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 Post subject: Armed Police Batrider
PostPosted: Fri Jan 09, 2009 9:52 pm 


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Please post scores for this game in the new high score thread. Thanks!




Welcome to Violent City!

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Armed Police Batrider by Raizing is the most ridiculously awesome shooter. It's futuristic Manhattan and you have to blow stuff up to stop this evil corporation or whatever. Incredibly easy to pick up and play, but with immense depth, and tons of scoring secrets.


Previous score threads: 1 2 3 4 (some good info inside if you want to look for it)
Page at The Sheep's WORLD-OF-ARCADES
17.8 mil replay for advanced course at SuperPlay! and DMC's 11.4mil replay for normal course
Strategy thread -- finally! :D
General discussion thread
More info: Gamest strategy scans, version differences, debug mode (includes info on how to switch regions, no matter your version!)
Must-see unbelievably awesome endings in English at The Video Game Museum (JYUJI WOW!)
Other threads: 1 2 3 4 5 6 7


Please denote your version if you aren't playing Japan B. Use all defaults. Stage Edit, Team Edit, and Guest Players are allowed and recommended. Submit your scores in the format:
Quote:
Special Course
1,223,330 - Gavin - Stage 6 (Deviate) - Shorty (C) / Birthday (B) / Bornnam (S)



WR (advanced course): 29,263,970 - Laos Osada Sennin - ALL - Carpet (?) / Maria (?) / Flying Baron (?)
Quote:
Normal Course:
  1. B,413,520 - DMC - ALL - Strawman (C) / Flying Baron (A) / Miyamoto (C)
  2. 8,496,530 - clp - Stage 6 - Car-Pet (S) / Strawman (C) / Flying Baron (A) [Korea B]
  3. 8,085,880 - Cowboy-NOA - Stage 6 - Strawman (A) / Car-Pet (C) / Flying Baron (B)
  4. 7,997,400 - Gwyrgyn - Stage 6 - Flying Baron (A) / Strawman (B) / Gain (C)
  5. 7,831,650 - DEL - ALL - Strawman (A) / Flying Baron (B) / Miyamoto (C) [Korea B]
  6. 7,474,700 - Enhasa - Stage 6 - Car-Pet (S)
  7. 7,084,290 - DKU-KAB - ALL - Strawman (A) / Silver Sword (B) / Bornnam(C)
  8. 7,030,300 - Ayanami - ALL - Flying Baron (C) / Maria (C) / Miyamoto (C)
  9. 6,900,090 - Gakidou - Stage 6 - Golden (C) / Flying Baron (A) / Miyamoto (C)
  10. 6,791,250 - Acid King - ALL - Flying Baron (A) / Strawman (B) / Miyamoto (C)
  11. 6,693,830 - Dragoforce - ALL - Flying Baron / Miyamoto / Strawman
  12. 6,195,940 - cigsthecat - ALL - Strawman (A) / Gain (B) / Flying Baron (C)
  13. 6,138,480 - Twiddle - ALL - Car-Pet (A)
  14. 6,100,350 - brannon - Stage 5 - Strawman (C)
  15. 6,040,480 - toby - ALL - Strawman(A) / Car-Pet (B) / Flying Baron (C)
  16. 5,670,190 - CAL - Stage 6 - Silver Sword (A) / Miyamoto (B) / Maria (C)
  17. 5,580,290 - neo - Stage 5 - Maria (C) / Car-Pet (S) / Wild Snail (S)
  18. 5,506,330 - zero.otaku - ALL - Maria (C) / Flying Baron (C) / Miyamoto (C)
  19. 5,433,730 - ArrogantBastard - ALL - Strawman (A) / Gain (B) / Flying Baron (C)
  20. 5,283,480 - lowemark - ALL - Strawman (A) / Flying Baron (A) / Miyamoto (A)
  21. 5,231,180 - jpj - ALL - Maria (A) / Miyamoto (B) / Flying Baron (C)
  22. 5,222,910 - Kaiser - Stage 6 - Strawman (A) / Car-Pet (A) / Grasshopper (B)
  23. 5,075,620 - charlie chong - Stage 6 - Strawman (B) / Miyamoto (A) / Flying Baron (C) [Japan A]
  24. 5,064,620 - Tempest - Stage 6 - Strawman (A) / Miyamoto (C) / Maria (C)
  25. 5,012,430 - Tar-Palantir - Stage 6 - Golden (A) / Car-Pet (A) / Strawman (A)
  26. 4,938,990 - thesuperkillerxxx - Stage 5 - Strawman (A) / Flying Baron (B) / Car-Pet (C)
  27. 4,927,800 - THE ALLETT - ALL - Strawman (A)
  28. 4,909,250 - FrederikJurk - Stage 6 - Miyamoto (C)
  29. 4,869,280 - zinger - Stage 5 - Strawman (A) / Flying Baron (S) / Miyamoto (C)
  30. 4,764,520 - Smraedis - Stage 5 - Strawman (A)

