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 Post subject: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Thu Dec 16, 2010 4:22 pm 


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Could not find such a thread. I know this question has probably been asked a million times, so it might be better to have a Strategy thread for it. I've heard it's outright easier/balanced easier.
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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Thu Dec 16, 2010 8:13 pm 


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Despatche wrote:
Could not find such a thread. I know this question has probably been asked a million times, so it might be better to have a Strategy thread for it. I've heard it's outright easier/balanced easier.
Here are the differences I did hear but I can't confirm:

- I heard that first loop is harder than in while label however in exchange, second loop is easier in black label.
- Here's something I can confirm though, choosing 1-round in black label activates hibachi at end of first loop. The second loop is disabled in this mode.
- I think there are more hypers in black label than in white label.
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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Thu Dec 16, 2010 8:39 pm 


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number 3 is correct I believe. I think the first loop is made easier and the requirements to get in the 2nd easier also.

However, who's going to get there except a select few anyway? :)


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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Fri Dec 17, 2010 3:28 am 


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Location: New Zealand
In BL:

- Chaining is slightly less strict
- The Hyper gauge charges faster
- Dying in the second loop is possible
- The first loop's easier in BL but the second loop is harder (however, dying is possible, so it's more or less balanced)
- Some bullet patterns have been slightly altered (ie. Stage 5 final attack)
- Hitboxes have been switched between ships between labels
- 1 Round cuts out the second loop and adds Hibachi on to first

That's all I can think of for now, but there's probably more.
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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Sat Dec 18, 2010 12:57 am 


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Elixir wrote:
In BL:
- Dying in the second loop is possible


And it wasn't possible in WL?
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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Sat Dec 18, 2010 1:13 am 


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All your lives are taken away from you when you loop DOJ WL, and you have to earn one extend if you no-miss a stage (well, you have to no-miss 2-1 for a start). You can also continue on Hibachi in BL, which was one serious complaint of high-level players but that doesn't matter for us, especially on MAME :oops:

(In Death Label you do not get extends or freebie hypers at all in the second loop, though, which makes it slightly challenging to say the least... that may be where the confusion stems from)

Edit: Uh, thanks Vyxx... I just noticed I didn't actually state how it works in BL :roll:


Last edited by Aliquantic on Sat Dec 18, 2010 5:14 am, edited 1 time in total.

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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Sat Dec 18, 2010 4:37 am 


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Aliquantic wrote:
All your lives are taken away from you when you loop DOJ WL.


Came here to say this. They carry on with you (as well as in stock bombs) when you enter the 2nd loop in BL.


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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Sat Dec 18, 2010 3:34 pm 



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The interview with Ikeda on GP's site seems to indicate that BL has a higher upward limit for rank.
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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Sat Dec 18, 2010 5:24 pm 


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This provides a decent summary as well.
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 Post subject: Re: RQ: Differences between Dai-ou-jou White and Black
PostPosted: Sun Dec 19, 2010 2:43 am 


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About the different patterns - is it just me or does the second half of st3 have less drones on BL? Or rather, does the PS2 version of WL have more of them? It definitely felt easier on BL.


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