When did they go wrong: Takumi edition.
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CIT
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When did they go wrong: Takumi edition.
Developed one of the best post-Toaplan Toaplan-shooters ever, Kyuukyoku Tiger II (well, not as good as Donpachi and Air Gallet, but maybe almost as good as Gekirindan), and the excellent reflect-em-up Giga Wing.
More recent efforts have been the unplayable eye-sore Night Raid and Giga Wing Generations which nobody actually played.
Where did it all start to go bad? I'd say with Mars Matrix, when, in an attempt to play with the big guys Cave and Treasure, they tried to cram reflecting, chaining and weapon levelling into one single-button shmup and forgot to calculate how many decimal points they should give the score counter. They kinda fixed things up with the DC port, but gave it horrible upscaled and filtered display, which of course not even a paraplegic monkey could stand looking at.
Maybe some of the resident Takumi experts can shed some light on this developers spectacular shmup failure?
Oh yeah, I hear they made a fishing game for Wii, which sounds really super cool! Has anybody played it?
More recent efforts have been the unplayable eye-sore Night Raid and Giga Wing Generations which nobody actually played.
Where did it all start to go bad? I'd say with Mars Matrix, when, in an attempt to play with the big guys Cave and Treasure, they tried to cram reflecting, chaining and weapon levelling into one single-button shmup and forgot to calculate how many decimal points they should give the score counter. They kinda fixed things up with the DC port, but gave it horrible upscaled and filtered display, which of course not even a paraplegic monkey could stand looking at.
Maybe some of the resident Takumi experts can shed some light on this developers spectacular shmup failure?
Oh yeah, I hear they made a fishing game for Wii, which sounds really super cool! Has anybody played it?
Last edited by CIT on Wed Feb 06, 2008 9:08 pm, edited 1 time in total.
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Re: When did they go wrong: Takumi edition.
Well, it all happened that one night in the Tiki Bar. It started out just fine and then everything went horribly wrong.CIT wrote:Where did it all start to go bad?
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Re: When did they go wrong: Takumi edition.
Well, if you play on DC via some tweak on resolution, you can quickly get used to the graphics. I did*. Oh, and VGA (or whatever the name of the DC-to-PC monitor thingie is). Gameplay actually works fine on both Arcade and DC ports, insofar as one does not abuse auto-fire. In both versions, this will cause cumulative lagging in changing attack mode.CIT who can't really avoid using Recap-like tones, and that's not a compliment wrote:
Maybe some of the resident Takumi experts can shed some light on this developers spectacular shmup failure?
Please join our scoring competition!
*Frankly, Kyokyoku Tiger II is unbalanced weapon-wise and shows pedestrian use of scaling. Not the the four other guys were attractive at all, but F3** died in 1997 so I have stopped caring about decent graphics.
Is there a score compo around?
**Well, I would include Konami FGX*** (GFX?) stuff as well, but they limped off in 1996 or so...?
***Ah, ST-V as well, I can't think of specific shmups though. Not Radiant, it was officially 3D so****...
****Iteration, not recursion!
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