Space Invaders Extreme [X360, NDS, PSP] (new thread)

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tinotormed
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Space Invaders Extreme [X360, NDS, PSP] (new thread)

Post by tinotormed »

Welcome to the New 'Space Invaders Extreme' High Score Thread!

Image

Thanks to jp for maintaining the previous thread.

3 ship stock only please (in short, all defaults), and state which version and mode you are playing.

Scores truncate after 10 entries. Shoot them up as much as you can!

For the ports, these are the codes to use for:
360 - Xbox 360, PSP - Playstation Portable, NDS - Nintendo DS

Post scores in this format:

Code: Select all

Port - Mode
Name - Score - Stage, Zone* (Path)
Example:

Code: Select all

NDS - Extra
Degeneration X - 1,234,560 - Stage 3, Zone A (1, 2, 3A)
* It does not need to be indicated when you've got the ALL and when you're playing Extra Mode. Plus, there are two routes to choose from stage 3 to 5.

Nintendo DS

Normal Mode:

Code: Select all

1) jp - 10,005,170 - ALL (1, 2, 3B, 4C, 5C)
2) MathU - 8,916,130 - Stage 5, Zone C (1, 2, 3B, 4C, 5C)
3) guigui - 8,850,790 - ALL(1, 2, 3A, 4A, 5A)
4) Pit - 8,529,030 - ALL(1, 2, 3A, 4A, 5A)
5) gs68 - 7,488,980 - ALL(1, 2, 3A, 4B, 5B)
6) DJ Incompetent - 7,411,980 - ALL(1, 2, 3B, 4C, 5D)
7) -Bridget- - 6,760,470 - ALL(1, 2, 3A, 4A, 5A)
Extra Mode:

Code: Select all

1) jp - 5,230,320 - Stage 4
2) Pit - 2,260,870 - Stage 3
3) gs68 - 1,800,500 - Stage 2
Playstation Portable

Normal Mode:

Code: Select all

1) tinotormed - 6,561,200 - ALL (1, 2, 3A, 4A, 5A)
2) BulletMagnet - 6,230,650 - ALL (1, 2, 3A, 4A, 5A)
3) Kollision - 5,961,000 - ALL (1, 2, 3A, 4A, 5A)
4) spongdangly - 5,703,000 - ALL (1, 2, 3A, 4A, 5A)
5) Matsunaga - 4,982,920 - Stage 5, Zone A (1, 2, 3A, 4A, 5A)
6) MJR - 4,044,110 - Stage 5, Zone A (1, 2, 3A, 4A, 5A)
7) drboom- 3,653,440 - Stage 4, Zone A (1, 2, 3A, 4A)
8) spadgy - 3,185,720 - Stage 4, Zone A (1, 2, 3A, 4A)
Extra Mode:

Code: Select all

1)
2)
3)
4)
5)
Xbox 360

Normal Mode:

Code: Select all

1) 
2)
3)
4)
5)
Extra Mode:

Code: Select all

1)
2)
3)
4)
5)
Last edited by tinotormed on Wed Jun 22, 2011 3:18 am, edited 6 times in total.
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Re: Space Invaders Extreme (new thread)

Post by tinotormed »

Everything sorted here and there, including score that were not added.
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Re: Space Invaders Extreme (new thread)

Post by Kollision »

Not quite. You're in 2nd when you should be 1st. ;)
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Re: Space Invaders Extreme (new thread)

Post by tinotormed »

Kollision wrote:Not quite. You're in 2nd when you should be 1st. ;)
No, not that it matters anyway. And yeah, there is a correction. :lol:

Oh, and for some tips, you should get some good grades to achieve a higher score by doing the following:

Code: Select all

- Winning roulettes with a single bonus. (Grey, none; Red, random round; Yellow, extend; White, 100k; Green, hovering option)
- Entering random rounds and winning it to get fevertimes.
- No chain breaks (Although it may be unlikely in the last stage). Try destroying bullets to save the chain.
- Hmmm, there can be more of it, but try to kill enemies within the same color, column, row, shape, etc.
- During fevertimes, take out UFOs to earn jackpots.
Well, that's how it is.
Last edited by tinotormed on Sat Jun 25, 2011 1:34 am, edited 1 time in total.
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Re: Space Invaders Extreme [X360, NDS, PSP] (new thread)

Post by tinotormed »

PSP - Normal
tinotormed - 6,561,200 - ALL (1,2,3A,4A,5A)
http://twitpic.com/5egz7z (see pic above)

Looks like I'm done here.
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Good, bad, I'm the guy with the keyboard! Note:Please PM me if you need scores to be updated!
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