Shmups have become stale - former shmup lover - for devs

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

captpain wrote:
w00ts wrote:
nimitz wrote: There goes any sort of credibility you might have had.
Amount of shmups played or certain types of shmups has no relevance to whether something is true or not.
Yeah, having lack of information doesn't have any relevance to forming an informed opinion. Oh wait
He also never responded to me saying he probably hasn't played Battle Garegga either. Which addresses many of the issues he has with the genre (interactivity with the game). Unfortunately, much of what there is to Garegga is hidden from anyone who hasn't done research on the game.
Image
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Post by captpain »

Arvandor wrote: He also never responded to me saying he probably hasn't played Battle Garegga either. Which addresses many of the issues he has with the genre (interactivity with the game). Unfortunately, much of what there is to Garegga is hidden from anyone who hasn't done research on the game.
That's the problem with people like the OP (and in the event that he's trolling, the reviewers who write exactly like him)

They barge into the genre, thinking they have the solutions to its perceived problems, but really they just don't have the patience or careful eye that shmups require.
User avatar
mrtie
Posts: 200
Joined: Wed Apr 30, 2008 5:29 pm
Location: MI; The 989

Post by mrtie »

iatneH wrote:Thread tl;dr, but let me put this in an evolutionary perspective. I will liken game genres to "species", and individual games to individuals within a species.

All current game genres, descended from a common ancestor "Pong"
Nope the first video game was a shmup...

Behold spacewar! built in 1962.

http://en.wikipedia.org/wiki/Spacewar!

Everything else I pretty much agree with.

Or if you want to be nit picky then Computerspace(another shooter) is the first video arcade game. I'd say we are still coming out with highly refined and fun idea after 40+ years.
User avatar
freddiebamboo
Posts: 1366
Joined: Sun Jan 30, 2005 9:17 pm
Location: UK

Post by freddiebamboo »

Arvandor wrote:
captpain wrote:
w00ts wrote: Amount of shmups played or certain types of shmups has no relevance to whether something is true or not.
Yeah, having lack of information doesn't have any relevance to forming an informed opinion. Oh wait
He also never responded to me saying he probably hasn't played Battle Garegga either. Which addresses many of the issues he has with the genre (interactivity with the game). Unfortunately, much of what there is to Garegga is hidden from anyone who hasn't done research on the game.
Did you not hear? He only plays the good ones :wink:

The guy is probably chilling with VP1 and Starforce, for all a shmupper's needs.
Image
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

I'm thinking more along the lines of Ikaruga, Gradius V, Chaos Field, Castle Shikigami 2, Raiden 3...

Do we see the trend? ^_^ Of course I could be wrong, but if w00ts hasn't played any Japanese shooters, is it any wonder why he thinks the genre is stale?
Image
User avatar
MR_Soren
Posts: 1026
Joined: Tue Dec 18, 2007 4:27 pm
Location: Marquette, MI
Contact:

Post by MR_Soren »

w00ts wrote:Unfortunately my post is completely lost on you...
Ah that must be it. I'm not intelligent enough to understand you. :roll:

Most of what I wanted to say was already said by others. As such, I'm going to take a guess at your situation:

You've enjoyed shmups in the past as a visceral experience. Seeing cool enemies and killing them with awesome weapons was enjoyable. You likely credit-fed through games for the enjoyment of playing through them, and were never interested in mastering the games or any specific gameplay or scoring techniques.

If that's the case, that's fine. We all like games for different reasons. The style of gameplay I described above is well-suited to console-only shmups like Axelay, but games like that have mostly died off. (The upcoming Thunderforce VI might be something you'd enjoy.) Modern shmups typically take an arcade style approach with focus on challenging the player and accumulating points in some complicated scoring system. This appeals to players who try for the 1CC and players who play for score, but the ones who just want to blast through a game and be wowed by the experience are often disappointed and/or never fully grasp the gameplay mechanics. (I had to play Progear an obscene number of times before I started to get it.) I think people who want that visceral experience are playing other genres like FPS now.

It sounds like you want to see somebody develop a game that would draw some FPS gamers back into shmups. That's probably quite difficult. Shmup developers stopped targeting that section of gamers a while ago because it probably wasn't profitable, and developing a shmup that catered to bringing those gamers back would likely alienate current shmup fans. I'm not saying it's impossible, but it's probably more difficult than you realize. I think the ideas you've posted in this thread would alienate the current shmup fanbase, but you've been encouraged to prove us wrong.


