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 Post subject: TOM-STGT Week 4: Andro Dunos
PostPosted: Mon Mar 31, 2008 3:40 pm 


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Andro Dunos


ARCADE, NEO GEO
ALL DEFAULTS
ANY KIND OF AUTOFIRE ALLOWED

Totally awesome game. One of the best examples of exceptional use of a standard space theme. Awesome early 90's atmosphere (it was made in 92 after all!) thanks to the great soundtrack and ship/enemy designs.

Greatest feature is without doubt the stage designs. All kinds of awesome stuff happens during stages, heaps of mini-bosses, sudden changes of scrolling direction, excitement and overall awesomeness.

SCORING SYSTEM

- Collect all bonus icons in a stage for big bonus.

PLAYING WEEK ENDS ON 12:00AM GMT MONDAY 7th MARCH


MAIN TOURNAMENT THREAD: http://shmups.system11.org/viewtopic.ph ... 299#334299


Code:
RIVALS

mikwuyma        VS  Enhasa
Fu              VS  The Coop           
Shion           VS  shoe-sama           
Skyrandia       VS  bkk         
ED-057          VS  LGB   
Ozymandiaz1260  VS  Imhotep       
Ed Oscuro       VS  kozo             
1up             VS  Shatterhand
Zaarock         VS  spadgy       
slycherrychunks VS  AAP[P_HAT]         
Balzac          VS  Keade           
-Bridget-       VS  Acid King
ArrogantBastard VS  Aleanil       
Kaiser          VS  szycag                 
Slagfart        VS  Twiddle


Code:
SCORE OF MACAW

???


Code:
SCORES OF PARTICIPANTS

Format = Name - Stage (with loop number, eg: 1-5) - Score

1: The Coop  - 2-4 - 1,582,900
2: Fu        - 2-3 - 1,494,600
3: Shion     - 2-2 - 1,334,600
4: mikwuyma  - 1-8 - 986,830
5: Enhasa    - 1-6 - 694,440
6: ED-057    - 1-6 - 667,850
7: Imhotep   - 1-6 - 643,050
8: bkk       - 1-5 - 579,450
9: Acid King - 1-5 - 563,550
10:Ed Oscuro - 1-4 - 413,000
11:Balzac    - 1-4 - 361,050
12:kozo      - 1-3 - 293,950
13:shoe-sama - 1-3 - 290,700
14:Bridget   - 1-3 - 237,650
15:Spadgy    - 1-2 - 147,100

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Last edited by Macaw on Mon Apr 07, 2008 9:58 am, edited 13 times in total.

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 Post subject:
PostPosted: Mon Mar 31, 2008 3:42 pm 


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RIVAL MIRROR MATCH! SAME RIVALS AS LAST WEEK


Also! First horizontal game so far this tourny!


Also! Another totally awesome game that doesn't yet have a high score thread in this forum.
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 Post subject:
PostPosted: Mon Mar 31, 2008 6:07 pm 


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holy shit a game with real stages

I might actually play this week OMG
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 Post subject: .
PostPosted: Mon Mar 31, 2008 6:37 pm 


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Dammit Macaw. You were right. Your game selection has been good. I should have joined up (despite the usual lack of playing time).
Me and my mate KAC used to 1 C to the last stage of the second loop on Andro Dunos when it was in the arcade. Big shame I never wrote down my score. Anyway, anyone who 2-ALLs this one will have beaten us.
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 Post subject: Re: .
PostPosted: Mon Mar 31, 2008 8:10 pm 


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I'm matched with kozo again. Well, I'll try a bit.

I wasn't incredibly impressed with this game's lackluster early Neo Geo big-sprites-without-detail fetishism, but I'll give it another shot.

Kinda sad that you didn't go for something crazy obscure, but we've already had an Allumer game, and I really shouldn't complain about how that turned out for me :D


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 Post subject:
PostPosted: Mon Mar 31, 2008 9:09 pm 


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Guess I'll go first...

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The Coop - Stage 1-4 - 356,300


Edit: Update...

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The Coop - Stage 1-4 - 367,650


Edit 2: Update again...


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The Coop - Stage 1-5 - 504,950
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 Post subject:
PostPosted: Tue Apr 01, 2008 2:21 am 


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Macaw wrote:
RIVAL MIRROR MATCH! SAME RIVALS AS LAST WEEK

You lazy bum.

Ed Oscuro wrote:
Kinda sad that you didn't go for something crazy obscure, but we've already had an Allumer game, and I really shouldn't complain about how that turned out for me :D

I dunno, this game seems kinda obscure to me. Something like Pulstar would be non-obscure.

I thought I played a lot of shmups, but if we count the original selections for the first two weeks, I'd be 4/4 right now in games I haven't played before, so good job Macaw!
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 Post subject:
PostPosted: Tue Apr 01, 2008 5:08 am 


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This is a nice game, much less annoying than the last one.

ED-057 - 1-4 - 389,500


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 Post subject:
PostPosted: Tue Apr 01, 2008 5:40 am 


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are the items easy to locate?
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 Post subject:
PostPosted: Tue Apr 01, 2008 6:04 am 



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Balzac - Stage 1-4 - 361,050
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 Post subject:
PostPosted: Tue Apr 01, 2008 7:31 am 


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shoe-sama wrote:
are the items easy to locate?


