shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Feb 23, 2019 10:46 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Gradius Advance/Galaxies/Generation [Game Boy Advance]
PostPosted: Thu Mar 10, 2011 11:33 am 


User avatar

Joined: 02 Dec 2010
Posts: 3396
Location: the black gate
Image

Previous thread: 1

A handful of scores are missing; I'd like for those people to just resubmit and make clear what went into the play. Thanks.
____________________
3 lives, please start on Normal difficulty. You may use autofire.
--------------------
Post scores in this format:

Code:
GAME VERSION
NAME - SCORE - STAGE - TYPE/SHIELD - PLATFORM


The "PLATFORM" section should be used to indicate which emulator build/program version or which release/console you may have used.
____________________
Gradius Advance (Gradius Galaxies)
Code:
1.  mathman      - 1,388,300 - 2-6 - Type C/Force Field - Galaxies   - ?
2.  doctorx0079  -   904,500 - 2-5 - Type A/Force Field - Galaxies   - ?
3.  Chico        -   856,300 - 2-2 - Type D/??????????? - Galaxies   - ?
4.  benj         -   764,500 - 2-2 - Type D/Force Field - Advance    - ?
5.  Zach Keene   -   752,100 - 2-2 - Type D/Force Field - Galaxies   - ?
6.  God          -   747,200 - 2-2 - Type A/Force Field - Galaxies   - VBA
7.  Kccttzj      -   605,100 - 1-8 - Type B/Force Field - Galaxies   - ?
8.  captain ahar -   488,400 - 1-7 - Type A/Force Field - Galaxies   - ?
9.  Ed Oscuro    -   400,700 - 1-6 - Type B/Force Field - Galaxies   - ?
10. crithit5000  -   395,400 - 1-6 - Type D/Force Field - Galaxies   - ?
11. SAM          -   376,900 - 1-6 - Type A/Force Field - Galaxies   - ?
12. Sword        -   373.500 - 1-6 - Type A/Force Field - Advance    - ?
13. it290        -   360,200 - 1-6 - Type D/Force Field - Galaxies   - ?
14. Ayanami      -   264,200 - 1-4 - Type C/??????????? - Galaxies   - ?


Gradius Generation
Code:
1. Galaxius      - 1,146,800 - 2-4 - Type C/Force Field - Generation - ?
2. Zach Keene    -   709,300 - 1-8 - Type D/Force Field - Generation - ?
3. AST-POW       -   648,700 - 1-8 - Type B/Force Field - Generation - ?
4. crithit5000   -   221,900 - 1-4 - Type D/Force Field - Generation - ?
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Last edited by Despatche on Sat Mar 15, 2014 5:17 pm, edited 6 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Gradius Galaxies/Advance/Generation [Game Boy Advance]
PostPosted: Thu Mar 10, 2011 11:52 am 


User avatar

Joined: 24 May 2010
Posts: 1042
Location: Philippines
Woah, what did just happened to crithit? :|
_________________
Image
YT|2nd YT|1ccs|
[size=85]Good, bad, I'm the guy with the keyboard!
Note:Please PM me if you need scores to be updated!


Top
 Offline Profile  
 
 Post subject: Re: Gradius Advance/Galaxies/Generation [Game Boy Advance]
PostPosted: Fri Mar 14, 2014 12:08 am 



Joined: 17 Feb 2007
Posts: 191
Weird, a gradius thread wthout tviks looping it like crazy.

God - 747,200 - 2-2 - Type A/Force Field - Galaxies - vba

Kinda weird how the intro to this game includes Salamander but excludes Salamander 2.


Top
 Offline Profile  
 
 Post subject: Re: Gradius Advance/Galaxies/Generation [Game Boy Advance]
PostPosted: Sat Mar 15, 2014 5:21 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3396
Location: the black gate
i have a good reason for putting the game version in one line but for consistency i'm gonna put it on a line 1, sorry for the inconvenience. tempted to add an autofire slot for lulz

salamander was always marketed as the sequel to gradius before gradius ii came out, after which konami (and thus everyone else) forced it to be a spinoff. i guess whoever made the intro was trying to outline this
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Gradius Advance/Galaxies/Generation [Game Boy Advance]
PostPosted: Wed Mar 19, 2014 5:43 am 



Joined: 17 Feb 2007
Posts: 191
Despatche wrote:
i have a good reason for putting the game version in one line but for consistency i'm gonna put it on a line 1, sorry for the inconvenience. tempted to add an autofire slot for lulz


I don't understand that first sentence but I did use autofire. I can't imagine why anyone would turn it off.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: Zaarock and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group