You cited Ikaruga a lot in your earlier posts. As others have stated, it's not universally liked here. I have great respect for the elegance of the game's design and I find it enjoyable to play for survival, but I like many other shmups more. It sounds like Ikaruga is one of the few recent shmups you've played. If so, you've missed most shmups from the past ten years, and your experience with one or two games should not be applied to the entire genre.


Anyway, people have suggested good games to try and pointed you in the right direction to help make your ideas into a game. Take these people seriously. You might stumble upon something you really enjoy.
Last edited by MR_Soren on Thu Oct 23, 2008 2:28 am, edited 1 time in total.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

freddiebamboo wrote:The guy is probably chilling with VP1 and Starforce, for all a shmupper's needs.
DADADA duh-duh DADADA

i agree with this guy 100%, shmups need more bling and zombie Bing Crosby voiceovers. In fact they should remake The Legend of Sleepy Hollow as a shmup.

Just imagine it. Flying yoru SU-27 "Flanker" inbetween waves of flaming pumpkins.

Sounds like Scramble, and that's a good thing.

p.s. I also agree with mrtie's last post 100%
User avatar
freddiebamboo
Posts: 1366
Joined: Sun Jan 30, 2005 9:17 pm
Location: UK

Post by freddiebamboo »

Ed Oscuro wrote: p.s. I also agree with mrtie's last post 100%
Best post in the thread :D
Image
User avatar
Chi_Ryu
Posts: 228
Joined: Thu Feb 28, 2008 12:55 pm
Location: Manchester, United Kingdom

Post by Chi_Ryu »

iatneH wrote:All current game genres, descended from a common ancestor "Pong".
Yeah, Pong was really influential in the development of adventure games, right? And it's certainly the granddaddy of turn-based strategy games. The parallels between Pong and Dr. Kawashima's Brain Training are clear, too. :p

Seriously, Pong is not the only ancestor of modern video games. Most modern games have as much to do with Pong as the waxen wings of Icarus have to do with modern fighter planes.

Pong was itself a derivative of "Tennis" on the Magnavox Odyssey (Atari even settled out of court on that one). There's also William Higginbotham's "Tennis for Two" in 1958, and Steve Russell (et al)'s "Spacewar!" in 1962 (MUCH more influential to shmups). And Dungeons & Dragons in '74 had an equally large impact (as did a large plethora of other non-digital games).
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

Chi_Ryu wrote:Yeah, Pong was really influential in the development of adventure games, right? And it's certainly the granddaddy of turn-based strategy games. The parallels between Pong and Dr. Kawashima's Brain Training are clear, too. :p

Seriously, Pong is not the only ancestor of modern video games. Most modern games have as much to do with Pong as the waxen wings of Icarus have to do with modern fighter planes.

Pong was itself a derivative of "Tennis" on the Magnavox Odyssey (Atari even settled out of court on that one). There's also William Higginbotham's "Tennis for Two" in 1958, and Steve Russell (et al)'s "Spacewar!" in 1962 (MUCH more influential to shmups). And Dungeons & Dragons in '74 had an equally large impact (as did a large plethora of other non-digital games).
I stand corrected on the issue of Pong, but perhaps you missed the evolutionary point which was the meat of my post. Speciation as a result of many generations of gradual change, and a few lucky large changes that happened to land near other local optima in the domain of all possible video games. Unsuccessful genres died instantly, slightly successful genres became supplanted by more successful genres.

Although you are well correct that a fully functional fighter jet could not have been constructed via gradual modifications starting from a heap of scrap metal, and so video games as well are created from human engineering. However, it is still shifts in genres that I am aiming at here. E.g. someone took an old school shooter and mutated it by adding more bullets - people liked it, so developers kept adding more bullets and people liked it even more so here we are today.
In contrast, some developers add lifebars - people don't like it, so there is no shift in the genre because the mutant is not successful in propagating its kind.

