Where did they go wrong: Namco edition.

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lgb
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Where did they go wrong: Namco edition.

Post by lgb »

Too many Namco Museums. There does not need to be a new Namco Museum with every single console, though the 50th Anniversary is superb.
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Post by RoninBuddha »

"Where did they go wrong"


SCIV
KY
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Turrican
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Post by Turrican »

Super Castlevania IV ? That one isn't Namco.
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X - P - B
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Post by RoninBuddha »

Turrican wrote:Super Castlevania IV ? That one isn't Namco.
soul calibur IV
KY
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Post by lgb »

But that's SIV.
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Etrian
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Post by Etrian »

I think where Namco went wrong was in deciding not to localise the majority of the Tales series. Some of the games, like Rebirth, look and play wonderfully. I'd love to see an English release, although that isn't going to happen. Why? I don't know, they just refuse to make one.

Considering the Tales series is one of the most highly regarded, highly praised jRPG lines out there, I just don't understand why they wouldn't bother doing this. They're also rather strict when it comes to region compatibilities with 360 games, like their Eternal Sonata. I had to wait until November (although the game was released in September in America) before they released a version in English for NTSC-J consoles. The PAL release also didn't come until around that time, either.

One of the things I've never understood is why they ended up releasing We <3 Katamari in PAL, but not the original Katamari Damacy. I wish they wouldn't portray themselves with these "faithful" region releases (that's what they call it) and just let everyone enjoy their games.
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Turrican
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Post by Turrican »

RoninBuddha wrote:
Turrican wrote:Super Castlevania IV ? That one isn't Namco.
soul calibur IV
D'OH :oops:
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Post by trivial »

I'll always associate that scanlined caps typeface from Galaxian with having fun. Don't care much anymore except about arcade driving.
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Post by Ed Oscuro »

Puckman -> Pac-Man
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Post by it290 »

Releasing the same stupid Anniversary packs over and freaking over again.
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Post by UnscathedFlyingObject »

Turrican wrote:
RoninBuddha wrote:
Turrican wrote:Super Castlevania IV ? That one isn't Namco.
soul calibur IV
D'OH :oops:
You're an obsessed 'vania fan.
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Post by Battlesmurf »

Puckman -> Pac-Man

Hehe..I still like that story. Can you imagine owning one of the original rumoured Puckman games out there? It probably wouldn't have been 'fucked with' in JPN- but you know damn good and well (US) stateside it'd have been graffitied quickly...
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Post by D »

They went wrong where most arcade companies went wrong.
They should have ported more arcade games to consoles, and not 1 game on every system twice.
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Post by Dremark »

RoninBuddha wrote:SCIV
They went wrong with Soul Calibur 3, although SC4 looks like it has a very good chance of bring the series to new depths of failure.

The sad thing about SC3 is that it really had the potential to be a good game. If it had an arcade release and a few revisions for balance along with better quality control/bug fixes it would have been great (Although I didn't care fo any of the new characters).
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Post by Ozymandiaz1260 »

Dremark wrote:If it had an arcade release and a few revisions for balance along with better quality control/bug fixes it would have been great
That's exactly what happened :?
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Post by Dremark »

Ozymandiaz1260 wrote:
Dremark wrote:If it had an arcade release and a few revisions for balance along with better quality control/bug fixes it would have been great
That's exactly what happened :?
Unfortunately that didn't happen until the home version had already been released and was stuck being a buggy, unbalanced piece of crap forever.
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Post by Nuke »

When Itagaki took over the Ninja Gaiden franchise without ever playing the originals.
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Post by neorichieb1971 »

Namco are just one of those companies that squeezes too much out of itself for profit. When you do that you leave a dried out piece of turd.
This industry has become 2 dimensional as it transcended into a 3D world.
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Post by Dremark »

Nuke wrote:When Itagaki took over the Ninja Gaiden franchise without ever playing the originals.
Ninja Gaiden is Tecmo actually.

From what I read about the new series, Itagaki was working on a Ninja game and the higher ups in the company decided to call it Ninja Gaiden so it would sell better.