Quote:
Advanced Course:
  1. F,598,880 - Cowboy-NOA - ALL10 - Strawman (C) / Flying Baron (A) / Miyamoto (C)
  2. D,002,840 - DMC - Stage 9 - Strawman (B) / Flying Baron (A) / Miyamoto (C)
  3. B,918,270 - Ravid - Stage 9 - Miyamoto (C)
  4. B,371,700 - DEL - Stage 10 - Strawman (B) / Flying Baron (A) / Miyamoto (C) [Korea B]
  5. B,359,220 - cigsthecat - Stage 7 - Strawman (A)
  6. A,484,080 - Ayanami - Stage 7 - Maria (C)
  7. A,300,600 - Macaw - Stage 7 - Strawman (A)
  8. 9,823,800 - Kaiser - Stage 7 - Strawman (A)
  9. 9,552,550 - Enhasa - Stage 7 - Car-Pet (S)
  10. 9,128,810 - stanski - Stage 7 - Strawman (A)
  11. 8,823,070 - Rob - Stage 7 - Strawman (A)
  12. 8,583,660 - landshark - Stage 8 - Silver Sword (C) / Strawman (A) / Bornnam (B)
  13. 7,698,580 - Tvspelsfreak - Stage 7 - Car-Pet (A)
  14. 7,677,690 - Skyrandia - Stage 6 - Strawman (A)
  15. 7,396,560 - mulletgeezer - Stage 6 - Strawman (A)
  16. 7,258,200 - Breakdown - Stage 6 - Maria (A)
  17. 7,245,820 - Gion - Stage 6 - Strawman (A)
  18. 7,030,270 - Smraedis - Stage 7 - Strawman (A)
  19. 6,553,830 - Twiddle - Stage 6 - Car-Pet (A)
  20. 6,400,120 - Randorama - Stage 6 - Car-Pet (?)
  21. 6,324,020 - Nemo - Stage 7 - Strawman (A) / Bornnam (B) / Silver Sword (C)
  22. 6,153,410 - ArrogantBastard - Stage 6 - Strawman (A) / Gain (B) / Flying Baron (C)
  23. 5,885,170 - Edge - Stage 6 - Strawman (A)
  24. 5,795,680 - zinger - Stage 6 - Strawman (A)
  25. 5,766,470 - moozooh - Stage 6 - Strawman (B)
  26. 5,620,210 - charlie chong - Stage 6 - Strawman (A) [Japan A]
  27. 5,607,360 - Acid King - Stage 6 - Strawman (A) / Shorty (B) / Flying Baron (A)
  28. 5,447,030 - sven666 - Stage 6 - Maria (C)
  29. 5,291,430 - thesuperkillerxxx - Stage 6 - Strawman (A) / Flying Baron (B) / Car-Pet (C)
  30. 5,271,070 - freddiebamboo - Stage 6 - Strawman (A)

