode. Might be weaker in normal mode? Or the HP of certain enemies may be adjusted?

Seseri:
- Normal Shot is just a strait linear, in Kakusei it has trailing options that seem to slightly arc with your movement and shoot blueish bullets. Seems pretty similar to Asagi.
- Normal Laser is just a strait forward set of small lasers. You can control their formation width by moving backwards. Kakusei Laser has 'aimable' shots kind of like Sakyura, they aim in the opposite way you are going, like Trace formation from Garegga.
- Her Invincibility in Zestushikai takes longer to activate but the meter begins draining later.
- She earns more gems from enemies, but suicide bullets are faster.


Invincibility Bar & Bullet Shield:
- New 'Invincibility' bar that is used in Zetsushikai mode, it replaces the Player 2 bomb meter. It builds up from canceling bullets.
- While using Zetsushikai, you are fully invincible until the Invincibility bar drains.
- The Invincibility Bar drains slowly during boss fights.
- New 'Bullet Shield' mechanic. When bullets approach you now, they will slow down. This causes the Invincibility bar to drop, and also you will lose points as long as the bullet is slowed down.
- Bullet Shield is only active in Normal mode.
- The Bullet Shield will not stop you from getting killed or running into bullets on your own.

Chaining Bar:
- New chaining bar, it's at the top of the screen. The multiplier for canceling bullets now goes to 1000x, and it will won't reset as long as this chaining bar doesn't drop to empty. You build the chain bar up by killing enemies and canceling bullets.
- In Kakusei and Zetsushikai the bar will not drop at all. In either Over mode it also slows down but not nearly as much.
- Holding laser in normal mode slows the rate of drop. Hitting an enemy with your laser drops it even more.
- The bigger your multiplier, the slower the bar drops. This might not be the exact way it works but it tends to follow this sort of rule.


Bombs:
- Your Bomb meter drains much faster and you can't reach a Level 5 charge at all any more(?)
- Canceling Bullets with a Bomb turns them into Gold.
- Killing enemies with a Bomb still causes them to drop items as normal.

Normal Mode:
- You now always bullet cancel like Kakusei mode used to. You still get Gems for killing and more for point blanking. You can cancel respawned bullets in this mode too.
- Your chain bar drops off rapidly in this mode unless you are actively canceling bullets or hitting something with Laser.

Kakusei Mode:
- Killing enemies in Kakusei mode causes them to shit out a lot of suicide bullets, but it doesn't cancel their regular bullets. You earn some gold for killing enemies in this mode(?)
- The number of suicide bullets depends on the size of the enemy.
- Bullet patterns will tend to 'clump' together in this mode, same as normal. You can use this to get a lot more bullets on screen, then switch back to Normal mode to cancel them.
- Bullets that are 'orphaned' in this mode cannot be canceled at all! In other words, if an enemy shoots bullets and then you kill them in Kakusei mode, you have no way to cancel their regular bullets anymore.
- An exception to the above, is any enemy with more than one 'piece'. You can use Kakusei on their first piece to spawn suicide bullets and then use normal mode on the second piece to cancel everything.

Zetsushikai Mode:
- You can buzz bullets in Zetsushikai (but not Zetsushikai Over). This causes the bullets to split, so you can get a lot more bullets on the screen by doing this. You can make bullets split more than once too.
- You use your Invincibility Bar in this mode. Use it to get get in the middle of big patterns and cause lots more bullets to show up. Be careful not to run out of Gems or Invincibility while you are in the middle of things though.
- Killing enemies in Zetsushikai Mode while you have Invincibility Meter left causes them to cancel the same as Normal mode. If your invincibility bar is empty, you will just orphan the bullets like Kakusei mode.
- Bullet patterns don't double in this mode like they do in regular ESPG2.

Kakusei Over Mode:
- Kakusei Over doesn't cause enemies to shit out suicide bullets. Also doesn't seem to give you anything for killing enemies.
- There is no more 'Over Level' at all.

Zetsushikai Over Mode:
- Buzzing Bullets in this mode causes small blue needle bullets to appear around you!
- Killing enemies in this mode cancels their bullets (into Gold), but enemies will suicide into the blue needle bullets.
- If you switch back to Normal mode and kill an enemy, all of the suicide bullets will turn into GEMS. There seems to be a ton of potential to use this for extra scoring!

During Boss Fights:
- Killing a form with Kakusei causes the boss to give you a much bigger multiplier and more gold.
- Killing a form with Zetsushikai doesn't seem to do anything useful at all.
- Kakusei Over Mode is more effective at slowing the chaining bar. You can use Over Mode to keep your multiplier going and kill boss forms quickly.
- Zetsushikai Over Mode is a bad place to be during boss fights.


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 Post subject: Re: RQ: Espgaluda II Black Label
PostPosted: Wed Aug 31, 2011 5:18 am 


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Joined: 08 Feb 2009
Posts: 4820
Trust me to not go through the other posts for the Black Label info after having already bitched about it's issues covering Omake. :roll:

Thanks for the Copy/Paste material though, I'll give that a bit of a read myself. In fact the format is quite nice too so I might use that method at some point to do another take on how Omake works. :)
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