ANYWAY, I've been thinking too hard about it and wasting too much time giving a serious response to what is basically a nerd rage from OP...
User avatar
Acid King
Posts: 4031
Joined: Tue Jan 25, 2005 10:15 pm
Location: Planet Doom's spaceport

Post by Acid King »

w00ts wrote: Sure you could play or chain differently but there were a few "optimum" ways to play a level and once you knew those there wasn't anything else, the chaining system had no real tangible rewards that were fun and engaging.
I really doubt you "know" any optimal routes for any shooters. It takes a lot of learning and development of skill to "solve" that game and play any even remotely "optimum" routes. Plenty more time than you've obviously put in to the game.

The reason people like you complain about shooters being stagnant or not being innovative enough is that you're looking at them from the wrong angle. They're not about beating the game and seeing a dramatic ending. Like fighting games, they're about developing skill, getting good and engaging in competition with other players. That's what makes them rewarding, that's why so many people love them and that's why they are still alive in arcades in Japan. The fact that one of your complaints is that shooter devs focus on gameplay ("Many devs... seem focus on highly constrained and unimaginative gameplay") proves that these games are not for you, and you're just trying to turn them in to something they're not. They're probably the most highly refined genre in existence and you're shitting on them, like so many do, because of that. Your complaint is essentially that they're too refined for Halo Q. Mainstream, so they need to be changed to accomadate invalid complaints.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
User avatar
Danbo
Posts: 466
Joined: Sun Aug 03, 2008 6:58 am
Location: glasgow

Post by Danbo »

Never_Scurred wrote:Danbo, my n1gga! Whats crackin'?
im good, postin in a troll thread 8) idk who you are
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Post by spadgy »

jpj wrote: spadgy: the reason we don't talk about ikaruga is because it's 8 years old :lol: what's left to talk about? :idea: the daifukkatsu thread is 30+ pages long, and look how many scores have been submitted for that game... :wink:
Of course.

What I was trying to say, in a overly convoluted way, was w00ts, if he or she still exists, need to let go of Ikaruga and open their mind to more than an over-emphasised title.

Must learn to be more bri...
User avatar
the2bears
Posts: 394
Joined: Wed Jan 26, 2005 6:08 am
Location: San Carlos, CA
Contact:

Post by the2bears »

Ed Oscuro wrote:In fact they should remake The Legend of Sleepy Hollow as a shmup.
That just might work...

Bill
the2bears - the indie shmup blog
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

the2bears wrote:
Ed Oscuro wrote:In fact they should remake The Legend of Sleepy Hollow as a shmup.
That just might work...

Bill
High five!

oh wait you just get a pumpkin to the noggin

:P
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

freddiebamboo wrote:
Ed Oscuro wrote: p.s. I also agree with mrtie's last post 100%
Best post in the thread :D
It's a quote bug actually, if you hit "quote" on his thread you can read the whole thing.

It's just another post, nothing too special, just wanted to call attention to it s'all.
User avatar
brokenhalo
Posts: 1393
Joined: Wed Mar 26, 2008 4:11 am
Location: philly suburbs

Post by brokenhalo »

thread needs more "what if" posts.

what if there was a shmup that was based on cooking mama? instead of a wave cannon, your ship could have a giant spoon beam and the boss would be a bowl of cake batter. and to beat the boss you would have to maneuver your ship back and forth to mix the batter while dodging batter splatter. then you could have a cool hour long cut scene of the cake baking. then the cake would come out of the oven, but it would be pissed. and now you would have a frosting gun and candle missiles and you would have to decorate the cake while dodging curtain fire. then a birthday party cut scene. then you unlock another food, maybe pizza, and do the same thing again.

don't you guys steal this. this game is going to make me rich.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

spoony beams
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

spadgy wrote: Must learn to be more bri...
i can't tell if you're making a joke, or if it's just another one of your typos... :P
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
User avatar
ChurchOfSolipsism
Posts: 1004
Joined: Thu Sep 25, 2008 12:12 am

Post by ChurchOfSolipsism »

brokenhalo wrote:thread needs more "what if" posts.

what if there was a shmup that was based on cooking mama? instead of a wave cannon, your ship could have a giant spoon beam and the boss would be a bowl of cake batter. and to beat the boss you would have to maneuver your ship back and forth to mix the batter while dodging batter splatter. then you could have a cool hour long cut scene of the cake baking. then the cake would come out of the oven, but it would be pissed. and now you would have a frosting gun and candle missiles and you would have to decorate the cake while dodging curtain fire. then a birthday party cut scene. then you unlock another food, maybe pizza, and do the same thing again.

