Another shmup stick debate
Another shmup stick debate
Ok, im on the fence. I have a custom stick with all Happ. The Happ comp is great for fighters no doubt, and i love competition buttons. The buttons are perfect for me on both genres but off course the stick is not right for shooters. I could replace my Happ with an Ultimarc Mag stick which would fit perfect. Damocles a member here i know praised them. What are thoughts on the stick i mentioned and the two big Japanese manufactures on a good shmup stick?
BTW GP did you mention in and earlier post you got your first 1cc on a Jlf playing Ibara?
BTW GP did you mention in and earlier post you got your first 1cc on a Jlf playing Ibara?
Iron Maiden: "It was dead, but alive at the same time."
First thing I did with my Egret 2 cabinet was remove the Sanwa JLF stick and swap in a Seimitsu LS-32. I love it. For me it's the best shmup stick out there.
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Yes, this is what I thought as well, but now I've tested Suzo Inductive. The precision is unreal almost. Unfortunately, they are huge and won't fit into an EGRET II panel without some very serious modding to both panel and joystick.corbie wrote:First thing I did with my Egret 2 cabinet was remove the Sanwa JLF stick and swap in a Seimitsu LS-32. I love it. For me it's the best shmup stick out there.
Has anyone tried the Sanwa Flash (no longer produced)?
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Another shmup stick debate
another vote for the LS-32.
are sanwa flash sticks the optical ones that don't produce any clicking? i don't think i could be dealing with that
as always, it's just personal preference. if you can afford it, just buy a bunch, and see what you prefer. for myself, i use a seimitsu LS-32 and sanwa buttons. the LS-32 is great for shooters, and quite good for fighters. whereas the JLF is better than the LS-32 for fighters, but much weaker for shmups. so it's a bit of a compromise, and same logic again with regards to using sanwa buttons
are sanwa flash sticks the optical ones that don't produce any clicking? i don't think i could be dealing with that
as always, it's just personal preference. if you can afford it, just buy a bunch, and see what you prefer. for myself, i use a seimitsu LS-32 and sanwa buttons. the LS-32 is great for shooters, and quite good for fighters. whereas the JLF is better than the LS-32 for fighters, but much weaker for shmups. so it's a bit of a compromise, and same logic again with regards to using sanwa buttons
if GP is gaijinpunch, i would be surprised if he's played more than 5 credits on ibara, everlawnspic wrote: BTW GP did you mention in and earlier post you got your first 1cc on a Jlf playing Ibara?
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
Re: Another shmup stick debate
Yes, Sanwa Flash are optical. See also Happ Perfect 360's. Apparently, it was Happ that made the PCB's for the Sanwa Flash sticks. Suzo Inductive use a magnetic field. No clickety click. And unless you are hot tempered and yank it from it's socket, it's likely to survive any japanese switch based stick. "A Suzo stick is a joy forever."jpj wrote:another vote for the LS-32.
are sanwa flash sticks the optical ones that don't produce any clicking? i don't think i could be dealing with that
I never play fighters anymore. Just shmups = no need to compromise. However, I tip my top hat to you kind sir, as you seem able to "take care of yourself" in the fighting arena.jpj wrote:as always, it's just personal preference. if you can afford it, just buy a bunch, and see what you prefer. for myself, i use a seimitsu LS-32 and sanwa buttons. the LS-32 is great for shooters, and quite good for fighters. whereas the JLF is better than the LS-32 for fighters, but much weaker for shmups. so it's a bit of a compromise, and same logic again with regards to using sanwa buttons
If I however play classic games like, Ninja Kid II, I almost immediately start cursing and blaming the short throw/fast engage of the stick as that game uses "joy up" for weapon selection and is way too easy to trigger when playing with Seimitsus. Some games really suffer from fast engage.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Here is my opinion on what i have so far.
1. I love the the Happ competition for fighers better than the JLF (could be because i dislike the square gate)
2. Sanwa buttons are nice but i prefer the stiffer springs and clickiness of the Happ buttons. I would prefer these buttons for shmups and fighters no doubt.
