STGT'11 Week 3: 1944: The Loop Master

captpain
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by captpain »

is there actually any scoring in this? it seems to be about killing everything as fast and as safely as possible, and that's it.
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sikraiken
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by sikraiken »

Gold bonus, bomb bonus, destroy bonus.
captpain
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by captpain »

ok, so "no".
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hzt
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by hzt »

You can kill certain things with charge shot and get doublegold. It may not be deep but it's a scoring system.
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Herr Schatten
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by Herr Schatten »

hzt wrote:You can kill certain things with charge shot and get doublegold. It may not be deep but it's a scoring system.
But why does doublegold look like strawberries?
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hzt
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by hzt »

Herr Schatten wrote:But why does doublegold look like strawberries?
When strawberries first came to Japan at the beginning of the Meiji era they were seen as a symbol of modernisation and Westernisation. There was a popular (fictional) story about a fairly poor merchant who put all his money into strawberries and was able to make back double, and repeating this a few times went on to become super wealthy. I think it's an obscure reference to that, you see it crop up in games sometimes.
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Re: STGT'11 Week 3: 1944: The Loop Master

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Re: STGT'11 Week 3: 1944: The Loop Master

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Re: STGT'11 Week 3: 1944: The Loop Master

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Re: STGT'11 Week 3: 1944: The Loop Master

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Masa
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by Masa »

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cool a game where you just blow stuff up and get tons of points.
I don't get it. *sigh*
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by saucykobold »

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Legend wrote:My system found malware in this?!

Btw. what is it?
It's WolfMAME Plus 0.106, thrown onto Mediafire for anyone who was having problems getting it from the official site. I scanned the file for viruses before uploading so I'm not sure why you're getting a scary message. I'm not a saboteur, man. :(

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Re: STGT'11 Week 3: 1944: The Loop Master

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sirmax
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by sirmax »

saucykobold wrote:
Legend wrote:My system found malware in this?!

Btw. what is it?
It's WolfMAME Plus 0.106, thrown onto Mediafire for anyone who was having problems getting it from the official site. I scanned the file for viruses before uploading so I'm not sure why you're getting a scary message. I'm not a saboteur, man. :(
I get the same warning, even when I use the one from MARP, so this should be a false positive. Could be because WolfMAME records your keyboard-inputs.
Last edited by sirmax on Mon Aug 08, 2011 9:45 pm, edited 1 time in total.
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Re: STGT'11 Week 3: 1944: The Loop Master

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Re: STGT'11 Week 3: 1944: The Loop Master

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Guardians Knight
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by Guardians Knight »

awesome game, more weapons or ship choice would be nice i suppose but still great.

anyone help me set up autofire? ive set it, but i cant seem to also set a button to not be autofire so i can use the charge shot.....
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DaLar
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by DaLar »

hzt wrote:
Herr Schatten wrote:But why does doublegold look like strawberries?
When strawberries first came to Japan at the beginning of the Meiji era they were seen as a symbol of modernisation and Westernisation. There was a popular (fictional) story about a fairly poor merchant who put all his money into strawberries and was able to make back double, and repeating this a few times went on to become super wealthy. I think it's an obscure reference to that, you see it crop up in games sometimes.
That's cool 8)
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by saucykobold »

Guardians Knight wrote:anyone help me set up autofire?
You need a version of MAME that supports custom buttons. Shmupmame, Wolfmame 0.99 and 0.106, and Mame Plus are all good picks.

Boot up 1944 and go to Input (this game). Set P1 Button 1 to whatever you want. This'll be your auto shot. Then set P1 Custom 1 to a different button. You'll use this for the charge attack. Leave that menu and go to Custom Buttons. For P1 Custom 1, press 1 on your keyboard. Lastly, navigate to Autofire Setting. Turn P1 Button 1 on and choose a good delay rate, leave P1 Custom 1 off.

(Apologies if you've already done some of these steps; just trying to be thorough :) )
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by Smraedis »

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Re: STGT'11 Week 3: 1944: The Loop Master

Post by nZero »

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Guardians Knight
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by Guardians Knight »

saucykobold wrote:
Guardians Knight wrote:anyone help me set up autofire?
You need a version of MAME that supports custom buttons. Shmupmame, Wolfmame 0.99 and 0.106, and Mame Plus are all good picks.

Boot up 1944 and go to Input (this game). Set P1 Button 1 to whatever you want. This'll be your auto shot. Then set P1 Custom 1 to a different button. You'll use this for the charge attack. Leave that menu and go to Custom Buttons. For P1 Custom 1, press 1 on your keyboard. Lastly, navigate to Autofire Setting. Turn P1 Button 1 on and choose a good delay rate, leave P1 Custom 1 off.

(Apologies if you've already done some of these steps; just trying to be thorough :) )

thanks dude i'll try that
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Re: STGT'11 Week 3: 1944: The Loop Master

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Re: STGT'11 Week 3: 1944: The Loop Master

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Re: STGT'11 Week 3: 1944: The Loop Master

Post by TrevHead (TVR) »

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I just had another quick go before I turn in for the night
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Re: STGT'11 Week 3: 1944: The Loop Master

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gs68
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by gs68 »

I'm never gonna stop finding it funny that this is a game where you play as an American fighting Japan...developed by a Japanese company.
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by Aru-san »

Sweet autofire capabilities is the reason why I'm playing on Mame Plus instead of Shmoop Meim.

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Re: STGT'11 Week 3: 1944: The Loop Master

Post by Despatche »

gs68 wrote:I'm never gonna stop finding it funny that this is a game where you play as an American fighting Japan...developed by a Japanese company.
And then you have the 2P side.
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Re: STGT'11 Week 3: 1944: The Loop Master

Post by ryu »

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