Jamestown Lives!

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T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

Aargh! Steam just downloaded a patch for Jamestown and now it crashes at launch!

"Assertion failed: size < 1024, "Invalid string table entry" (..\src\Archive.cpp@355)"

Are there any official support forums for the game?
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louisg
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Re: Jamestown Lives!

Post by louisg »

Observer wrote:
Zosite wrote:Br00tal, indeed, and then some! Judgement is brutal, unfair, cruel...

While Normal was just a silly joke.

It reminds me of Mushi Futari 1.5 Ultra (or 1.01 for that matter) vs. Novice Original. So in the end it suits both the master who's able to face Pink Sweets rank on scoring and the poor fella who's still trying to beat Imperishable Night on Easy.

And then there's that achievement about no-missing Gauntlet Judgement. It makes Yagawa's 2nd loop requirements to look funny. :P
I mean, that's brutal hardcore. In short, you have to 1LC Judgment to become the FINAL FORM. I already smell so much bitching and craziness. "C" of Cthulhu and his betentacled offspring will be happy.

I want to see someone achieving this using a keyboard...

MathU> That's why I said I could be wrong. I knew at least one didn't have extends, at least not in a traditional way. It was Gigawing. I need to play more Mars Matrix. (Well, one can never play enough Mars Matrix)
Gigawing's got one in the stage with the medal fountain (stage before the last level, the one with the robot boss). IIRC, you have to blow up these orbs that are in a circle, and you have to have already lost a life.

Maybe you were thinking of Under Defeat, which has no extends
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mjclark
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Re: Jamestown Lives!

Post by mjclark »

Wow! The more I play this the deeper it get's, and starting to see the benefits of the other ships apart from Beam.
Just getting the hang of "vaunt management" now- by cancelling vaunt (pressing vaunt button whilst vaunting) as soon as invulnerability period ends there's another small period of invulnerability at the cancel, then filling vaunt meter (once it stops being crossed out- doh!) and vaunting again I can chain the periods of invulnerability given when vaunt is initialised.
Of course you lose a bit of the double damage and score multiplier but gain on survival- oooerrr!
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BuckoA51
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Re: Jamestown Lives!

Post by BuckoA51 »

Bytejacker just reviewed it and said it was awesome too http://www.bytejacker.com/video/jamesto ... y-goodness
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mortified_penguin
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Re: Jamestown Lives!

Post by mortified_penguin »

T-hawk wrote:Aargh! Steam just downloaded a patch for Jamestown and now it crashes at launch!
I know it's pretty obvious but did you verify the cache integrity?
T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

mortified_penguin wrote:I know it's pretty obvious but did you verify the cache integrity?
I'm not quite sure what you mean by that (this is the first game I've had on Steam.) But at Westquote's suggestion via email, I deleted and re-downloaded Jamestown from within Steam, and that cleared up the error. I even kept the save file and put it back in place so nothing was lost.

Back to playing! :)
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BuckoA51
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Re: Jamestown Lives!

Post by BuckoA51 »

Well I just bought the game on Steam and it won't even start on my rig, I've verified integrity and redownloaded but still nothing, The executable just hangs around in my Task Manager taking up 13% CPU cycles and does nothing :(

I'm on Windows 7 64 bit, Core i7 950, GTX 580 and 6gb RAM. Just E-mailing a DXDiag now...
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T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

I made a video. :) Full combo on stage 4, Divine difficulty.

http://www.youtube.com/watch?v=icXuc5cLPPA

(Edited to replace the video with a new one of much better quality. HyperCam worked much better as a capturing tool than CamStudio.)
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TrevHead (TVR)
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Re: Jamestown Lives!

Post by TrevHead (TVR) »

Ive watched that replay, You play with the analog stick or arcade stick right? It looks like the charge shot ship doesnt work as good with a dpad due to it been tough to move in a circular motion.