3. Both the Sanwa and the Happ sticks suck for shmups hands down, though the Sanwa would be my choice if i had to choose between them.
I dont have a Seimitsu stick or buttons yet to compare but thats in the works.
I have to add that love those Happ buttons, the Sanwa's are hair trigger responsive but return like mush. For button mashing they are terrible.
Gotta get me a GT-Y octogate, LS-32 (w/circular gate) and a Magstick from Ultimarc and i should be set. BTW i have no interest in in Seimitsu buttons even though i have not tried them.
1. I love the the Happ competition for fighers better than the JLF (could be because i dislike the square gate)
2. Sanwa buttons are nice but i prefer the stiffer springs and clickiness of the Happ buttons. I would prefer these buttons for shmups and fighters no doubt.
3. Both the Sanwa and the Happ sticks suck for shmups hands down, though the Sanwa would be my choice if i had to choose between them.
I dont have a Seimitsu stick or buttons yet to compare but thats in the works.
I have to add that love those Happ buttons, the Sanwa's are hair trigger responsive but return like mush. For button mashing they are terrible.
Gotta get me a GT-Y octogate, LS-32 (w/circular gate) and a Magstick from Ultimarc and i should be set. BTW i have no interest in in Seimitsu buttons even though i have not tried them.
Iron Maiden: "It was dead, but alive at the same time."
Re: Another shmup stick debate
the seimitsu's are slightly shorter, and with a thicker shaft (that's what she said), so they are somewhat stiffer (this is too easy), so it's not as good for fighters where you need to perform quarter-circle movements ala street fighter. but they register directions quicker and with less movement. so in shmups, where you're regularly making lots of tiny movements, they're very good hope that made sense
say what?emphatic wrote:I tip my top hat to you kind sir, as you seem able to "take care of yourself" in the fighting arena.
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
Re: Another shmup stick debate
Thanks, it makes too much sense now.jpj wrote:the seimitsu's are slightly shorter, and with a thicker shaft (that's what she said), so they are somewhat stiffer (this is too easy), so it's not as good for fighters where you need to perform quarter-circle movements ala street fighter. but they register directions quicker and with less movement. so in shmups, where you're regularly making lots of tiny movements, they're very good hope that made sense
I wish I could decide easily on what stick I should mod my second stick with.
My first stick is modded with all Sanwa parts, and I'm still not sure if I want all Seimitsu parts for my second stick since I play both fighters and shmups.
If I were the only person using those sticks, it'd be easy. But since my roommate will be using them as well...
I suppose I'll have to decide on that one for myself.
Dunno about the best, but I'm just shooting out links for you:
http://www.akihabarashop.jp/ (Located in Japan)
http://gamingnow.net/default.aspx (Located in West Coast)
http://www.modchipman.com/ (Located in Illinois)
http://www.akihabarashop.jp/ (Located in Japan)
http://gamingnow.net/default.aspx (Located in West Coast)
http://www.modchipman.com/ (Located in Illinois)
Or www.Arcadeshop.de (located in Germany)
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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charlie chong
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it's a bit of a myth that sanwas are better for fighters..
i have a cab with semitsu on one side and sanwa on the other.. i can pull off dragon punches 10/10 with semitsui and about 7/10 with a sanwa ..
i guess it's all personal preference.
i REALLY want to try a suzo for shooters as i think semitsus have a bit too much space before the shaft stops dead when tap dodging
i have a cab with semitsu on one side and sanwa on the other.. i can pull off dragon punches 10/10 with semitsui and about 7/10 with a sanwa ..
i guess it's all personal preference.
i REALLY want to try a suzo for shooters as i think semitsus have a bit too much space before the shaft stops dead when tap dodging
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Yes, it's an almost unreal feeling to play shmups with the Suzo Inductive. The stick returns to center superquick and without "tipping" over to the other direction. The spring is _H_U_G_E_ btw.charlie chong wrote:i REALLY want to try a suzo for shooters as i think semitsus have a bit too much space before the shaft stops dead when tap dodging
Haven't tried the 500's (which in fact are microswitch based anyway), but they look like they'd fit into a japanese panel without much hassle.