Quote:
Special Course:
  1. 9,169,010 - Cowboy-NOA - ALL14 - Grasshopper (A) / Flying Baron (A) / Miyamoto (C)
  2. 9,738,260 - DMC - Stage 17 (Discharge) - Strawman (C) / Flying Baron (A) / Miyamoto (C) [Korea B]
  3. 6,978,500 - DEL - Stage 17 (Discharge) - Flying Baron (A) / Miyamoto (C) / Birthday (C) [Korea B]
  4. 6,565,100 - Enhasa - Stage 13 (Discharge) - Car-Pet (S)
  5. 4,436,830 - cigsthecat - ALL9 - Strawman (A)
  6. 4,150,750 - atro city - Stage 14 (Discharge) - Grasshopper (A) / Car-Pet (C) / Wild Snail (B)
  7. 3,789,380 - Kaiser - ALL9 - Shorty (C)
  8. 3,645,360 - Skyrandia - Stage 11 (Envy) - Strawman (A) / Bornnam (A) / Flying Baron (A)
  9. 3,562,400 - brannon - Stage 8 (Tsumujimaru) - Car-Pet (B)
  10. 2,700,200 - lowemark - Stage 9 (Envy) - Strawman (A) / Flying Baron (A) / Miyamoto (A)
  11. 2,621,060 - Landshark - Stage 8 (Grubby) - Garegga? (B)
  12. 2,574,950 - freddiebamboo - Stage 9 (Glow Squid) - Wild Snail (A)
  13. 2,533,200 - thesuperkillerxxx - Stage 9 (?) - Strawman (A) / Wild Snail (B) / Car-Pet (C)
  14. 2,528,530 - jpj - Stage 8 (Grubby) - Maria (A) / Miyamoto (B) / Flying Baron (C)
  15. 2,253,730 - Matt - Stage 7 (Black Heart2) - Grasshopper (A)
  16. 1,734,140 - moozooh - Stage 7 (Envy) - Shorty (B)
  17. ...
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Last edited by Enhasa on Sat Jul 10, 2010 8:36 pm, edited 31 times in total.

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PostPosted: Fri Jan 09, 2009 9:54 pm 


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Macaw gave me permission to take over this thread so that's what I did. ;)


Capping at 30 since that's what Macaw did and who am I to question his feathered wisdom? If lots of people want this changed, I can do it though.

I included Icarus's scores since he's back on this site and they're good scores. Icarus: if you want me to take them down, just ask.

I think that's it.



Edit: If someone knows the ship types for Laos's run, I would greatly appreciate it.
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PostPosted: Sat Jan 10, 2009 5:42 pm 


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The images in all your new threads are broken. Maybe you should use Imageshack rather than hotlinking to MAMEworld.
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 Post subject:
PostPosted: Sat Jan 10, 2009 7:29 pm 


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Well they all work for me, so thanks a lot for pointing this out or else I would never notice. :!:

People have always said not to directly link to gamefaqs faqs, geocities zip files, etc and I've never had a problem with any of those either (even when linked by other people, so it's not a cache thing), so it must be some kind of browser setting I guess.

Edit: I don't send referers, that has to be it. Anyway I will stop being so lazy in the future and upload everything myself. :wink:
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 Post subject:
PostPosted: Mon Jan 12, 2009 11:51 am 



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I`m playing the Hongkong Version.

Settings:

Starting Rank: Normal

Extended: Every 1.500.000

I used only 2 Ships, have to Change that.

Is the Score System different to the Jap.B Version?


I only have, Training, Normal, Advance & Special Course.

Does this awesome Game have 17 Stages in Advance Mode???

My Highest Score by now was 3Mil and a bit Stage 5 Boss Normal Mode.
When I increase it a bit I`ll post my Score correctly


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PostPosted: Mon Jan 12, 2009 6:55 pm 


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Robert garcia wrote:
Does this awesome Game have 17 Stages in Advance Mode???

No, it has seven basic stages, + a few extrabosses that has their own stage (4 bosses but I am not sure if the last two have their own stage or counts as one. anyone knows?)
7 + 1 + 1 + 2= 11 stages.

Special course has 18 stages, which includes every boss in the game.
1. Confrict
2. Boredom
3. Bashinet*
4. Deviate
5. Black Heart*
6. Bazzcock
7. Gob-Robo*
8. Bashinet MKII*
9. Tsuji-maru*
10. Hayate*
11. Blunt
12. Sobut (*)
13. Envy(*)
14. Black Heart MKII*
15. Grubby
16. Bashinet R*
17. Glow Squid*
18. Discharge
*extrabosses you need to trigger.

Normal has 6 stages (5 + 1 extrastage - BashinetmkII ( "the coloseum")

So I think normal=6, advanced=11 special=18.


Quote:
Is the Score System different to the Jap.B Version?

Not really, Enhasa links to discussions about the differences, so check that if you want the details. The major difference is that you need to collect the extends in jap-version but you get them automatically in korean.


Last edited by DMC on Mon Jan 12, 2009 7:02 pm, edited 4 times in total.

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PostPosted: Mon Jan 12, 2009 6:59 pm 



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The Sewer boss is Deviate, and, iirc, the first ninja's name is Tsumuji-maru. ;)
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PostPosted: Mon Jan 12, 2009 7:01 pm 


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Thanks, changed now!