Ill try the analog stick with charge when I play the game tomorro. Ive been mostly sticking with the beam up to now but the charge does seem to be the way to go.
T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

I think you mean the Gunner ship, not charge, right? It's Gunner in my video.

I do play with a plain d-pad on a Logitech gamepad, not anything analog. The Gunner can aim in more than just the 8 directions if you time pressing the special button very precisely. But most of the time the plain 8 directions work fine.
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BuckoA51
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Re: Jamestown Lives!

Post by BuckoA51 »

Finally got mine to work, turns out it was Windowblinds stopping it working of all things! Played the first three levels through in normal, seems pretty good so far. Wonder if I can persuade my non-gamer friends to play on the weekend before I'm treated to Michael Jackson the Experience, chamone.
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T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

Here's another video by me. This time it's stage 3, Divine difficulty, full combo and perfect run with no deaths.

http://www.youtube.com/watch?v=L8yXh1EncF8

2,023,748 which is the #2 solo score for the stage. (that #12 ranking includes co-op.)
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TrevHead (TVR)
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Re: Jamestown Lives!

Post by TrevHead (TVR) »

T-hawk wrote:I think you mean the Gunner ship, not charge, right? It's Gunner in my video.
Yeah sorry I posted that 5 minutes before I nodded off to sleep.

I had a quick go with the Gunner controlled with the analog stick and I found it to be much more accurate than a 8 way dpad. Although most of tthe advantage with a 360 degree analog stick can be negaited by dpad players if they take extra time to master it. Personally im still enjoying playing with the beam ship, although Ive still to put some time into learning stages 1 to 4 properlly.
T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

Stage 1, Divine full combo:
http://www.youtube.com/watch?v=BcxCR01St08

Stage 2, Divine just shy of full combo (missed once by a split second, held it all the way through the second half.)
http://www.youtube.com/watch?v=4ZTHaI7YjsA

I'll be away for the weekend now and will take on stage 5 next week.
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MadScientist
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Re: Jamestown Lives!

Post by MadScientist »

Getting better - 6.6 m on Legendary Gauntlet (beat the last level without dying) and cleared all the challenge levels.
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BrightSuzaku
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Re: Jamestown Lives!

Post by BrightSuzaku »

Well. I can't play this game at all. I'm in need of a video card "that supports shader model 2.0 or greater". And then I get the runtime error message after that. Heh.

This game really needs a demo, since I basically just read the specifications, plunked my money down, and hoped my computer could run it. That didn't happen, and no shmup for me. :(

Then again, this computer can't run diddly squat, so who am I kidding? It can run Half-Life (with lots of lag!), laggy Audiosurf on minimal graphics settings, and (amazingly) Beat Hazard runs just fine. After seeing Beat Hazard run so nicely, I guess I got my hopes up. Argh.

So, basically, I'm going to sit back and watch your replays! Yeeeah!
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Udderdude
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Re: Jamestown Lives!

Post by Udderdude »

Any chance a demo version will be added?
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Siren2011
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Re: Jamestown Lives!

Post by Siren2011 »

Best music for a doujin game, ever! I am very impressed! The scoring system appears fresh and interesting. The sprite work and backgrounds look exquisite as well.
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Remxi
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Re: Jamestown Lives!

Post by Remxi »

I'd like to congratulate the devs on making an awesome game with Jamestown. I really love the sprites, story, atmosphere, music, artwork, characters, design, gameplay, challenge/unlock progression, eh pretty much everything about this game. It would be nice to be able to listen to the soundtrack somehow, either an OST or even just a sound test in the game. I hope this does well, because it deserves to, and also because I wanna see a sequel. :D
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Gerk
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Re: Jamestown Lives!

Post by Gerk »

Success was not quite as smashing as initially predicted.

I guess I honestly expected to 1CC the whole damn thing while drinking, reading chat, and bantering with friends.
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Re: Jamestown Lives!

