
I even tried S-Video, but it's the same, sound but no image.
I thought the AV Famicom was Scart compatible, guess that's not the case?
AV only, why the fuss!

Sorry for the silly question, just looking for clarification.

ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Wow, that's interesting stuff. I appreciate the help and the info.Arasoi wrote:It doesnt work because the RGB pins aren't wired on the internal connector.
The PPU on a stock NES/Famicom only has composite video out. To get RGB output you have to replace the PPU with one from a Playchoice arcade motherboard, or a VS Duck Hunt or Tennis rom set. Once this is done composite video is gone of course. (the pin carrying it carries sync on an RGB PPU).
The exceptions to this are the Sharp Famicom titler which has an RGB PPU stock, and encodes the RGB internally to composite, and certain TVs with an NES/Famicom built in.
It should be noted that RGB on NES/Famicom isn't a cut and dry affair like on other consoles. Games are often designed with the composite PPU in mind, utilizing color emphasis bits for R/G/B which the RGB PPU doesn't support. This can create compatibility issues with some games ranging from blacks being a bright white (or opposite) or just a bright white screen and an unplayable game. Just Breed, Paperboy, Magician, Totally Rad, are a few examples of games that have issues. The color "palette" using the RGB PPU is a tad different as well, though I personally think the differences are minimal.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts