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 Post subject: RQ: Flying Shark/ Sky Shark
PostPosted: Tue Jun 07, 2005 5:53 pm 


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Joined: 07 Jun 2005
Posts: 59
Location: Germany
Hi everybody!

I'm new here on the board. I found it because I am looking for some hints and secrets for Flying Shark. I am wondering why the little grey 1up-biplanes sometimes are coming and sometimes not? What do I have to do to make them coming?

Cheers
Large


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PostPosted: Wed Jun 08, 2005 4:51 pm 


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Joined: 25 Jan 2005
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Location: Cologne
I´ve been wondering about that, too. One thing I can say for sure is they don´t come when you´re not fully powered up. In general, like Psikyo games, Flying Shark has standard formations which change color depending on game situation, for example there are formations that turn red when your weapon level is low. But there has to be another requirement for the 1up formations. Maybe the bomb stock needs to be full as well? Just an idea, haven´t checked yet.


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 Post subject:
PostPosted: Thu Jun 09, 2005 8:31 am 


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Joined: 07 Jun 2005
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I believe it has nothing to do with the bombs. Yesterday I got my first 1up-biplanes short after the first landing. I was fully powered up, but got 3 bombs only. Hmmm... any ideas?

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Large


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PostPosted: Fri Jun 10, 2005 3:44 pm 


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Joined: 26 Jan 2005
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Location: Bloomington, IN, USA
I think it has to do with score. It seems like when I get over 80k on the first level I get the 1up ships more often.


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PostPosted: Mon Jun 13, 2005 8:04 am 


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Joined: 07 Jun 2005
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Interesting. I try this one out the next days.

Large


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PostPosted: Tue Jun 03, 2008 11:25 pm 



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 Post subject: Re: RQ: Flying Shark/ Sky Shark
PostPosted: Wed Jun 18, 2008 8:27 pm 


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Joined: 02 Oct 2006
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Location: London, United Kingdom
Large wrote:
Hi everybody!

I'm new here on the board. I found it because I am looking for some hints and secrets for Flying Shark. I am wondering why the little grey 1up-biplanes sometimes are coming and sometimes not? What do I have to do to make them coming?

Cheers
Large
Thats random and hardly important for this game.
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 Post subject:
PostPosted: Sun Jul 06, 2008 10:54 am 



Joined: 28 May 2008
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It's still good to know because Sky Shark/Flying Shark has a lot of tricky things to learn, and I've seen at least one machine set at Extra Only 100000 points among the few Sky Shark machines I've been able to play. To that extent, extra planes are especially important after the second time the game is looped, since some of the larger ship's big guns easily follow the slower moving plane and fire quite fast... especially on a machine set to only one extra at 100000 points.

Some of the more tricky things to learn, even though this shmup only has one basic weapon for the entire game, are as follows:

1. The first stage has lots of tanks hidden within the trees.

2. The third stage has one of the worst tricks ever to be found in a shmup, at least among those that I have played--the middle part of the large ship cannot be destroyed until after it has left the bottom of the screen and then moved back up the screen. (Players encountering this for the first time may even be tempted to waste all of their bombs trying to destroy the ship's middle before it leaves the bottom of the screen--greatly reducing their end of stage bonus--but while points can be accumulated as long as the ship's middle has not yet left the bottom of the screen, I've not ever seen that it could be destroyed early.)

3. Destroying the stage 5 bomber sufficiently early enough results in lots of tanks shortly after the water section of the bomber zone ends--it's certainly passable, but the first time it's encountered... wow, I know I got shot down by that entire line of tanks along the shoreline.

One thing is for sure, though--the blue/grey 1-up planes, when they do appear, will always appear in the same place that a red S-powerup or yellow 1000 point bonus squadron would have otherwise appeared.


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 Post subject: Re: RQ: Flying Shark/ Sky Shark
PostPosted: Thu Jul 23, 2009 12:20 pm 


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Mills wrote:
Thats random and hardly important for this game.

Well, I still cannot believe that there is anything random in an early Toaplan game 8)

BTW: There are three secret extra bombs to collect, if you shoot the second little train before the first one (they are appearing at two spots in the game).

Regards
Large
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 Post subject: Re: RQ: Flying Shark/ Sky Shark
PostPosted: Fri Jul 24, 2009 7:21 pm 


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Large wrote:
Mills wrote:
Thats random and hardly important for this game.

Well, I still cannot believe that there is anything random in an early Toaplan game 8)

BTW: There are three secret extra bombs to collect, if you shoot the second little train before the first one (they are appearing at two spots in the game).

Regards
Large


Do you mean on stage 4? Just pick up each train's bomb icon before shooting the next train, as it seems that only 1 bomb icon can be visible at a time. Or do you suggest that being placed on top of the "cargo" rather than the "engine" will give you two bombs per train in total?
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 Post subject: Re: RQ: Flying Shark/ Sky Shark
PostPosted: Sat Jul 25, 2009 8:13 am 


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emphatic wrote:
Just pick up each train's bomb icon before shooting the next train

That's what I mean. It's afair practicable at two spots in the game.

Cheers
Large
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 Post subject: Re: RQ: Flying Shark/ Sky Shark
PostPosted: Sun Dec 14, 2014 5:33 pm 


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I noticed the HS thread has separate tables for Hishouzame / Flying Shark / Sky Shark.

Aside from regions, what are the actual differences between them?
I tried to find a rom for hishouzame but wasn't succesfull, I only got fshark.
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 Post subject: Re: RQ: Flying Shark/ Sky Shark
PostPosted: Sun Dec 14, 2014 8:48 pm 


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Hishouzame's set name is hishouza. I don't think there are any differences, but I think the table is split because it's still not confirmed.
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 Post subject: Re: RQ: Flying Shark/ Sky Shark
PostPosted: Sun Dec 14, 2014 10:02 pm 


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Tks trap! :)
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