You must use the fire button (Z) to shoot enemy blocks into enemy clusters. There is a nice emergent pattern here. If you want to score big, you must create bigger clusters. The clusters gain a bit of firepower too which really makes the game difficulty ramp as you rack up the possible points.
This is just a bare bones proof of concept for now. Just programmer graphics too. The README file explains what the finished project will look like.
The scoring is like this:
Number of blocks in a cluster ^ 2, multiplied by 10 points.
The shot needs to be quick because the player can't wait for a bullet to hit the cluster.
The game will probably progress as follows:
Level 1 (clusters between 2 and 3 cells) (10 clusters on this level)
cluster speed increases by .1 fps
Level 2 (clusters between 2 and 4 cells) (15 clusters on this level)
cluster speed increases by .1 fps
Level 3 (clusters between 2 and 4 cells) (20 clusters on this level)
cluster speed increases by .1 fps
Level 4 (clusters between 2 and 5 cells) (25 clusters on this level)
cluster speed increases by .1 fps
Level 5 (clusters between 2 and 6 cells) (30 clusters on this level)
Boss are very simple non-moving clusters that cannot be damaged when their guard is up. It is up to the player to milk the bosses by adding as many clusters as they want. The base size of the boss cluster is the level * 2. Level 1 has 2 blocks, level 5 has 10. I may include special boss only blocks. This is all my loose plan. It is really up to the player to build those clusters. The game will adapt to the player's skills.
Again I will be adding different types of blocks and this will evolve into a game hopefully.

DL here: ( as of 9-9-09)
http://storeandserve.com/download/84664 ... s.rar.html
alternate:
http://myfreefilehosting.com/f/8f369c779d_0.35MB