On the downside, my rather fresh Seimitsu's now feel like Sanwas that's been installed for years in comparison.
Edit: Here's some clips of the Suzo's:
Suzo Universal STC 500: http://www.youtube.com/watch?v=oPUTQaNZ ... re=related
Suzo Universal Inductive: http://www.youtube.com/watch?v=rv8-MNv5 ... %3C/div%3E
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
I've got 500's on my MVS cab, though I've not had a chance to use them yet as the whole cab needs rebuilding + rewiring
What I like about the LS32 in comparison to the JLF and especially Suzo is the shaft length. On my Windy II there's about 10-15mm of shaft above the panel, which puts the ball right where my hands are comfortable for twitch play. The JLF has an extra 10mm or so, bringing it up to a level where rolls are comfortable.
The 500's have an extremely short throw compared to either the JLF or LS32, but the shaft is about twice the length. The spring is also very strong. I can't rest my hand on the panel and just use my fingertips and wrist to move the stick, I've got to use my whole arm.
What I like about the LS32 in comparison to the JLF and especially Suzo is the shaft length. On my Windy II there's about 10-15mm of shaft above the panel, which puts the ball right where my hands are comfortable for twitch play. The JLF has an extra 10mm or so, bringing it up to a level where rolls are comfortable.
The 500's have an extremely short throw compared to either the JLF or LS32, but the shaft is about twice the length. The spring is also very strong. I can't rest my hand on the panel and just use my fingertips and wrist to move the stick, I've got to use my whole arm.
I solved that problem by mounting them 2 cm's below the panel:cools wrote:The 500's have an extremely short throw compared to either the JLF or LS32, but the shaft is about twice the length. The spring is also very strong. I can't rest my hand on the panel and just use my fingertips and wrist to move the stick, I've got to use my whole arm.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
No, I mean that:yojo! wrote:What do you mean ? that Seimitsus are poor quality and they lose their stiffness as time goes by ?emphatic wrote: On the downside, my rather fresh Seimitsu's now feel like Sanwas that's been installed for years in comparison.
*Seimitsus have a harder spring than Sanwas, and thus a "tighter" feel.
*Comparing Seimitsus to Suzos however, makes the former feel like "the mouth of a tired dog" in comparison. Or a beat up Sanwa.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Are there any ways of getting a Suzo into a console stick (without extensive modding) or are they mostly restricted to cabs?
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
I haven't gotten my hands on a Suzo 500 yet, so I haven't been able to compare sizes with Sanwa or Seimitu brand sticks, but the Suzo Inductive has a very large (high) box, sealing the PCB inside + it needs +5V to operate. That might give you some trouble with any factory made console sticks.Elixir wrote:Are there any ways of getting a Suzo into a console stick (without extensive modding) or are they mostly restricted to cabs?
The base has a bump with a radius of about 50 mm (I'm just guessing, haven't measured) that the stick emerges from. You can't see it in my mounting, as I lowered the stick 2 cm to remove all issues I had with mounting. Sadly, candy cabs don't have as much space to do this.
Here's a picture of my mounting (Using Sanwa hole plugs to distance the Suzo from my panel, which of course is a terrible solution in the long run):
The largest screw holes match the Sanwa JLF plates, so fitting a Suzo 500 into an EGRET II for example *should* work. I'll probably try this when I've gathered some funds to get myself a 1L5B panel to fit it into.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
The SUZO 500 is the best stick for shmups in my opinion too.
Here you can see how we mounted it in a wooden box (look specially at the second pic):
http://www.alvarezeninternet.com/Ikarug ... index.html
Here you can see how we mounted it in a wooden box (look specially at the second pic):
http://www.alvarezeninternet.com/Ikarug ... index.html
That is awesome.admith wrote:The SUZO 500 is the best stick for shmups in my opinion too.
Here you can see how we mounted it in a wooden box (look specially at the second pic):
http://www.alvarezeninternet.com/Ikarug ... index.html
Can you make something like that for an Xbox 360?
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