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 Post subject:
PostPosted: Mon Jan 12, 2009 8:43 pm 



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My humble contribution on Special course, on jp-B ROM:

1,734,140 - moozooh - Stage 7 (Envy) - Shorty (B).

This was a survival run more than anything, but you know how "survival" copes with "Envy". >_> I've noticed that I score considerbly well with Bornnam — I approach this score by the time I beat Gob-Robo, but I'm not familiar enough with Bashi mk2 to beat it.
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PostPosted: Tue Jan 13, 2009 1:21 am 


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Robert: You are fine with those settings, only Japan A (the first version) is noted separately on these tables. Good luck!

DMC: Your numbers look correct to me!

moozooh: Interesting about Bornnam. I find I score well with him... in Garegga. :lol:
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PostPosted: Tue Jan 13, 2009 5:33 am 



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Apparently, his options tend to attack target from the sides if a direct hit is not possible… thus allowing me to safely dodge, and dismantle the boss almost instantly without destroying the center too soon. Pretty nifty. :)
But then again, the main problem is survival. I just need more practice.
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PostPosted: Tue Jan 13, 2009 3:52 pm 



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[quote="Enhasa"]Robert: You are fine with those settings, only Japan A (the first version) is noted separately on these tables. Good luck!

@ Enhasa: Okay so I just have to set the Live Stock up to 3. Will See what I can do on my Score.

@ DMC: Thanks for the Info, checked the Links & will now search for the Secret Stages etc...


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PostPosted: Fri Jan 16, 2009 1:47 pm 



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Special Course:

4,150,750 - atro city - Stage 14 (Discharge) - Grasshopper (A) / Car-Pet (C) / Wild Snail (B)

Pretty mediocre, but to me it's an achievement. The only problem with this setup (after resetting until Bazzcok isn't the 2nd boss) is that I have to fight one of my least favorite bosses: Tsujimaru. I always die at least once on this guy, even with bombs in stock. Maybe I should move Car-Pet to 1st position...

I'll keep trying and see if I can get a better result.


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PostPosted: Fri Jan 16, 2009 1:51 pm 



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atro_city wrote:
after resetting until Bazzcok isn't the 2nd boss

So it's random? :o
I figured Bazzcok would always appear if I scored more than 300k on Confrict (I usually do 330-350k on him).

Also, hi. :D
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PostPosted: Fri Jan 16, 2009 4:58 pm 



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It seems completely random to me. I've gotten Bazzcok with a variety of scores gained by killing Confrict as quickly as possible or milking him for all he's worth.

Tsumuji is just killing my runs now. There's no point continuing until I either form a decent strategy on him or pick an all-Garegga lineup.

Also, is there any way to deal with the turrets before Discharge as Car-Pet without letting them fire? Her shot and options don't seem to be strong enough to take care of both sides at the same time.

I know you from the TASVideos forums, but it seems like I've seen you somewhere else as well.


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PostPosted: Fri Jan 16, 2009 7:09 pm 


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atro_city wrote:
Tsumuji is just killing my runs now. There's no point continuing until I either form a decent strategy on him or pick an all-Garegga lineup.

I have an awesome instruction video on how to beat tsumuji on youtube!
80% garanteed success! slight modifications necessary with different ships though and medaling failed in the vid.


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PostPosted: Fri Jan 16, 2009 9:58 pm 


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Here is what I said about special course "ghetto stage edit" in the last score thread:

Quote:
I figured something out for special course. The game determines the stage order before character select (when you would normally stage edit), so if you make a save state at character select, you can play forward and see if you get the order you want (Sky High, Airport, Sewage System) and try again until you do. Then you basically have a ghetto stage edit this way. You have a 1/6 chance of getting the one you want.



Here is the link to the Tsumuji vid. I didn't know DMC had a Youtube channel, so I was a bit excited, but actually that's the only vid. :lol: All I can say about Tsumuji is he used to destroy me in both Mahou Daisakusen and Batrider, but just learn his patterns (like you can tap dodge when he spins) and you can reap the benefits in multiple games. ;)

For Discharge turrets, I place the options on the left side and move as Carpet to the right side. When that runs out, I place the options on the right and move to the left, etc.


