Sprite capturing
Sprite capturing
Anybody good with this? I'm still trying to get the hang of it. I'm trying to piece together Player 1 shooting in Contra 3 as my first attempt.
There Are Monsters Everywhere...
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GaijinPunch
- Posts: 15853
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
Some emulators allow you to turn off certain layers. Turn off all the layers except the one the character sprite is on, and then print screen (or take a screenshot)Phil12 wrote:I didn't know you could rip directly from a rom at all. How do I do that? I was trying to compile snapshots into one file.
Last edited by GaijinPunch on Thu May 22, 2008 5:41 pm, edited 1 time in total.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Class. When I was doing my art A Level, I projected these sonic sprites from a brazilian pirate game onto a huge canvas, and spend days rendering every pixel. It was good stuff. Very garishNAVVARR wrote:you could just get some tracing paper out and place it over the screen and copy the dots...
-i did that way back in the 80's when i wanted to copy some graphics from Lunar Jetman

Re: Sprite capturing
Oh. I forgot to say I'm trying to make it animated, which from reading the tutorials, is a bit trickier.Phil12 wrote:Anybody good with this? I'm still trying to get the hang of it. I'm trying to piece together Player 1 shooting in Contra 3 as my first attempt.
There Are Monsters Everywhere...
Re: Sprite capturing
take GPs suggestion if available.Phil12 wrote:Oh. I forgot to say I'm trying to make it animated, which from reading the tutorials, is a bit trickier.Phil12 wrote:Anybody good with this? I'm still trying to get the hang of it. I'm trying to piece together Player 1 shooting in Contra 3 as my first attempt.
screen cap.
next frame.
screen cap.
next frame.
screen cap.
next frame.
profit!