lilmanjs wrote:that video is very cool. will you be using the song that was allowed to be used for this game? and also I think it would be cool if you had a custom warning image rather than getting one from a different game.
I will use that shooter boss mp3 we were allowed to use for this game as a third boss BGM. If anyone can help make a good boss warning image, it'll be appreciated. I'm no good at making my own graphics. However, I can utilize
existing graphics quite well.
On another subject, here's a list of things that I will scrap in the remake that are in the original:
*Bullet buzzing/scraping/scratching/grazing. The only reason why I put this in the original was because it was in Raiden Fighters. Since Xeno Fighters combines both Seibu and Psikyo game elements, bullet grazing became a cumbersome feature.
*The Ultima-X. It is a cheese ship, sure, but it is far too powerful even for a cheese ship. If any resemblance to the Ultima-X were to be put in, it'd be that upon which its weapon is based: the Type-A from Batsugun.
*Story screens between levels. Even though you can skip them, they disrupt the flow of the game. The story will be implemented, but with minimal interruption in the gameplay (like Giga Wing for example).
*End-of-level bonuses. This is now obsolete due to the massively revamped scoring system.
The age of Alluro and JudgeSpear is over.