BTW, I didn't know you were on TASvideos, that's neat. I stopped following that site years ago (besides the RSS feed) due to lack of time and being busy with SDA instead, so you probably don't recognize me either, but it's still cool. I heard someone added or was adding rerecording to FBA that would be allowable for the site, and I think I heard moozooh mention TAS'ing DDP before. But naturally I think the best choice by a ton is Batrider, because of all the interesting things you can do. I think a team edit advanced course, ranking way up (!), crazy medal saving, turning on score display, rapidly changing bullet colors (!) or to the music, unlocking all the secrets, rapid Garegga option switching, random impressive-looking tickling, actually being able to bomb/die/switch characters, etc would be by far the best shmup TAS imaginable. Way better than "writing stuff" in Gradius, although I think Twinbee massive bell juggling would already be better than that.

You could do Gain (get the big ship for lulz), Tag-T (throw the awful blade), Silver Sword (napalm) for variety, or somehow get Carpet or other interesting characters in there. I hope you guys can agree DDP for max score would be a nice exercise, but playaround Batrider would be easily the most awesome and entertaining for experienced players and newbs alike. 8)
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PostPosted: Fri Jan 16, 2009 10:13 pm 



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Penetrative bullet characters score worse, if I've learned anything from scoring in Garegga. But as a pure playaround, yes, Batrider might be much better. Just not a scorerun: 50+ minutes, 30 of which are boss milking for score = NO.
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PostPosted: Fri Jan 16, 2009 10:36 pm 


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I definitely said playaround in the last post and not scorerun. :P Then again, it's not like a scorerun TAS in any other shmup like DDP would be at all interesting either (to me at least), because they rely on predetermined routes. Actually, a playaround will always be more interesting than either a scorerun or speedrun, because the latter are strictly within the event space of the former. I have a lot of fundamental viewpoints about TAS's that differ greatly from the TASvideos majority, but that's not a topic for this site anyway. ;)
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PostPosted: Fri Jan 16, 2009 11:18 pm 


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Enhasa wrote:
I didn't know DMC had a Youtube channel, so I was a bit excited, but actually that's the only vid
Good to hear, but sorry for the lack of vids! I consider to put up some replay with comments, either pure scoring talk or scoring/review, so there might show up some new vids in the future.


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PostPosted: Fri Jan 16, 2009 11:45 pm 


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Along with DMCs excellent vid, ICR also has a breakdown for Tsumujimaru here in the mahou GD:

http://shmups.system11.org/viewtopic.php?t=15211

It's also worth noting that he can be practiced by using a save state just before the start of the 6th stage in Mahou.
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PostPosted: Sat Jan 17, 2009 8:38 am 


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time for me to stop lurking and post a score like a real man:

normal course: 5,558,040 - brannon - all (5) - strawman (c)

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thanks for the awesome threads guys, i'd have never got back into this but for your wonderful (although admittedly somewhat scary) work <3

since i enjoy having a postcount of 1, i might as well shoehorn a question in; is there any chance someone could repost DMC's normal course A replay somewhere? both links in the old thread are dead, i can throw it up on some proper webspace if i get my hands on it, and i might just make a 264 encode if anyone wants one.


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PostPosted: Sat Jan 17, 2009 2:10 pm 



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Thanks for the feedback and the helpful video, but I give up on this. Tsumuji is my Achilles' heel. He never fails to find a way to rape me, and I always screw up on the tapping right portion, so I have to waste all my bombs to survive it. He completely wrecked an otherwise flawless run and it pisses me off.


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PostPosted: Sat Jan 17, 2009 4:14 pm 


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Advanced (jpn-b version):
B,731,920 - DMC - Stage 8 - Strawman (B) / Flying Baron (A) / Miyamoto (C)

Image

Those rocket launchers pushed me to the right side of the screen and strawman's stupid search shot aimed for the rockets instead of the launchers, so the fuckers never died. A bit frustrating place to die in.:?

So next aim will be to develop a survival strategy for the two advanced stages. Manage rank seems to be of priority too.

brannon: I can upload it for you pretty soon I think.
edit: here it is (Normal A) http://www.sendspace.com/file/8rczcj. It should work.
I dont know what your 264 encode means but it sounds fun so please do. :D


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PostPosted: Sat Jan 17, 2009 5:49 pm 


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actually i meant the .inp file, although mainly cause i figured that'd be quicker to upload. cheers either way :]

if it goes down again then it's mirrored here: http://l4d.cinemageddon.org/dmc_batrider_normal_A.avi

oh, and grats on stealing the top spot on the leaderboard \o/


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PostPosted: Sat Jan 17, 2009 8:03 pm 


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Amazing play DMC. Makes me want to pick this game up again and give the old mixed team a try.