I don't think the new games are bad, but I always despised the fact that they called those games Ninja Gaiden when they have nothing to do with the originals other than the name of the main character.
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Post by FIL »

By not giving Pac Land a sequel.
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Post by E. Randy Dupre »

Etrian wrote:One of the things I've never understood is why they ended up releasing We <3 Katamari in PAL, but not the original Katamari Damacy.
Because the original wasn't compatible with the PAL hardware.

Seriously, that was the excuse somebody at Namco came up with. I've still got a link around here somewhere.

The later games were picked up by EA for PAL release, same as things like Ridge Racer 6.
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Post by Ozymandiaz1260 »

E. Randy Dupre wrote:'ve still got a link around here somewhere.
A link to an interview or something? I'd love to read that if you could find it.
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Post by Lordstar »

I enjoyed Soul calibur up until they started including the various console only port characters. I just choose not to play as them and got over it. The whole starwars thing sucks balls. but then i can choose not to have them in the game if i like. but still. . . .
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Post by MX7 »

Lordstar wrote: gambling
Yeah, that's why I dislike Namco so much :x

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Post by Battlesmurf »

I don't think the new games are bad, but I always despised the fact that they called those games Ninja Gaiden when they have nothing to do with the originals other than the name of the main character.
Pretty much same boat on this part. I love the originals (love to hate 3), love the 'new ones', but I hate the 'gap'. It reminds me of the wierd legend of zelda story issues and shit. If I'm playing a game series for xx years- I kinda want some type of universe to put together with it. Also- tell me it wouldn't be terribly cool to have a 2D hand drawn Ninja Gaiden...

Lol..since we're side tracking this bad- let's go ahead and kill of Legend of Zelda while we're at it.

Back on topic-
http://en.wikipedia.org/wiki/Kill.switch

This is where Namco went wrong. This game was more or less awesome. I loved it! Why in the shit did Gears get the credit- when this game was years prior? I love Gears- but Namco REALLY should have taken this game further.
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Post by Lordstar »

Battlesmurf wrote: http://en.wikipedia.org/wiki/Kill.switch

This is where Namco went wrong. This game was more or less awesome. I loved it! Why in the shit did Gears get the credit- when this game was years prior? I love Gears- but Namco REALLY should have taken this game further.
that would be advertisement campaign and the lack of. Not that ive played that game. is it any good?
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Post by Gungriffon Geona »

Team Ninja raped the Gungriffon franchise with basically a shitty port to XBox of the first game with better graphics. I mean god damn they could have atleast looked at Blaze for the gameplay side of things, that game was great in terms of action.

wait that IS Namco right?
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Post by Mortificator »

Dremark wrote:From what I read about the new series, Itagaki was working on a Ninja game and the higher ups in the company decided to call it Ninja Gaiden so it would sell better.

I don't think the new games are bad, but I always despised the fact that they called those games Ninja Gaiden when they have nothing to do with the originals other than the name of the main character.
The NES Gaidens are just Castlevania with the ninja from the arcade game swapped in anyway.
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Post by E. Randy Dupre »

Ozymandiaz1260 wrote:
E. Randy Dupre wrote:'ve still got a link around here somewhere.
A link to an interview or something? I'd love to read that if you could find it.
Actually, I think it might have been a news piece in an old issue of Edge. Which is annoying, because it's going to take a lot more time to dig out, but I'll have a go at finding at some point. Wasn't a massive thing, just a one page Q&A, iirc.
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Post by BIL »

Mortificator wrote:The NES Gaidens are just Castlevania with the ninja from the arcade game swapped in anyway.
There are obvious similarities, particularly with the two series' subweapons. But you can't say Ninja Gaiden II is just Castlevania III with a sprite swap. The pacing is far faster where Castlevania is relatively plodding and calculating, for one. If anything NGI-III took Castlevania's basic action-platfoming structure, dispensed of everything that made it "Castlevania" (stairs, ridigly strict controls, methodical pacing) and added its own unique traits to create a distinct game. It's as much a Castlevania clone as Silent Hill is a Resident Evil one.
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