How about hand-drawn graphics
How about hand-drawn graphics
I'm trying to get started working on the graphics for a character-based shmup(that is, not spaceships) and I see alot of people talking about pixeling for the sprites. I suck at pixeling and would like to make everything hand-drawn. Both me and the man with the programming skills are pretty much new at this so I was wondering, is a hand drawn shootemup doable? Can anyone show me an example of one(or any kind of game with hand-drawn, not mouse-drawn graphics)? I thank ya.
If you read the great ESPRade interview translated by GaijinPunch, you'd find out they only hand drew the scrolling backgrounds. The characters and enemys are all 3d polys which were animated, and then flattened into 2d sprites. Apparently it saved a lot of time from hand animating the "tweens".
http://dynamic.gamespy.com/~japangaming ... 6&p=1[url]
http://dynamic.gamespy.com/~japangaming ... 6&p=1[url]
If you know how to keyframe animate then you could feasibly hand draw, then ink all your sprites, and then scan in all your individual keyframes and animate them in-code. It would be quite difficult though, and pretty time consuming (but not as time-consuming as pixelling, although the effects can be very nice, like this guy's work.