shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Fri Jul 20, 2018 3:13 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 20 posts ] 
Author Message
 Post subject: SD : DoDonPachi Stage 1 Bee Map
PostPosted: Fri Jun 10, 2005 4:27 pm 



Joined: 03 Jun 2005
Posts: 15
Location: Chicago, IL
My good friend (and recent DDP addict) wileee has put together a nifty screenshot map of Stage 1 showing all 13 Bees. Since it's about 50" long I decided to just put the link rather than the image :

http://www.screenshotmaps.com/Maps/dodonpachi-arc/DDPmaps.shtml

Enjoy!

Does anyone know if this has already been done in this format? We're trying to figure out if we should attempt Stages 2-6.


Top
 Offline Profile  
 
 Post subject: Re: SD : DoDonPachi Stage 1 Bee Map
PostPosted: Fri Jun 10, 2005 6:40 pm 



Joined: 04 Feb 2005
Posts: 394
EdS25 wrote:
Does anyone know if this has already been done in this format? We're trying to figure out if we should attempt Stages 2-6.

I haven't seen any other map in this format.

Also, I think you and wileee should consider mapping out the rest of the stages. First, your maps serve as a good reminder of the locations of the bee items, so that players have one way (the easiest way, I think) to enter the second round. Second, they could help players map a suitable route for making big chains (I had trouble making my own map).

Thanks for making this map, and I hope you and your friend make more like these.
_________________
Bernard A. DORIA (retired)


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jun 10, 2005 6:55 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2156
Location: Chicago 'Burbs
That f'ing rules.

That site as a whole f'ing rules.

Nice job man, thanks for posting.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jun 10, 2005 7:21 pm 



Joined: 03 Jun 2005
Posts: 15
Location: Chicago, IL
Thanks for the comments! Wileee made the map and the website, so those comments are for him (although I have contributed a lot of content as well.)

Bernard your site is extremely helpful! (any idea if you're ever going to fill in the info for Stage 6?)

DoDonPachi is certainly my favorite shmup. Unfortunately, I'm not really great at it. I can finish the game in about 3 total credits and get about 17 million points. But Stage 6 always kicks my ass, particularly the boss. I'm hoping that these maps will give me a better understanding of the game, hopefully enough to someday 1cc it or (gasp!) even make it to the 2nd loop.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jun 10, 2005 10:15 pm 



Joined: 12 Mar 2005
Posts: 220
I'd like to know how you made this map. Does MAME have a facility for turning off screen layers that I don't know about?


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jun 10, 2005 10:29 pm 



Joined: 03 Jun 2005
Posts: 15
Location: Chicago, IL
No - no layers in MAME unfortunately. Wileee did that all by hand. I'm working on Stage 2 and he's working on Stage 3 right now. Lucky for me, Stage 2 doesn't have scrolling backgrounds. HOWEVER, the other main problem with no layers is that I can't turn off the sprites so I am literally editing out hundreds of power up icons.

Seems that with every map project wileee and I do we always get in too deep before realizing that we may have bitten off more than we could chew . . .


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jun 10, 2005 10:30 pm 


User avatar

Joined: 10 Jun 2005
Posts: 548
Location: Suburbs of Detroit
The Super Metroid maps on there kick ass as well. I am very impressed, sweet stuff.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jun 10, 2005 10:58 pm 


User avatar

Joined: 30 Jan 2005
Posts: 1367
Location: UK
Whole heartedly agree, job well done there 8)

EDIT: And it looks so nice without any bullets!


Top
 Offline Profile  
 
 Post subject:
PostPosted: Fri Jun 10, 2005 11:06 pm 


User avatar

Joined: 26 Jan 2005
Posts: 11948
Location: Wherever.
freddiebamboo wrote:
And it looks so nice without any bullets!

So THAT'S what the background looks like!
_________________
"Everybody down here is rooting for him. They figure he'll screw the Chinese the way he screwed us. He'll probably screw some Arabs, too."
Glossary / Discussion / The Bizaar / Vasara HS


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Jun 11, 2005 4:36 am 



Joined: 04 Feb 2005
Posts: 394
EdS25 wrote:
Bernard your site is extremely helpful! (any idea if you're ever going to fill in the info for Stage 6?)

I won't fill in that information for my current guide. However, I am thinking about creating a new guide that could help one beat the Arcadia record for the Type A, so you might see that information there. I'm still trying to secure a job, though, so I won't be comfortable doing the guide until early next year.

