At risk of destroying a board by fiddling I thought I'd run this by here first.
I have a BAS woody with a rotate mech. Unfortunately as it's old it's a little kooky and the vert games end up upside down when rotated. Wank.
Does anyone know what the dips do on Cave games and if there's a screen flip option on most vert Jamma boards. I can't find any details on Cave stuff or anything in the on screen options menu.
Thanks for the help!
Screen flip options on Cave PCB's n' stuff
Screen flip options on Cave PCB's n' stuff
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Screen flip options on Cave PCB's n' stuff
http://wiki.arcadeotaku.com/w/List_of_P ... %27_option
Or you can flip the yoke connection on the woodie so that when its vertical the games are actually the correct way up, it just involves finding the yoke connection to the chassis and reversing it usually.
Or you can flip the yoke connection on the woodie so that when its vertical the games are actually the correct way up, it just involves finding the yoke connection to the chassis and reversing it usually.
Re: Screen flip options on Cave PCB's n' stuff
The vast majority of sensible PCBs have a flip. Even some games with no flip actually DO have one as a hardware jumper (Mikie for example).
Cave are not sensible. Honestly it's a real example of penny pinching cost savings.
Cave are not sensible. Honestly it's a real example of penny pinching cost savings.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
Re: Screen flip options on Cave PCB's n' stuff
Yes, and really silly considering that cabinets with different rotate orientations are still alive and well. Bloody hell.bloodflowers wrote:The vast majority of sensible PCBs have a flip. Even some games with no flip actually DO have one as a hardware jumper (Mikie for example).
Cave are not sensible. Honestly it's a real example of penny pinching cost savings.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Screen flip options on Cave PCB's n' stuff
Most CAVE games are upside down.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.