Same with Wizardry VII on the PS, except that version has some minor graphical differences—a la Might and Magic III on Mega CD—that may make it worthwhile.cj iwakura wrote:Funny you should mention, I bought Wizardry VI and VII on the Saturn for a taste of Western Wizardry, and lo and behold...
JP only.
That said, anyone playing older Wiz games for story are probably looking in the wrong place. I think the manuals had more story than the games themselves, although that wasn't uncommon for CRPGs in those days.
If you want anything above bare bones story, try Wiz VI first and work your way up from there if it doesn't suit you. Wiz II and III were originally expansion packs for Wiz I so they're naturally going to look and play mostly the same.
Although some first-person dungeon crawlers do have a story—I agree that the M&M games excel—that's not meant to be the focus. The appeal here is simply the "adventuring spirit." If exploring a labyrinth in a fantasy world, facing unknown enemies, dealing with edge-of-your-seat danger (hence the notched up difficulty over other RPGs such as Ultima), and finding treasure a la classic D&D doesn't appeal to you, then dungeon crawlers simply may not be meant for you. It took me years before I could understand that wanting to explore and go ever further is a prerequisite in this genre.