Extracting the main Border Down ship?
Extracting the main Border Down ship?
Just wondering if it's actually possible to extract the model of the Border Down ship (also called "Red Wasp"). I want to take a look at the model itself for study to understand how these guys modeled the ship yet made it look so good on the screen.
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Sly Cherry Chunks
- Posts: 1969
- Joined: Mon Feb 28, 2005 8:40 pm
- Location: Colin's Bargain Basement. Everything must go.
I don't believe anyone uses data straight from the editor, not optimal for loading and rendering, especially with mqo which is 90% text.It would probably be an *.mqo or something similar.
In fact, I doubt anyone is using Metasequoia3D for any "serious" development.
Are there any NJ files? Like .nj, .njc, .njm and the like?all I know is it's got textures in the PVK files.
If yes, then models are in the format of one of SEGA's libraries they ship with the devkit. Even if there are no such files visible, it's still very likely that NJ format is used, just those models are stored in one big file or something like this (PM me if you want to know how to look for such files).
If these models are in the NJ format, to view them you need someone with the devkit, some knowledge of graphics programming and some spare time on their hands.
But before trying to find someone like that, I think it's a good idea to e-mail G.Rev asking if there is any way to obtain ship model in some viewable format, chances are very low for sure, but still better to try that before ripping the data.