Some are, some aren't. There are a few in the first five stages that you only get a couple seconds to reveal them.


New score...

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The Coop - Stage 1-6 - 726,240
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 Post subject: Re: .
PostPosted: Tue Apr 01, 2008 2:23 pm 


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DEL wrote:
Dammit Macaw. You were right. Your game selection has been good. I should have joined up (despite the usual lack of playing time).
Me and my mate KAC used to 1 C to the last stage of the second loop on Andro Dunos when it was in the arcade. Big shame I never wrote down my score. Anyway, anyone who 2-ALLs this one will have beaten us.


Actually, I think the game loops infinitely :lol:


Anyway, scores updated.
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 Post subject: !
PostPosted: Tue Apr 01, 2008 2:50 pm 


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Macaw wrote;
Quote:
Actually, I think the game loops infinitely

Ahh thats probably true. We never did the final stage of the second loop :roll: to find out. I have a vague recollection of my score as 1,444,000'ish, which seems to tie-in with the current 1st loop scores.

Regs, DEL
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 Post subject:
PostPosted: Tue Apr 01, 2008 3:18 pm 


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This game is pretty fun, but I can't get autofire to work for this game in MameP. Does anyone know how to do this? I already tried different delays, nothing works here :S
Got tired of all the Z mashing in stage 1, so had to quit.


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 Post subject:
PostPosted: Tue Apr 01, 2008 3:34 pm 


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hey Macaw are you going to allow cheating then

I worked my thumb off on this game, and I only got to the second stage :o


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 Post subject:
PostPosted: Tue Apr 01, 2008 3:57 pm 


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i didnt even download it yet LOL
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 Post subject:
PostPosted: Tue Apr 01, 2008 4:27 pm 


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Shion wrote:
This game is pretty fun, but I can't get autofire to work for this game in MameP. Does anyone know how to do this? I already tried different delays, nothing works here :S
Got tired of all the Z mashing in stage 1, so had to quit.


Autofire works fine here :?

Maybe get the latest MameP?


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 Post subject:
PostPosted: Tue Apr 01, 2008 5:44 pm 


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Acid King - 1-5 - 563,550
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 Post subject:
PostPosted: Tue Apr 01, 2008 5:51 pm 


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Ruldra wrote:
Shion wrote:
This game is pretty fun, but I can't get autofire to work for this game in MameP. Does anyone know how to do this? I already tried different delays, nothing works here :S
Got tired of all the Z mashing in stage 1, so had to quit.


Autofire works fine here :?

Maybe get the latest MameP?


I have the latest, autofire fails.
Decided to try anyway since this game is awesome:

Shion - 1-5 - 563,350
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omg 200 pts less than Acid King :[

I'm definetly going to play this more this week. Should at least be able to clear the first loop :)


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 Post subject:
PostPosted: Tue Apr 01, 2008 6:19 pm 


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Autofire helps greatly in this game. Bosses can be point blanked with Type-1 and killed in seconds.
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 Post subject:
PostPosted: Tue Apr 01, 2008 6:26 pm 


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can't you do that in every game?
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 Post subject:
PostPosted: Tue Apr 01, 2008 6:33 pm 


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no
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 Post subject:
PostPosted: Tue Apr 01, 2008 6:47 pm 


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THESE BIRDS OBSERVE THE TOURNAMENT IN SUSPENSE

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 Post subject:
PostPosted: Tue Apr 01, 2008 7:18 pm 


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Macaw wrote:
Autofire helps greatly in this game. Bosses can be point blanked with Type-1 and killed in seconds.

So, noble master bird, I petition you to shut down these cheaters, with reverence

and extreme prejudice


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PostPosted: Tue Apr 01, 2008 7:26 pm 


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Ed Oscuro wrote:
Macaw wrote:
Autofire helps greatly in this game. Bosses can be point blanked with Type-1 and killed in seconds.

So, noble master bird, I petition you to shut down these cheaters, with reverence

and extreme prejudice


But I don't like Carpal Tunnel.
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PostPosted: Tue Apr 01, 2008 7:33 pm 


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this is surely a quandary


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 Post subject:
PostPosted: Tue Apr 01, 2008 8:07 pm 



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I actually like this game. Maybe I'll do something.
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 Post subject:
PostPosted: Tue Apr 01, 2008 11:55 pm 


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Ed Oscuro wrote:
this is surely a quandary

autofire delay > 1 would surely solve this conundrum
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 Post subject:
PostPosted: Wed Apr 02, 2008 4:29 am 


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New score...

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The Coop - Stage 1-7 - 988,940
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 Post subject:
PostPosted: Wed Apr 02, 2008 5:01 am 


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Enhasa wrote:
Ed Oscuro wrote:
this is surely a quandary

autofire delay > 1 would surely solve this conundrum

That sounds very reasonable. I wouldn't pick up another version of MAME to make use of the autofire, but Christ this game is so long I wouldn't want to inflict that on anybody else :lol:


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