Post by Kyper »

Here's stage 1 on Judgement:

http://www.youtube.com/watch?v=eF3Qe_-C-1g

Horrible boss milking attempt, but I'm sure you get the idea.
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linko9
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Re: Jamestown Lives!

Post by linko9 »

Kyper wrote:Here's stage 1 on Judgement:

http://www.youtube.com/watch?v=eF3Qe_-C-1g

Horrible boss milking attempt, but I'm sure you get the idea.
Awesome job.

I can't wait to get this game next week when I get back home, looks like a blast. I'm so impressed with these guys, did the team size ever get any bigger than the 3 or 4 guys they had working on it?

Edit: Is anyone going to start a High Score thread for this?
T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

Stage 5, almost full combo, and #1 ranked solo score. Divine difficulty.

http://www.youtube.com/watch?v=QavwuUkUlE4

It's not perfect, I dropped the combo about 90% through and died on the boss. But this is the best I've done in two days of trying, and it's the #1 solo score by a fair margin, so it's worth posting.
T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

And here's a Gauntlet run all the way through on Divine difficulty. 9,828,361 which is the #1 ranked solo Gauntlet score by a wide margin.

http://www.youtube.com/watch?v=tmLpfb0ZJdU
http://www.youtube.com/watch?v=aq4XMZqI_ec

I might be done with the game now. I'm not sure I have the drive to seriously try the top Judgement difficulty. The non-insane difficulty settings are a lot more fun but Judgement is just an exercise in masochism. :)
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Re: Jamestown Lives!

Post by DocHauser »

I'm really enjoying the game so far. Haven't unlocked Judgment yet, mainly playing on Legendary at the minute.

The difficulty levels are pretty well-judged (assuming you count 'legendary' as 'normal'), and I also like how the challenge levels serve as an excellent tutorial for survival and high-scoring tips. It's probably worth playing through all the mini levels first before you aim for high-scoring Gauntlet runs.

One thing I was slightly surprised about was that they chose to limit the multiplier to x2. I was thinking that you could have a system where, if you're in Vaunt mode, then for every 10 'special' kills (or collecting the largest gold tokens) you could boost the multiplayer by an extra x2. Something like that. I guess there's still enough depth to the score system as it is.
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Square King
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Re: Jamestown Lives!

Post by Square King »

Beautifully executed and overall fantastic game. I can feel the level of care and though that went into virtually every element of the game.

My personal nitpick: I did not notice the "submit high score" button until stage 5. I think it'd be better off near the "ok" button at the bottom.
Zapf
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Re: Jamestown Lives!

Post by Zapf »

Steam downloaded an update, this afternoon, but I don't see any news on it. Anyone else get this?
T-hawk
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Re: Jamestown Lives!

Post by T-hawk »

The big gameplay change in the new patch is life extends added at 1,000,000 and 3,000,000 points for Gauntlet mode.

Thanks to that, I pulled off the Gauntlet 1cc on Divine difficulty. And a new #1 ranked solo Gauntlet score by a mile, with a miracle run on Croatoa.

http://www.youtube.com/watch?v=3amp4A8BDA4
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Square King
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Re: Jamestown Lives!

Post by Square King »

T-hawk wrote:The big gameplay change in the new patch is life extends added at 1,000,000 and 3,000,000 points for Gauntlet mode.

Thanks to that, I pulled off the Gauntlet 1cc on Divine difficulty. And a new #1 ranked solo Gauntlet score by a mile, with a miracle run on Croatoa.

http://www.youtube.com/watch?v=3amp4A8BDA4
Nice. Did you use a dual-stick gamepad? I could see that making the gunner easier to use.
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DocHauser
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Re: Jamestown Lives!

Post by DocHauser »

Can you use a dual stick control for Gunner? I can see how that would make it a lot easier, but I didn't see an option for it. Unless they included it in the update. I did try using the mouse to control the gunner...yeah, probably won't be doing that again.
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