That looked like the Korean version though. Personally I don't think Korean version should be allowed or at least have a separate table. Not having to collect your extends and just get them automatically is a handicap IMO.


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PostPosted: Sat Jan 17, 2009 8:35 pm 


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Thanks, Ayanami, but no I'm certain I played japan b-version, see Hs table pic.
I actually switched to japan-b some time ago just to avoid this argument.
hm, you're maybe talking about the normal-A, yea that one is korean. sorry for the confusion. :)

Edit. But I think you exaggerate the differences. If you are consistent in your runs you will get extends more or less in the same place each run, so you can expect when to collect the extends. And if youre good at keeping the medal chain, there should be no problem collecting the extends,
for normal it may even be a handicap to play the korean since you miss the extra 100k you get from surplus extends (I tend to have one in the highway stage for instance).

for advance I agree in the latter part collecting extends will be harder with high rank, but as discussed before there are both pros and cons. I think it's most fair to let all korean pcb owner to compete against mame-users and japan pcb owners.


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PostPosted: Sat Jan 17, 2009 11:35 pm 


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Location: Suburbs of Detroit
My bad.

I do think it is a valid argument to be made though. When I play Maria only, it makes a huge difference. There are parts of the game where I have to survive through because of the lack of flying drones to drop the extend, I don't have the added pressure to defeat a boss like Deviate perfectly when playing the Korean version. I could also suicide earlier to drop the rank. I am not in charge of the table, and I completely understand letting the Korean scores in, but I do think that it is a significant enough difference to warrant a split. I don't want to take away anything from the Korean version players, you still gotta have the skills in order to do well in this game. But for high score tables, you want everyone to be on equal grounds for the table to be accurate.

Any way, tried picking this game back up, and I am disgustingly rusty.
Also, your strategy for Boredom is fantastic. I am stealing it. :twisted:


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PostPosted: Sun Jan 18, 2009 3:43 am 


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Joined: 29 Jul 2007
Posts: 898
brannon: So far all your posts are in hi scores board, good start. ;)

atro_city: Listen to freddiebamboo's suggestion and save state practice in Mahou. He's basically the same in both games.

DMC: Great job! I've been waiting for you to conquer the advanced course board as well. :) BTW, H.264 is a compression format that offers the best quality to filesize ratio. Only problem is he needs the inp to make an H.264 encode, but don't worry about it, the existing video looks good enough already.

Ayanami: You have a good point. When I took over this thread, I added "Please denote your version if you aren't playing Japan B" to the score post for that reason. I'm going to keep the versions together though, because other versions in this thread are rare, and because I can't go back and retroactively ensure that everyone used Japan B. So this is the only practical way to do it. However, I will add version info if people tell me, so for example I will list DMC's normal course score as Korea B.
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PostPosted: Sun Jan 18, 2009 7:24 pm 



Joined: 10 Dec 2006
Posts: 38
Nah, I think I'm done with this game. I can't even get to Tsumuji anymore now. Apparently that score was a complete fluke because I haven't been able to get anywhere close to that after 50 or so attempts. Having to reset 90% of the time because I randomly die to either Boredom, Bashinet, or Deviate is so annoying. I tried throwing in Strawman (he doesn't blow up the guns on Boredom's back satellites so they don't do the ridiculous spread attack that makes me waste a bomb), but that blew up in my face when I had to face Envy.

There's just no good combination for this game it seems. I have to mix up the roster and unlock bosses so I can get a higher score before Discharge inevitably rapes me, but then either I'm unable to get extends because of bad timing, end up missing too many bosses because of my dead characters, or I get BSed by Deviate's destructible bullets, Boredom's spread/random bullet pattern, or Bashinet's "spit turrets in your face which shoot in all directions". Knowing the patterns front and back only helps so much, at some point there's an overall shmup skill requirement, and that's what I fail on big time.

Well, that's more than enough whining from me. Nice job on that Normal course replay, DMC. Even though it's on Korea B, you still show a very high skill level and some very nice tactics on the bosses. I'm looking forward to seeing more replays from you in the future.


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