In the meantime, if you have any specific questions about DoDonPachi, I'm willing to answer them.
_________________
Bernard A. DORIA (retired)


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Jun 11, 2005 7:26 pm 



Joined: 03 Jun 2005
Posts: 15
Location: Chicago, IL
Aya - the Super Metroid were the first maps wileee and I made. We've always been disappointed in the loss of quality switching to JPG. But we do have uncompressed versions and someday hope to release them.

Bernard - Sounds great. Type A is actually what I use. It's what I've always used, and when I try to switch the other ships are just too slow for me. Looking forward to more info from you, but to be honest if I haven't improved by early next year I will probably have given up!


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sat Jun 11, 2005 8:10 pm 


User avatar

Joined: 26 Jan 2005
Posts: 2322
EDIT: Those Super Metroid maps are beautiful.

Looks like I have a new top bookmark. That bee map is a work of strategic art! Nice job, EdS25.
_________________
Image


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sun Jun 12, 2005 3:40 am 



Joined: 03 Jun 2005
Posts: 15
Location: Chicago, IL
Here is Stage 2 (about 95% complete)

http://www.screenshotmaps.com/Maps/dodonpachi-arc/DDPLV2fwm.png

It's only missing some creative work at the bottom and some enemy placement tweaking. I have left out many of the helicopters because they clutter things up, particularly with their shadows. What do you guys think? Add more in to make it complete? Or leave them off?

I suppose one possibility would be to put in one helicopter, then a little x4 beside it to represent a group?

These maps started out as a simple way to show the bees. But as I get further into it I suppose they could be beneficial to planning chains as well, which is why I am getting very picky about enemy placement. This is also making the maps take much longer to produce. However, I'm no master so I'm gonna be looking for the expert opinions on what to show and where. Just post your ideas here!


Top
 Offline Profile  
 
 Post subject:
PostPosted: Mon Jun 13, 2005 5:24 pm 



Joined: 13 Jun 2005
Posts: 1
Location: Upper midwest flat land
Ed, I added Stage 2 to the list on http://www.screenshotmaps.com/Maps/dodonpachi-arc/DDPmaps.shtml. Just waiting for a thumbnail to place there.

Stage 3 is going to be a while but I believe I found a way to display it easily, considering it all takes place in the sky with moving background.

Thanks everyone for the comments.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Thu Jun 16, 2005 7:20 pm 



Joined: 03 Jun 2005
Posts: 15
Location: Chicago, IL
Help!

While trying to assemble more of these maps it occurred to me that if I could switch the game to "Easy" there would be less clutter on screen to worry about.

Anyone know how to do this? I know every once in a while when I'm trying to watch a replay it switches to Very Hard so I'm assuming it's possible.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Thu Jun 16, 2005 9:36 pm 


User avatar

Joined: 25 Jan 2005
Posts: 928
Location: Georgia, USA
Hold F2 until the service menu shows up. Try doing this just as the disclaimer screen fades out.


Keep up the good work. :)


Top
 Offline Profile  
 
 Post subject:
PostPosted: Thu Jun 16, 2005 10:50 pm 



Joined: 03 Jun 2005
Posts: 15
Location: Chicago, IL
Thank you!! Although - it's not quite as "easy" as I'd hoped. I guess I was picturing less enemies and no bullets. :D


Top
 Offline Profile  
 
 Post subject:
PostPosted: Thu Jun 30, 2005 1:57 am 


User avatar

Joined: 17 Feb 2005
Posts: 1047
Location: Berlin, Germany
Really great maps! :D

But I think you should also put in those stars in the ground (in the second stage). Because they count as hits too and so they are important for planning your chains.

But overall a great work you two did. Hope you continue the great work.


Top
 Offline Profile  
 
 Post subject: Re: SD : DoDonPachi Stage 1 Bee Map
PostPosted: Wed May 05, 2010 8:07 pm 


User avatar

Joined: 11 Jul 2009
Posts: 2781
Location: UK (west yorks)
does anyone happen to still have these bee maps and could perhaps post new links of them here? Im thinking about possibly doing maps of my own but if some stages are already done then itll save me allot of time (and see how its done)
_________________
http://indieanddoujingamer.blogspot.com/


Top
 Offline Profile  
 
 Post subject: Re: SD : DoDonPachi Stage 1 Bee Map
PostPosted: Sat Apr 07, 2018 2:03 pm 


User avatar

Joined: 31 Jan 2016
Posts: 35
Location: NYC
TrevHead (TVR) wrote:
does anyone happen to still have these bee maps and could perhaps post new links of them here? Im thinking about possibly doing maps of my own but if some stages are already done then itll save me allot of time (and see how its done)

I would like to know this as well...


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group