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 Post subject: RQ: Dodonpachi hitbox
PostPosted: Fri Apr 29, 2005 8:05 pm 


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Joined: 30 Mar 2005
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Location: Scotland
Ok I know its small, but I cant quite figure out where it is, would anyone like to describe where exactly on type A the hitbox is? In some shmups its not dead centre, and it'd be handy to know.

Image
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PostPosted: Fri Apr 29, 2005 8:23 pm 


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Location: Denver
If anyone has the info, I'd love to see the type C hitbox as well.


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PostPosted: Sun May 01, 2005 1:43 pm 


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I need the Type B hitbox plz.... :oops:


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PostPosted: Sun May 01, 2005 4:32 pm 


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Location: ON, Canada
This is where I've always taken it to be. It's around that diamond thing in the middle. Might not be a long as I've drawn though.
Image
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PostPosted: Sun May 01, 2005 5:58 pm 


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Thanks venom, it makes sense it being there :D I'll take it as being the diamon shape in the middle.
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PostPosted: Tue Sep 13, 2005 6:44 am 


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After playing around a bit, the type A hitbox is as Venom said, type B is the little box thingo on top of the rotor, type C is the little box thing towards the back of the ship. In Donpachi the hitboxes seem to be in about the same places, but maybe slighty bigger and harder to find.
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PostPosted: Mon Jan 09, 2006 1:55 am 


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Joined: 27 Sep 2005
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Location: Spain
From my experiences with the game, the hitbox for Type-C should be like this:

Image

That's the vital area. The actual hitbox might be 1 or 2 pixels bigger, but I don't really know exactly.

Any suggestions/corrections are more than welcomed :)
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 Post subject: Re: RQ: Dodonpachi hitbox
PostPosted: Thu Apr 29, 2010 11:55 am 


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Joined: 11 Jul 2009
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Location: UK (west yorks)
Heres some other pictures of APPROXIMATION hitboxes of the 3 ships.

Image
Image
Image

I found these on the french shmups.com site with a shitload of other hitbox images including Guwange of which all ours are dead.
Heres the thread http://forum.shmup.com/viewtopic.php?f= ... 1&start=60
And heres the place where i got the ddp pics from (thx goto San for posting the original pics) http://sanch3z.free.fr/hitbox/

Maybe a mod could save the pic files so we can never have em go dead in the future. Possibly putting them up on a thread of their own where more pictures can be added and kept for prosperity.
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Last edited by TrevHead (TVR) on Sat Jun 05, 2010 9:45 am, edited 1 time in total.

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 Post subject: Re: RQ: Dodonpachi hitbox
PostPosted: Sat May 29, 2010 5:41 pm 


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Joined: 26 Jan 2005
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Location: SF Bay Area
TrevHead (TVR) wrote:
I found these on the french shmups.com site with a shitload of other hitbox images including Guwange of which all ours are dead.
Heres the thread http://forum.shmup.com/viewtopic.php?f= ... 1&start=60
And heres the place where i got the ddp pics from (thx goto San for posting the original pics) http://sanch3z.free.fr/hitbox/


Those are approximation and not accurate (especially c-type), as mentioned previously here.
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 Post subject: Re: RQ: Dodonpachi hitbox
PostPosted: Thu Jun 03, 2010 9:42 pm 


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Joined: 24 May 2009
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Location: Tampa, FL
[incorrect hitbox picture goes here]


Last edited by ncp on Fri Jun 04, 2010 12:21 pm, edited 2 times in total.

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 Post subject: Re: RQ: Dodonpachi hitbox
PostPosted: Fri Jun 04, 2010 12:00 am 


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I haven't gone back to DDP in a long while, but remember it being a bit longer including the cockpit area than just the front glass part...but could be my tests didn't account for bullet hit boxes?.. :|
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 Post subject: Re: RQ: Dodonpachi hitbox
PostPosted: Fri Jun 04, 2010 12:11 pm 


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Location: Tampa, FL
I've never actually done "tests" for it before that's just how it seemed to me after a bunch of play time. I was pretty sure in my previous picture though, but that can't compare to someone who actually tested it, heh. So I figured out how to make mame run slow and did some testing at 1/5th speed. You're right about it being higher up. This is my new estimate:

Image

This is a 4x5. 1 pixel row shaved off the bottom of my previous picture, and 2 pixel rows added on top.
Evidence pictures:

Image
Image

Didn't die on any of them, even that bottom left one, lol. It's hard to tell the angle of the bullets, but most of the bullets are moving sideways between 45 and 90 degrees (except the bottom left and bottom middle). It MIGHT even be 4x6 with another row on top, although I don't think so...

Is that more in line with your tests?

Deleted the other picture since I was definitely wrong on that one.

I'd like to get 100% accurate hitbox pictures for each type since it comes up every once in a while and all the existing pictures are approximations. Help me out here :lol:


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 Post subject: Re: RQ: Dodonpachi hitbox
PostPosted: Sat Jun 05, 2010 9:59 am 


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Joined: 11 Jul 2009
Posts: 2781
Location: UK (west yorks)
Ahh thx for the info chaps, although I havnt done any tests myself ive noticed that the bottom left pic bullet (2nd stage boss) has a really odd hitbox as just by the look of it one would think it to be the same size as the sprite.
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 Post subject: Re: RQ: Dodonpachi hitbox
PostPosted: Sat Jun 05, 2010 10:38 am 



Joined: 27 Jul 2007
Posts: 3722
Location: moscow/russia
It should at least be the same width as the sprite (2 px). Since the smallest bullets usually have the least non-lethal areas, they should be the best for finding the actual sizes. 4x5/4x6 sounds accurate, btw.
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 Post subject: Re: RQ: Dodonpachi hitbox
PostPosted: Thu Jun 10, 2010 7:02 pm 


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Logically, type C HAS NO HITBOX


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