don't you guys steal this. this game is going to make me rich.
Replace all the ingredients with feces and we're set.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

MathU wrote:
Twiddle wrote:
MathU wrote:I'm not going to trivialize the discussion like an arrogant elitist by calling the topic starter a troll. Please continue, w00ts.
committed fan of ignorant shit posts^
committed to being a jerk^
i'm a jerk who's always right
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Never_Scurred
Posts: 1800
Joined: Thu May 18, 2006 1:09 am
Location: St. Louis, MO

Post by Never_Scurred »

Twiddle wrote:
MathU wrote:
Twiddle wrote: committed fan of ignorant shit posts^
committed to being a jerk^
i'm a jerk who's always right
committed to love^
"It's a joke how the Xbox platform has caught shit for years for only having shooters, but now it's taken on an entirely different meaning."-somebody on NeoGAF
Watch me make Ketsui my bitch.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

8)
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
doctorx0079
Posts: 1277
Joined: Tue Dec 27, 2005 4:16 pm
Location: Dayton, OH
Contact:

Post by doctorx0079 »

Icarus wrote: Also, Aegis Wing on X360 (and similar bland, ill-thought out Western-developed crap) will kill the shooting game genre much faster than anything that comes out of Japan.
That review was just awesome. :D

I just watched it again. I love the way he says, "Bear trap! Stupid game."
SWY: Games are just for fun
User avatar
dai jou bu
Posts: 561
Joined: Sat Apr 16, 2005 10:05 pm
Location: Where hands connect

Post by dai jou bu »

Unreal Tournament has gotten stale since 2003. I really liked it when they were messing around with the melee system in Championship II, but apparently nobody else did. Also, Halo was lame; Gears of War was not because it was essentially a third-person Time Crisis game.

Everyone needs to stop copying Blizzard's RTS formula already. Jeez.

Trusty Bell reminds me why I don't care about JRPGS anymore.

Neverwinter Nights was just a slower-paced Diablo (and Diablo II drove me to the brink of insanity if I tried to finish Act II) and it was PRETTY ANNOYING GETTING HIT BY RANDOM TRAPS IF YOU DIDN'T HAVE A ROGUE TO SPOT THEM.

---

Shmups are no different. The masses like Cave because there's something about danmaku that appeals to them (a novelty which has overstayed its welcome for me if it doesn't do anything like Ikaruga was able to); that or they're probably the only programmers that didn't die or stopped making shmups like Konami (for a long while), Irem, or Taito did.

In other words, go play Mars Matrix.
User avatar
pixelcorps
Posts: 797
Joined: Wed Jan 26, 2005 12:52 am
Location: JP

Post by pixelcorps »

this thread is like someone saying a 3 piece punk band needs a DJ, synthesizers and a maybe female diva backing vocals...
User avatar
joeboto
Posts: 235
Joined: Wed Jul 30, 2008 1:47 pm

Post by joeboto »

dai jou bu wrote: In other words, go play Mars Matrix.
GIGAWINE!
It is to us a sufficient body in which, fairies and it is packed and can group of play.
User avatar
Zaarock
Posts: 1877
Joined: Mon Nov 07, 2005 4:18 pm
Location: Finland

Post by Zaarock »

brokenhalo wrote:blahblah
reminds me a little of the game captain tomaday, which is pretty awesome
User avatar
Zweihander
Posts: 1363
Joined: Tue May 17, 2005 8:10 am
Location: US

Post by Zweihander »

I'm admittedly a huge douchebag and even I find this guy to be a fuckhead.

Though I do agree on Ikaruga; inferior in every way to Radiant Silvergun... except perhaps soundtrack.
Image
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Post by spadgy »

jpj wrote:
spadgy wrote: Must learn to be more bri...
i can't tell if you're making a joke, or if it's just another one of your typos... :P
It was a joke... a bad one... I know as a journalist I should never make typos here, but I sub so many articles a day I just can't face too much time doing the same here.

And I'm pretty sure I'm not that bad on the typos front... am I?
Post Reply