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 Post subject: RQ: Gunnail scoring
PostPosted: Tue Jul 08, 2008 2:42 pm 



Joined: 18 Oct 2007
Posts: 2182
Could someone explain? I think it has something to do with destroying enemies as you die/recover from dying, because sometimes it gives me x2 and x3 multipliers whenever I do.
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PostPosted: Tue Jul 08, 2008 4:58 pm 


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The multiplier = number of empty life containers.
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 Post subject:
PostPosted: Tue Jul 08, 2008 11:57 pm 


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Joined: 05 Mar 2008
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Location: Brazil
I tried playing with no extra lives from the get-go and found some interesting stuff:

- Power-ups are also affected by the multiplier. So picking up a power-up icon with 3 empty containers will give you the effects of 3 power-ups
- Stage 1 boss score got a x30 multiplier :o
- Stage 2 boss score got a x50 multiplier :shock: I had 1.7 mil by the end of that stage
- 4 empty containers is worth a x5 multiplier, and 5 is worth x10

I still need to figure out the boss multiplier. If you suicide all extra lives at the beginning of the stage, you can get x30 and x50 multipliers from bosses (or even x100), but if you die only during the middle of the stage, that extra multiplier is lost.
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 Post subject:
PostPosted: Wed Jul 09, 2008 6:07 am 


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Joined: 13 Aug 2007
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I've also wondered about the boss multiplier. I think that either it's based on the time it takes to destroy the boss or whether or not you died during the bossfight.
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 Post subject:
PostPosted: Wed Jul 09, 2008 4:20 pm 



Joined: 18 Oct 2007
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A bit more suicidal than I thought. Sounds like Garegga (a bit).
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 Post subject:
PostPosted: Mon Jul 14, 2008 2:17 pm 


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Yes, basically if you want the best score you will be suiciding all your excess lives at the start of each stage.
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 Post subject:
PostPosted: Mon Jul 14, 2008 6:49 pm 



Joined: 18 Oct 2007
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The amount of shields you have when you reach the boss--not when you destroy it--determines the boss multiplier. Losing a shield when fighting the boss (and then destroying it) will give you the multiplier that you would get when fighting normal enemies (it's the boss multiplier divided by 10), at the amount of shields you have just dropped to.

For example, I have 1 shield when fighting the 2nd boss (provided I got the extend). If I were to simply beat it, I would get a 30x multiplier. If I were to lose a life and beat it, I would not get any 50x multiplier, but just get a 5x instead.

Is this correct?
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 Post subject:
PostPosted: Mon Jul 14, 2008 11:18 pm 


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No it isn't. If you die somewhere around the middle of the stage, you'll lose the big multipliers.
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xorthen wrote:
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 Post subject:
PostPosted: Tue Jul 15, 2008 7:09 pm 



Joined: 18 Oct 2007
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It's the middle of the stage? Okay. Guess Macaw's right then (of course).
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 Post subject:
PostPosted: Tue Jul 15, 2008 7:56 pm 


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Look what I just found: Gunnail ALL

Final score is 33mil.
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 Post subject:
PostPosted: Wed Jul 16, 2008 4:51 pm 


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Anyone willing to convert that to AVI? :lol:
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 Post subject:
PostPosted: Thu Jul 17, 2008 2:33 am 


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Eh, why not...I'm feeling generous today.

Link

Video has no sound though.
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mastermx wrote:
xorthen wrote:
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 Post subject: Re:
PostPosted: Sat Jun 09, 2012 5:32 am 


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Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
An interesting feature:

If you take your last hit at the moment a boss loses its own last HP, or your ship is in the process of exploding (I'm not exactly sure of the window of opportunity for this), your ship will "stabilize" even though the special powerup is released. There doesn't seem to be any scoring advantage to this, though, since you'll lose the few points from stage bonuses (which should nevertheless still be more than those from the powerup and multiplier).


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