Where did they go wrong: Namco edition.
Where did they go wrong: Namco edition.
Too many Namco Museums. There does not need to be a new Namco Museum with every single console, though the 50th Anniversary is superb.
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RoninBuddha
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RoninBuddha
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I think where Namco went wrong was in deciding not to localise the majority of the Tales series. Some of the games, like Rebirth, look and play wonderfully. I'd love to see an English release, although that isn't going to happen. Why? I don't know, they just refuse to make one.
Considering the Tales series is one of the most highly regarded, highly praised jRPG lines out there, I just don't understand why they wouldn't bother doing this. They're also rather strict when it comes to region compatibilities with 360 games, like their Eternal Sonata. I had to wait until November (although the game was released in September in America) before they released a version in English for NTSC-J consoles. The PAL release also didn't come until around that time, either.
One of the things I've never understood is why they ended up releasing We <3 Katamari in PAL, but not the original Katamari Damacy. I wish they wouldn't portray themselves with these "faithful" region releases (that's what they call it) and just let everyone enjoy their games.
Considering the Tales series is one of the most highly regarded, highly praised jRPG lines out there, I just don't understand why they wouldn't bother doing this. They're also rather strict when it comes to region compatibilities with 360 games, like their Eternal Sonata. I had to wait until November (although the game was released in September in America) before they released a version in English for NTSC-J consoles. The PAL release also didn't come until around that time, either.
One of the things I've never understood is why they ended up releasing We <3 Katamari in PAL, but not the original Katamari Damacy. I wish they wouldn't portray themselves with these "faithful" region releases (that's what they call it) and just let everyone enjoy their games.

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UnscathedFlyingObject
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Battlesmurf
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They went wrong with Soul Calibur 3, although SC4 looks like it has a very good chance of bring the series to new depths of failure.RoninBuddha wrote:SCIV
The sad thing about SC3 is that it really had the potential to be a good game. If it had an arcade release and a few revisions for balance along with better quality control/bug fixes it would have been great (Although I didn't care fo any of the new characters).
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Ozymandiaz1260
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Unfortunately that didn't happen until the home version had already been released and was stuck being a buggy, unbalanced piece of crap forever.Ozymandiaz1260 wrote:That's exactly what happenedDremark wrote:If it had an arcade release and a few revisions for balance along with better quality control/bug fixes it would have been great
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Nuke
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When Itagaki took over the Ninja Gaiden franchise without ever playing the originals.
Trek trough the Galaxy on silver wings and play football online.
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Ninja Gaiden is Tecmo actually.Nuke wrote:When Itagaki took over the Ninja Gaiden franchise without ever playing the originals.
From what I read about the new series, Itagaki was working on a Ninja game and the higher ups in the company decided to call it Ninja Gaiden so it would sell better.
I don't think the new games are bad, but I always despised the fact that they called those games Ninja Gaiden when they have nothing to do with the originals other than the name of the main character.
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E. Randy Dupre
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Because the original wasn't compatible with the PAL hardware.Etrian wrote:One of the things I've never understood is why they ended up releasing We <3 Katamari in PAL, but not the original Katamari Damacy.
Seriously, that was the excuse somebody at Namco came up with. I've still got a link around here somewhere.
The later games were picked up by EA for PAL release, same as things like Ridge Racer 6.
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Ozymandiaz1260
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I enjoyed Soul calibur up until they started including the various console only port characters. I just choose not to play as them and got over it. The whole starwars thing sucks balls. but then i can choose not to have them in the game if i like. but still. . . .

I love namco! despite the numerous amounts of gambling machines in the UK they still fail to tekken 6 fair distribution in the EU and USA.

I love namco! despite the numerous amounts of gambling machines in the UK they still fail to tekken 6 fair distribution in the EU and USA.

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Battlesmurf
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Pretty much same boat on this part. I love the originals (love to hate 3), love the 'new ones', but I hate the 'gap'. It reminds me of the wierd legend of zelda story issues and shit. If I'm playing a game series for xx years- I kinda want some type of universe to put together with it. Also- tell me it wouldn't be terribly cool to have a 2D hand drawn Ninja Gaiden...I don't think the new games are bad, but I always despised the fact that they called those games Ninja Gaiden when they have nothing to do with the originals other than the name of the main character.
Lol..since we're side tracking this bad- let's go ahead and kill of Legend of Zelda while we're at it.
Back on topic-
http://en.wikipedia.org/wiki/Kill.switch
This is where Namco went wrong. This game was more or less awesome. I loved it! Why in the shit did Gears get the credit- when this game was years prior? I love Gears- but Namco REALLY should have taken this game further.
that would be advertisement campaign and the lack of. Not that ive played that game. is it any good?Battlesmurf wrote: http://en.wikipedia.org/wiki/Kill.switch
This is where Namco went wrong. This game was more or less awesome. I loved it! Why in the shit did Gears get the credit- when this game was years prior? I love Gears- but Namco REALLY should have taken this game further.
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Gungriffon Geona
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Team Ninja raped the Gungriffon franchise with basically a shitty port to XBox of the first game with better graphics. I mean god damn they could have atleast looked at Blaze for the gameplay side of things, that game was great in terms of action.
wait that IS Namco right?
wait that IS Namco right?

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Mortificator
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The NES Gaidens are just Castlevania with the ninja from the arcade game swapped in anyway.Dremark wrote:From what I read about the new series, Itagaki was working on a Ninja game and the higher ups in the company decided to call it Ninja Gaiden so it would sell better.
I don't think the new games are bad, but I always despised the fact that they called those games Ninja Gaiden when they have nothing to do with the originals other than the name of the main character.
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E. Randy Dupre
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Actually, I think it might have been a news piece in an old issue of Edge. Which is annoying, because it's going to take a lot more time to dig out, but I'll have a go at finding at some point. Wasn't a massive thing, just a one page Q&A, iirc.Ozymandiaz1260 wrote:A link to an interview or something? I'd love to read that if you could find it.E. Randy Dupre wrote:'ve still got a link around here somewhere.
There are obvious similarities, particularly with the two series' subweapons. But you can't say Ninja Gaiden II is just Castlevania III with a sprite swap. The pacing is far faster where Castlevania is relatively plodding and calculating, for one. If anything NGI-III took Castlevania's basic action-platfoming structure, dispensed of everything that made it "Castlevania" (stairs, ridigly strict controls, methodical pacing) and added its own unique traits to create a distinct game. It's as much a Castlevania clone as Silent Hill is a Resident Evil one.Mortificator wrote:The NES Gaidens are just Castlevania with the ninja from the arcade game swapped in anyway.

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