AIRRADE Air (New thread)

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toki
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AIRRADE Air (New thread)

Post by toki »

Presenting the highscore table for AIRRADE Air, a nifty little homemade shooter featuring the popular characters from the PC game Air. Made by Studio Siesta, this features pretty tough, almost manic horizontal scrolling shooting, with a very good scoring system, and good controls. Definitely worth checking out :)

Siesta's homepage is here. The demo is here.

Scores for both the demo and the full version are available. I'll pop up a complete character list in the next few days. For now, the three default characters in the full game are:

* Misuzu - the blonde one
* Kano - the blue haired one with the yellow ribbon
* Minagi - the dark haired one

As for controls:
Icarus wrote:
1. A = Shot
2. B = Punch (sends enemies flying across the screen in a straight line)
3. C = Uppercut (sends enemies flying in an arc across the screen)
4. D = AIR Dash (special attack, it is possible to aim the direction you fly in by holding down that direction before you shoot off)
5. > + B = Power Punch (this has to be timed properly, tap right then B, not press simultaneously)
6. ^> + C = Power Upper (same kind of timing as the Power Punch)
7. AIR Dash, then > + B while charging = Fireball (slowmoving multihit fireball that also vacuums items to you while active)
8. < AFTER Punch/Upper = Quick Recovery (this one is timing as well, you want to push left just as your character withdraws their arm after punching/uppering. Enables quick punch bar recovery)
9. 1P & 2P Simultaneous AIR Dash = Hyper Mode (all Punches and Uppers are Power variants until Hyper Mode is exhausted)

NOTE: If you're playing on a keyb, the ABCD buttons are mapped to ZXCS, in that order. Pad players have them mapped to buttons 1234, and all buttons are configurable.
If you wish to share replays, then have a look in the "replay" folder of your AIRRADE Air root directory, where you'll find input files. Feel free to share them, if you wish.

And the score tables Smile

>> Scores as of Twiddle's post: (Mon Oct 30, 2006 6:59 am)

DEMO VERSION
> list scores in the format: NAME - SCORE - MAX CHAIN <

1. SiKrAiKeN - 28,827,090 - 60
2. tinotormed - 20,813,590 - 38
3. ...



FULL VERSION
> list scores in the format: NAME - SCORE - CHARACTER - STAGE REACHED - MAX CHAIN <

1. Eltegantis - 1,258,694,820 - Misuzu - Stage 5 - 82
2. Twiddle - 962,456,340 - Misuzu - Stage 6 - 102
3. Cromarty - 775,878,060 - Kano - ALL - 93
4. Danny - 259,314,590 - Misuzu - Stage 3 - 75 (replay input)
5. ...
6. ...
Last edited by toki on Fri Jan 14, 2011 11:30 am, edited 3 times in total.
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Cromarty
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Post by Cromarty »

Cromarty - 619,413,970 - Minagi - Stage 5 - 103
Your party has been waylaid by monsters.
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Cromarty
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Post by Cromarty »

Cromarty - 775,878,060 - Kano - ALL - 93

Scoring:
Icarus wrote:ITEM BONUS:
Once you are at full Shot power, you will start to receive points for the items. Their value starts at 100pts, and will be doubled each time until it reaches a maximum of 51,200pts. If you miss an item, the values will be reset to 100pts, and will have to be rebuilt.


CHAIN MULTIPLIER:
You can use Punch, Upper or the "powerup flash" to create chain explosions, which are affected by a multiplier. This multiplier is based on the number of enemies caught in the chain, so if you destroy 35 enemies in one chain, for example, your highest multiplier will be 35x. I believe that this multiplier is global, so all enemies caught in the example chain will have their base point values multiplied by 35x.


SPECIAL MULTIPLIER:
When you use the AIR Special Attack, you are sent flying across the screen, causing a massive chain reaction. For the first ten enemies caught in the special chain, they will be multiplied by 1024x, the next ten will be 2048x, and the rest after will be 4096x. The rewards for linking together a massive group using the AIR Special Attack far outweigh the temporary power-down your character suffers as a result of using the attack.

Also, when you cause a big enough special chain, you will get the Fever Bonus, where the screen is swarmed by a lot of bullet-firing eggs. These eggs can be destroyed as normal enemies, and will release one item for each destroyed. They can also be chained like regular enemies *hint hint* ^_^


SPEEDY FORMATION CLEARANCE:
Like Feveron, clearing enemy formations quickly will cause extra formations to appear. More chaining opportunities ^_^


SHOT IMPACT SYSTEM:
Thanks to Eltegantis:
You have a little meter and a multiplier over your character's face, and as you take down enemies with your shot it goes up as high as 10x, then falls back down rapidly when you stop. This multiplier works on chains and terrible air chains as well, so it seems best to deliberately shoot down a few enemies on the edge of the formation before punching.


END OF STAGE BONUSES:
If you successfully No-Miss the stage, your Life Bonus will be doubled. You will also get a doubled Item Bonus if you successfully pick up all items available, without letting one leave the screen.
[edit by Cromarty]
If you finish off the stage's boss with Punch or Upper, the "Boss Down" bonus will be doubled. Defeating Misuzu (stage 4) this way will also make her drop her ribbon, which can be collected for points (doesn't show a number on collecting, don't know how much it's worth). The ribbon isn't pulled by character proximity as normal items are.
Just thought I'd copy that from the old topic, rather than it be forgotten.
Last edited by Cromarty on Fri Mar 21, 2008 3:03 pm, edited 1 time in total.
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toki
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Post by toki »

Good one. Do you want me to stick it in the top post?
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Cromarty
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Post by Cromarty »

Sure, if you like. It's pretty close to the top of the page anyway.
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Cromarty
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Post by Cromarty »

Cromarty - 813,447,430 - Wing Misuzu - ALL - 85
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tinotormed
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Re: AIRRADE Air (New thread)

Post by tinotormed »

Here's mine. Played the demo earlier, breaking the 20 mil mark.

tinotormed - 20,813,590 - 38

And here's the replay for this score: http://www.megaupload.com/?d=GIWXVPW3
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