D wrote:If there will be some kind of modchip for the ps3, might these hacks also work for the ps3?
Last time I tested, the PS3 will not output 240p even for ps1 games or ps2 games that support it natively (launch model, so ps2 back compat nerfs arent an issue).
This might be able to be fixed via firmware update, but I wouldn't hold your breath.
Okay, the whole patching the upscaled and interlaced 2D games to run at 240p made sense. Even Psyvariar kind of makes sense since the original arcade game was rendered in lo-res and the PS2 port just upscales that. But why the hell is anyone trying to make 3D games that are interlaced because they are rendered in hi-res (Raiden III, Shikigami 2) run in 240p? If anything I want the 480p output patch and a VGA cable for those.
nZero wrote:Okay, the whole patching the upscaled and interlaced 2D games to run at 240p made sense. Even Psyvariar kind of makes sense since the original arcade game was rendered in lo-res and the PS2 port just upscales that. But why the hell is anyone trying to make 3D games that are interlaced because they are rendered in hi-res (Raiden III, Shikigami 2) run in 240p? If anything I want the 480p output patch and a VGA cable for those.
you are right about Raiden III. some of the 3d background doesn't do too well (not that it looked good before). You should see Shiki though.
edit: I just looked at the NAOMI sercvice manual and it states that the 15kHz mode is interlaced. is this really the case for all games? is the Atomiswave the same?
edit: reading around the web it seems that AW games can do non-interlaced if they want, but the high res ones don't. I expect the same is true for the NAOMI, considering the dreamcast can. So maybe you guys are right that going from high res to 240p make no sense, but take a look at the hacked Shiki before you say that for sure.
Well, I wasn't going to bother with this, but after all the good feedback I decided to give it a try...
And in the end, I didn't notice any difference AT ALL! Both for Mushi and Ibara. I played a little on the unpatched version, then the patched one, then the unpatched one again...I really couldn't note anything different.
I'm sure I did all the patching right. But then again, I don't know what interlaced/deinterlaced display is, so I don't know what to look out for
hmmmm.....i just tried running it on shikigami no shiro 2 and it cant find either string
is it different....if it is can you post the proper strings im looking for and if the strings im changing it to are different can you post those as well....
and obviously a PPF would be amazing as well.....simplifys the process considerbly
jonny5 wrote:hmmmm.....i just tried running it on shikigami no shiro 2 and it cant find either string
is it different....if it is can you post the proper strings im looking for and if the strings im changing it to are different can you post those as well....
and obviously a PPF would be amazing as well.....simplifys the process considerbly
Ok I don't mean to be a complete penis, but I own a Mac, so any ideas as to what apps for the mac will do the hex-editing end also rip the ps2 disc properly?
Coryoon wrote:Ok I don't mean to be a complete penis, but I own a Mac, so any ideas as to what apps for the mac will do the hex-editing end also rip the ps2 disc properly?
I don't know about ripping/editing, but if you can get it in iso form there is a mac PPF patcher incuded in the links in earlier posts.
I've got component cables coming in the mail. I'm psyched to try this out because my HDTV can handle a 480p signal without any noticeable lag, but the lag on a 480i signal makes playing shmups or fighters no fun. Even if Mushi doesn't look any better, this will make it playable without having to switch to the tated SDTV.
dmauro wrote:I've got component cables coming in the mail. I'm psyched to try this out because my HDTV can handle a 480p signal without any noticeable lag, but the lag on a 480i signal makes playing shmups or fighters no fun. Even if Mushi doesn't look any better, this will make it playable without having to switch to the tated SDTV.
sorry, this makes is 240p. you want the HD Exploder or something like that.
Before I bother patching Ibara, is this going to make any real difference on an SDTV? My PS2 is hooked up via component, so in that regard things won't be getting any clearer. Is this only going to have any real effect on better displays, or will I be able to notice a difference?
Coryoon wrote:Ok I don't mean to be a complete penis, but I own a Mac, so any ideas as to what apps for the mac will do the hex-editing end also rip the ps2 disc properly?
dmauro wrote:I've got component cables coming in the mail. I'm psyched to try this out because my HDTV can handle a 480p signal without any noticeable lag, but the lag on a 480i signal makes playing shmups or fighters no fun. Even if Mushi doesn't look any better, this will make it playable without having to switch to the tated SDTV.
sorry, this makes is 240p. you want the HD Exploder or something like that.
Does that work with Mushi?
Is there not somebody who can make al ist of shmups that work with hd exploder or mod-chip? Can somebody share and entice other to enter the world of superior image quality
Regardless odf what he said, the component cable will still make it look better, because I guess rgb is not an option for him.
I tried this out last night with the component cables. The 240p does not upscale any faster than 480i so it still lags too much. I tried xploder also and couldn't get Mushi (original or with 240p hack) to boot. I also had problems with DOJ, but I suppose I should just zombie that xploder thread to talk about this. (edit: D, at this point, I'm not even as interested in image quality as getting a signal that my roommate's HDTV can upscale without too much lag.)
I tried this on the Japanese Third Strike. It didn't work. A different technique would, maybe. Third Strike is an ugly game compared to the de-interlaced DC one.
Mikey wrote:I tried this on the Japanese Third Strike. It didn't work. A different technique would, maybe. Third Strike is an ugly game compared to the de-interlaced DC one.
yes 3rdS looks bad on PS2. the other portion of SF Anniversary Collection looks worse.
i have been wondering how the DC treats low res. Thanks for this information about 3rdS. is the DC non-interlaced for many games in 15kHz mode?
Mikey wrote:I tried this on the Japanese Third Strike. It didn't work. A different technique would, maybe. Third Strike is an ugly game compared to the de-interlaced DC one.
yes 3rdS looks bad on PS2. the other portion of SF Anniversary Collection looks worse.
i have been wondering how the DC treats low res. Thanks for this information about 3rdS. is the DC non-interlaced for many games in 15kHz mode?
I had a web page with a list of them, but it's on an old dismantled computer. I'll try to get it back. The list included Gunbird 2, Black Matrix, All Street Fighter 3 games, SF Alpha 3 and Jo Jo's Bizarre Adventure. Edit: KoF 99 and 99 Evo, Marvel vs. Capcom and Eldorado Gate, I think.