STGT'11 Week 5: Blade Buster
Re: STGT'11 Week 5: Blade Buster
donotcare95 - 1,032,600
Great game. Need to find more pigs and not screw up easy bonuses.
Great game. Need to find more pigs and not screw up easy bonuses.
Re: STGT'11 Week 5: Blade Buster
ED-057 - 1,297,400
Re: STGT'11 Week 5: Blade Buster
Little improvement. Ran out of time with 4 ships in reserve, should have sacrificed to stay up its nose and maybe kill it instead of running out of time.
Hobie-wan - 850,400
Oh, and I think the blocks are pink rabbits, not pigs.
Hobie-wan - 850,400
Oh, and I think the blocks are pink rabbits, not pigs.
Re: STGT'11 Week 5: Blade Buster
Plasmo - 1,557,000
Re: STGT'11 Week 5: Blade Buster
lowemark - 944,300
first try, pretty fun.
first try, pretty fun.
Re: STGT'11 Week 5: Blade Buster
Ok, getting it. This is a good shout for STGT, enjoying it.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: STGT'11 Week 5: Blade Buster
edit:
DMC - 1,400,700
It will be tight!
DMC - 1,400,700
It will be tight!
Last edited by DMC on Tue Aug 23, 2011 4:12 pm, edited 1 time in total.
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Aliquantic
- Posts: 805
- Joined: Wed Sep 01, 2010 7:40 am
Re: STGT'11 Week 5: Blade Buster
Aliquantic - 1,510,500
Posting this before my connection dies altogether... not sure I'll improve on it though
Posting this before my connection dies altogether... not sure I'll improve on it though
Re: STGT'11 Week 5: Blade Buster
Frenetic - 984,300
Last edited by Frenetic on Wed Aug 24, 2011 6:11 am, edited 1 time in total.
Re: STGT'11 Week 5: Blade Buster
Masa - 1198400
more points more pigs more lasers pew pew
more points more pigs more lasers pew pew
I don't get it. *sigh*
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Herr Schatten
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Re: STGT'11 Week 5: Blade Buster
Herr Schatten - 1,101,500
Re: STGT'11 Week 5: Blade Buster
The Coop - 1,534,200
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Battletoad
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Re: STGT'11 Week 5: Blade Buster
Battletoad - 1,241,800
Needed quite some credits to get used to this game, but now it's starting to click.
Needed quite some credits to get used to this game, but now it's starting to click.
Re: STGT'11 Week 5: Blade Buster
Aguraki - 764,900
edit: no idea how I triggered lifes bonuses.
also I think milking 1st boss gave me more points?
Re: STGT'11 Week 5: Blade Buster
Smraedis - 1,490,200
Edited since it was the attempt after
Edited since it was the attempt after
Re: STGT'11 Week 5: Blade Buster
DaLar - 1,290,200
Re: STGT'11 Week 5: Blade Buster
TechSlave - 1011800
Re: STGT'11 Week 5: Blade Buster
msm - 1,152,400
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Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: STGT'11 Week 5: Blade Buster
Bananamatic - 1,368,100
this isn't a shmup, it's an OCD simulator
this isn't a shmup, it's an OCD simulator
Re: STGT'11 Week 5: Blade Buster
dsheinem - 667,100
ran out of time at the level 2 boss. I suppose beating the bosses quickly is the only control over time you have?
EDIT: dsheinem - 734,400
ok, I cleared it. Now to start looking for more points...
ran out of time at the level 2 boss. I suppose beating the bosses quickly is the only control over time you have?
EDIT: dsheinem - 734,400
ok, I cleared it. Now to start looking for more points...
Re: STGT'11 Week 5: Blade Buster
Deca - 1,267,100
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Re: STGT'11 Week 5: Blade Buster
Fun! Although I'm not exactly sure how people are scoring so high in this.
Dave_K. - 952,000
Dave_K. - 952,000
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EllertMichael
- Posts: 456
- Joined: Sat Dec 11, 2010 6:17 am
- Location: Boston
Re: STGT'11 Week 5: Blade Buster
EllertMichael - 1,023,500
Cool I was hoping for a caravan game. I got this back when it was first released but haven't booted it up in a while. IIRC it was made by two brothers? one focused on the art side of things and the other on the actual programming. Maybe I'm thinking of a different game...
Is anyone running this on an actual NES or Famicom?
Cool I was hoping for a caravan game. I got this back when it was first released but haven't booted it up in a while. IIRC it was made by two brothers? one focused on the art side of things and the other on the actual programming. Maybe I'm thinking of a different game...
Is anyone running this on an actual NES or Famicom?